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Shaun Ames

Senior Unreal Engine Game Developer specializing in multiplayer systems and VR

California, United StatesLead Unreal Engine Developer9 years experienceSeniorVideo GamesVirtual RealityMedia & Entertainment
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About

Gameplay/network systems developer with shipped experience at Narsun Studios and Volition, including end-to-end ownership of a custom multiplayer session system for a VR title built on Unreal Online Subsystem with dedicated servers on AWS GameLift and PlayFab backend. Strong in profiling-driven optimization, scalability/load testing, and data-driven progression/balance (GAS), with telemetry-led changes that improved retention by ~20%.

Experience

Lead Unreal Engine DeveloperNarsun Studios
Senior Gameplay Systems Engineer (Unreal)Volition
Gameplay EngineerVolition

Education

USAbachelor

Key Strengths

  • Owned end-to-end multiplayer session system for a shipped VR title (Unreal OSS + dedicated servers on AWS GameLift + PlayFab backend)
  • Network performance tuning using Unreal network profiling (bandwidth, relevancy, update rates) under simulated latency
  • Stability/scalability polish via load testing, robust reconnect handling, clear error states, and QA diagnostics
  • Shipped quest system improvements reducing state bugs and improving reliability under memory/CPU constraints
  • Improved multiplayer responsiveness and stability using profiling/optimization and server-authoritative design
  • Blueprint prototyping workflow that transitions to maintainable C++ while preserving Blueprint hooks
  • Data-driven progression/balance design (GAS), including stat caps and live tuning loops
  • Telemetry-driven engagement improvements (cut XP curves, milestone bonuses) resulting in ~20% retention increase
  • Balanced authenticity vs competitive fairness in football gameplay by modeling fatigue but capping stamina effects

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Languages

English

Skills

Unreal Engine 5Unreal Engine 4Game DevelopmentGameplay ProgrammingC++Blueprint Visual ScriptingGameplay Ability System (GAS)AIBehavior TreesEnvironment Query System (EQS)BlackboardReplicationMultiplayer NetworkingMultiplayer IntegrationUnreal Online Subsystem