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Viktor Grigorev

Staff-level Unity Tech Lead specializing in multiplayer and rendering performance

Alice Games FZEMoscow State Open UniversitySpain10 Years ExperienceStaff LevelWorks Remote

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Unity/C# tech lead specializing in multiplayer systems and networking reliability: built a transaction/prediction-based multiplayer inventory system using snapshots/deltas that eliminated duping and supports very large item transfers via RPC. Also implemented an LLM-driven localization pipeline (SGLang on DGX Spark with Gemma Translate) with automatic OpenAI fallback and human QA, and has shipped VR work on Meta Quest 3 with cross-platform input abstraction (mobile/VR/web).

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Key Strengths

  • Owned and shipped multiplayer inventory system end-to-end (transactions + prediction + snapshots/deltas) preventing item duplication/ownership bugs
  • High-throughput inventory RPC handling (500–1000 items per transfer without hitting limits; typical usage 5–10 items)
  • Built LLM translation pipeline integrated with Unity Localization (SGLang on DGX Spark using Gemma Translate)
  • Reliability design with automatic OpenAI fallback when self-hosted translation server is overloaded plus human verification loop
  • Multiplayer session architecture using Unity Netcode + Lobby API with dual transports (Unity Relay and Steam relay) and reconnect handling
  • Debugged live desync issues (NetworkList extra deltas) using network logs, debugger, and RPC analysis
  • Cross-platform VR/mobile/web input abstraction layer enabling shared gameplay actions across very different input modalities
  • VR performance optimization experience on Meta Quest 3 under tight frame budgets

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Experience

Tech LeadAlice Games FZE · Jul 2024 – Present
Senior Software Engineer, Team LeadVizex-Info · Jan 2019 – Mar 2024
Unity Software DeveloperVizex-Info · Dec 2016 – Jan 2019
Unity Software DeveloperToonidee Production · Feb 2016 – Dec 2016

Education

Moscow State Open Universitybachelor, Software Engineering (Computing and Automated Systems) (2013)

Skills

UnityC#.NETObject-Oriented Programming (OOP)Design PatternsREST APIsWebSocketsPerformance OptimizationCI/CDJenkinsDockerGitUnit TestingIntegration TestingAutomated Testing

Languages

EnglishRussian

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All Technical LeadsEngineeringUnityC#.NETObject-Oriented Programming (OOP)

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Connect with Viktor

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Typically responds within 24 hours

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Viktor GrigorevStaff-level Unity Tech Lead specializing in multiplayer and rendering performance
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