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Santiago Llamosas

Junior VFX Artist specializing in real-time game effects and environments

CABA, Buenos Aires, ArgentinaUniversity Teacher3 years experienceJuniorVideo GamesMedia & EntertainmentEducation
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About

Real-time VFX artist working in Unity with experience shipping and optimizing effects for mobile (and some VR), including post-process speed-boost effects and a feature-rich hexagonal barrier shader. Demonstrates practical performance tuning via texture/particle budgeting and shader-instruction reduction without sacrificing visual quality.

Experience

University TeacherEscuela DaVinci
VFX Artist - FreelancerKYKUYO
Environment & VFX ArtistDenos

Education

Colegio Mater Ter Admirabilishigh_school, Economics and Administration (2019)

Key Strengths

  • Mobile-focused VFX optimization (texture resolution, particle count, memory)
  • Real-time shader optimization to recover FPS on mobile
  • Builds gameplay-integrated VFX (speed boost pickup with post-process + mesh/texture + particles)
  • Balances structured production workflows with collaborative iteration/feedback

Reference Highlights

Moderately Recommended
  • Wide knowledge of VFX software/tools
  • Creates polished visual effects
  • Strong focus on gameplay clarity
  • Responsive to tester feedback
  • Works well within performance constraints (mobile)
  • Effective at iterating and adapting effects
  • Able to balance adding detail vs. simplifying for clarity
  • Self-taught
  • Independent due to broad skill set
  • Proactive communication via documentation for engineers

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Contact

candidate@example.com(555) 123-4567LinkedIn Profile
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Languages

EnglishGermanSpanish

Skills

Visual EffectsShaders3D ModelingUV MappingTexturingMaterial CreationSculptingRetopologyHoudiniSimulationsEnvironment DesignUnityUnreal EngineBlueprints (Unreal Engine)C#