Pre-screened and vetted.
Mid-Level Full-Stack Developer specializing in web apps and game/VR development
“Frontend-focused engineer who led a full-scale CMS/dashboard build using React (with TypeScript), plus Node.js microservice APIs on AWS Lambda and MySQL. Emphasizes scalable component architecture, feature-based code organization, performance profiling via Chrome DevTools, and disciplined release practices (CI/CD, UAT gating, production monitoring) in fast-paced delivery cycles.”
Director-level Women’s Basketball Coach specializing in recruiting and player development
“Former college basketball coach and 12-year Division I recruiting coordinator who recently left Regis University to found Level Up Coaching, providing individual player development and recruiting guidance. Deeply connected in the Colorado club/high school ecosystem and experienced recruiting nationally, with strong on-camera and social content capabilities (including current skill-video work with Gold Crown Foundation and D1 analyst work at University of Wyoming).”
Mid-level AI Software Engineer specializing in computer vision and multimodal systems
“Robotics/perception engineer focused on production-grade, real-time systems—optimized self-supervised segmentation on Jetson Nano from ~6–10 FPS to ~20–25 FPS and scaled experimentation/deployment by unifying 15+ edge models in a modular PyTorch Lightning framework. Experienced integrating distributed LiDAR-camera fusion via gRPC/protobuf into mission planning, migrating ROS1→ROS2 Foxy for multi-drone perception, and adding Prometheus-based observability for long-running deployments.”
Entry Mechatronics Engineering student specializing in robotics and embedded control
“Hands-on builder with projects spanning IoT/backend data systems and robotics: created a flow meter pipeline that sends readings over WiFi to a database and web server with real-time averaging and easy data download. Also diagnosed a hard-to-catch AGV/AMR reliability issue during long autonomous runs (battery voltage drop causing sensor failures) and mitigated it with voltage monitoring and a buffer circuit; familiar with Python/FastAPI API best practices (Pydantic, async, OAuth2/JWT).”
Mid-level Unity XR Developer specializing in VR/AR training, games, and immersive UX
“Unity developer with hands-on VR and multiplayer WebGL experience: reduced motion sickness in a VR bike riding game by implementing a helmet-style FOV reduction using a camera canvas. Built a small metaverse-style multiplayer house experience with Photon PUN 2, tackling host migration/ownership transfer and real-time object synchronization, plus voice chat.”
Director-level Sports & Youth Development Leader specializing in athletic program operations
“Former Division III college football coach with extensive experience supporting collegiate and professional athletes, including work with Under Armour athletes (e.g., Kelsey Plum, Steph Curry) and Baltimore Ravens player engagement. While not hockey-specific, they emphasize end-to-end athlete guidance (goal-setting, transparency, family support) plus social media/profile-building to increase athlete visibility.”
“Unity lead developer/project manager who builds VR storytelling and training simulator experiences, including hand-tracking-driven interactions and custom rendering (Shader Graph, forward rendering, occlusion culling). Created an educational Unity game (Bed Time Hunter) spanning gameplay, VFX/shaders, terrain/lighting, and Photon multiplayer, and built a VR office simulator that targets both Quest standalone and SteamVR while streaming cloud IoT sensor data.”
Mid-level AI/ML Software Engineer specializing in data pipelines, BI dashboards, and computer vision
“Graduate Assistant Intern at Friends University who built and deployed a GenAI-driven requirement understanding system that automates extraction and semantic grouping of technical requirements from large unstructured documents. Demonstrates strong LLM engineering rigor (golden datasets, regression testing, post-processing validation) and production-minded delivery using LangChain/LlamaIndex orchestration, FastAPI microservices, Docker, and cloud deployment.”
Intern AI Researcher specializing in NLP, LLMs, and knowledge graphs
“Built and shipped “LabMate,” a production AI assistant specialized in laboratory hardware, using a weighted multi-source RAG pipeline with reranking and reasoning-focused query decomposition to handle complex user questions. Deployed on a local GPU cluster with vLLM and NVIDIA MPS (plus OCR/VLM components), and established evaluation using synthetic + public reasoning datasets while collaborating weekly with non-technical admins to align requirements and resource constraints.”
Junior Robotics & AI Engineer specializing in autonomous systems and 3D perception
“Robotics software engineer who led system design for an Autonomous Trash Collecting ASV presented at the IEEE ICRA 2025 “Robots in the Wild” workshop, integrating YOLOv8-based perception with ROS autonomy logic to detour for trash while preserving a scientific survey mission. Also built ROS2 UAV capabilities combining ArUco detection, RTAB-Map SLAM, and PX4 integration, with strong simulation (Gazebo/VTD/MSC Adams) and CI/CD QA automation experience.”
Mid-level Educator and Youth Program Leader with STEAM and video production experience
“Video production assistant at Harvard University supporting live game-day broadcasts, including video board shows, online streams, and TV programming across multiple sports. Also created and uploaded short films to a personal YouTube channel while at Boston University, serving as director/cinematographer and producing with an iPhone under COVID-era constraints. Based in Greater Boston, available immediately, and flexible for travel and non-traditional hours.”
