Senior Unity Developer specializing in real-time 3D, VR/XR, and WebGL platforms
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Unity engineer with a rare mix of real-time multiplayer, cross-platform shipping, and applied LLM/avatar experience. Built production systems ranging from scalable social-game avatar customization and multiplayer sandbox tooling in Agora World to a low-latency AI negotiation roleplay avatar in Unity WebGL, while also owning client-facing event features end-to-end.
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