Senior Unreal Engine Game Developer specializing in multiplayer systems and VR
Shaun already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Gameplay/network systems developer with shipped experience at Narsun Studios and Volition, including end-to-end ownership of a custom multiplayer session system for a VR title built on Unreal Online Subsystem with dedicated servers on AWS GameLift and PlayFab backend. Strong in profiling-driven optimization, scalability/load testing, and data-driven progression/balance (GAS), with telemetry-led changes that improved retention by ~20%.
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