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Toms Bukhards

Senior Unity Game Developer specializing in gameplay systems, LiveOps, and AR/VR

London, EnglandSenior Unity Game Developer10 years experienceSeniorVideo GamesGambling & CasinosAR/VR
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About

Unity gameplay engineer with hands-on experience building deterministic state/input systems that improve responsiveness and frame stability, validated through profiling and playtests. Also implemented multiplayer gameplay using Photon Fusion/PUN, addressing latency and input feel via local simulation plus reconciliation, and uses AI tools to accelerate debugging and iteration.

Experience

Senior Unity Game DeveloperMicazook
Senior Unity DeveloperArnia Software
Unity DeveloperEstoty
C#/.NET DeveloperAltamira

Education

Riga Technical Universitybachelor, Computer Science (2016)

Key Strengths

  • Built deterministic gameplay state + input system to reduce input latency and improve responsiveness
  • Synchronizes input, animation events, and game logic for polished gameplay feel
  • Uses profiling and playtest feedback to validate performance and player-experience improvements
  • Photon Fusion/PUN multiplayer implementation with focus on deterministic behavior and latency mitigation
  • Improved networked input feel via local simulation separated from network-authoritative state and tuned reconciliation
  • Leverages AI tools to speed up debugging and iteration while reducing regressions

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Contact

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Languages

English

Skills

UnityUnity EngineC#.NETGameplay ArchitectureGameplay Systems2D Gameplay Programming3D Gameplay ProgrammingState MachinesGame FlowScriptableObjectsData-Driven DesignUnity UI (UGUI)UI SystemsUI Architecture