Mid-level Gameplay Programmer specializing in AAA and VR narrative games
Stuart already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Unity developer with hands-on Meta Quest VR experience from a funded prototype for Meta, including on-headset testing, custom debugging tools, interaction-heavy mechanics, and performance optimization. Recently served as the sole developer on a multiplayer card-game-inspired Unity prototype, delivering a playable demo in ~2 months with extensible ScriptableObject-driven systems and an abilities framework.
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