Pre-screened and vetted in the Greater Boston.
Junior Robotics Engineer specializing in motion planning, controls, and autonomous systems
“Robotics engineer who built an autonomous driving mobile robot software stack at Boston University using ROS on an NVIDIA Jetson Nano, integrating LiDAR + stereo vision with YOLOv5 and a probabilistic occupancy grid for planning. Demonstrated real-time systems rigor (multi-rate ROS nodes, 50ms sync, profiling/instrumentation) and optimized YOLOv5 with TensorRT, citing ~30% accuracy improvement; also taught ROS workshops to 50+ students.”
Junior Software Engineer specializing in Java microservices and search platforms
Senior Motion Designer specializing in multimedia production, VFX, and UI/UX-integrated animation
Entry-level Robotics and Predictive Analytics Engineer specializing in autonomy and computer vision
Senior Data Scientist specializing in Bayesian uncertainty quantification and geospatial modeling
Mid-level Data Engineer specializing in ML automation and LLM-powered analytics
Mid-level Autonomous Robotics Engineer specializing in ROS2, SLAM, and perception
“Robotics software engineer with deep ROS2 experience who built a modular autonomous robotics stack (perception/sensor fusion, localization+mapping, and planning). Led development of a LiDAR+camera fusion and multi-object tracking pipeline (PCL + YOLO + Kalman filtering) and debugged real-time SLAM/localization issues via QoS/timestamp synchronization, EKF tuning, and SLAM Toolbox parameter optimization using Gazebo/RViz and rosbag replay.”
Mid-level Educator and Youth Program Leader with STEAM and video production experience
“Video production assistant at Harvard University supporting live game-day broadcasts, including video board shows, online streams, and TV programming across multiple sports. Also created and uploaded short films to a personal YouTube channel while at Boston University, serving as director/cinematographer and producing with an iPhone under COVID-era constraints. Based in Greater Boston, available immediately, and flexible for travel and non-traditional hours.”
Junior Full-Stack Software Engineer specializing in TypeScript/React and microservices
“Software engineer who built and owned an internal workflow automation + analytics platform end-to-end (TypeScript/React/Node) with a microservices, RabbitMQ-based async architecture. Drove adoption by shipping iterative prototypes and prioritizing reliability/performance (Redis caching, query optimization), delivering ~30–35% latency improvements and ~30–40% reduction in manual operational work.”
Intern Robotics Software Engineer specializing in SLAM, perception, and motion planning
“Robotics software engineer with hands-on experience building Visual-Inertial SLAM and ROS2 sensor-fusion pipelines for autonomous warehouse forklifts (ArcBest), including rigorous calibration (AprilTags, Allan variance, temporal sync) and recovery features like pose injection. Also implemented RL-based local planning at RollNDrive using Isaac Sim with domain randomization to bridge sim-to-real, improving real-world navigation success back to ~90% after initial deployment.”
Junior Software Engineer specializing in full-stack and AI applications
“Full-stack product engineer with hands-on ownership of a B2B e-commerce catalog at Mphasis, spanning React/TypeScript, Java/Spring Boot, and Postgres, with strong evidence of performance tuning and UX improvement. Stands out for tracing production issues across layers, leading an Angular-to-React migration, and pairing product instinct with rapid AI prototyping—placing 2nd in an advanced AI hackathon.”
Mid-Level Software Engineer specializing in backend systems, cloud infrastructure, and applied LLMs
Entry-level Robotics Engineer specializing in control, state estimation, and autonomous systems
Intern Machine Learning Engineer specializing in Computer Vision and Edge AI
Mid-level Data Scientist / ML Engineer specializing in applied ML, MLOps, and LLM agents
Junior Product Manager specializing in B2B SaaS and API-first platforms
Junior Machine Learning Engineer specializing in LLMs, RAG, and multi-agent learning
Mid-level Software Engineer specializing in AI agents and AWS cloud systems
Junior Robotics and Computer Vision Engineer specializing in perception and autonomy
Junior Game Developer specializing in gameplay systems, UI, and procedural generation
“UE5 gameplay scripter (Blueprint-focused) from small startup teams who specializes in setting up core project architecture (game loop/data flow, controller, game instance, UI/menu) and building modular systems reused across multiple games. Rebuilt a save-system architecture from scratch to replace a problematic asset and improve scalability/maintainability, and has hands-on performance optimization experience (profiling, level streaming, Nanite-to-LOD tradeoffs). Also implemented a realistic cricket match simulation using Markov chains and transition matrices.”