Mid-Level Software Engineer specializing in backend, distributed systems, and AI/LLM platforms
“Built and shipped AI-powered workflow automation at Oracle, including an MCP-based agentic workflow with tool-calling and guardrails, plus Grafana monitoring and Confluence documentation. Also led a Django monolith-to-microservices migration at Chamsmobile using blue-green deployment and load balancer traffic splitting to avoid regressions while modernizing production systems.”
Executive Founder/CEO specializing in AI-driven fashion e-commerce and retail SaaS
“Serial founder/engineer who has raised capital for two prior startups and is now building a mental awareness venture. Drove rapid early traction for Fashom after an organic YouTube unboxing sparked demand, then scaled using influencer-led growth with no paid ads for ~2 years, achieving ~150% YoY growth and staying profitable through COVID.”
Mid-level Software Engineer specializing in LLM, RAG, and cloud AI
“Recent master’s graduate who led a team project building an LLM-based chatbot with RBAC-controlled information disclosure and a focus on reducing hallucinations. Also has hands-on embedded robotics experience (Arduino obstacle-avoiding robot using ultrasonic sensors) and practical DevOps/cloud deployment exposure with Docker, Terraform, Jenkins, and AWS (EKS/ECS/CodePipeline).”
Junior Full-Stack Software Engineer specializing in TypeScript/React and microservices
“Software engineer who built and owned an internal workflow automation + analytics platform end-to-end (TypeScript/React/Node) with a microservices, RabbitMQ-based async architecture. Drove adoption by shipping iterative prototypes and prioritizing reliability/performance (Redis caching, query optimization), delivering ~30–35% latency improvements and ~30–40% reduction in manual operational work.”
Mid-level AI/ML Engineer specializing in Generative AI and intelligent automation
“LLM engineer who built and productionized a system to classify GitHub commits (performance vs non-performance) using zero-/few-shot approaches over commit messages and diffs, working at ~5M-record scale on multi-node NVIDIA GPUs. Experienced orchestrating end-to-end LLM pipelines with Airflow and GitHub Actions, and emphasizes reliability via testing, guardrails, and observability while collaborating closely with non-technical product stakeholders.”
Junior Software Engineer and ML Researcher specializing in full-stack and applied deep learning
“LLM engineer who built a production-style educational questionnaire generation system (MCQs/fill-in-the-blanks/short answers) using Hugging Face models (BERT/T5) and implemented grounding, decoding tuning, and post-generation validation to control hallucinations and quality. Also developed a "tech care" assistant chatbot with a custom Python orchestration/router layer (intent classification, context management, multi-step flows) and a structured testing/evaluation approach including expert review and automated checks.”
Mid-level QA Engineer specializing in test automation and cybersecurity testing
“Early-career QA tester (no professional game studio experience yet) demonstrating a structured, systems-oriented approach to testing complex state logic. Has hands-on experience using Jira and TestRail and provides detailed defect reports (timing conditions, unstable network scenarios, logs/video) that help engineering diagnose async state-validation issues and verify fixes via regression.”
Junior XR/Game Developer specializing in cultural heritage and virtual museum experiences
“XR/AR Unity developer who has overseen ~4 XR projects including shipping on Meta Quest, a HoloLens mixed-reality archaeology experience, and a collaborative 3D model exploration POC. Strong track record of aggressive performance optimization (custom shaders, profiling, draw-call reduction) and user-testing with domain experts; also experimented with ONNX-based procedural content generation and built a solo AR Tower of Hanoi game using AR Foundation (with a WebXR extension).”
Senior Software Engineer specializing in backend, microservices, and full-stack web development
“Software engineer who delivered a dynamic service-fee system for a Belgian online grocery e-commerce platform by carving out a Spring Boot microservice from a monolith, integrating Google distance APIs, Redis caching, and CI/CD for production rollout. Also built an OpenAI-powered university chatbot with agent/workflow orchestration during academia, emphasizing availability and fallback behavior.”
Junior Robotics & AI/ML Engineer specializing in multi-agent reinforcement learning and computer vision
“Robotics software candidate whose thesis focused on multi-robot warehouse coordination using MAPPO reinforcement learning, trained in simulation (LBF environment, Isaac Sim/RViz) and deployed onto three real-time robots. Built custom ROS 2 Humble nodes for multi-robot control with namespaces, TF broadcasting, and an RL pipeline integrating LiDAR odometry and camera observations.”
Intern Robotics Software Engineer specializing in SLAM, perception, and motion planning
“Robotics software engineer with hands-on experience building Visual-Inertial SLAM and ROS2 sensor-fusion pipelines for autonomous warehouse forklifts (ArcBest), including rigorous calibration (AprilTags, Allan variance, temporal sync) and recovery features like pose injection. Also implemented RL-based local planning at RollNDrive using Isaac Sim with domain randomization to bridge sim-to-real, improving real-world navigation success back to ~90% after initial deployment.”
Senior Composer & Sound Designer specializing in film, games, and theatrical productions
“Audio/music editor working across longform narrative video and theatrical production, focused on shaping emotional beats through precise timing (delayed builds/drops, extended transitions) and cohesive mixing. Uses Audacity and Ableton/DAWs with EQ, compression, automation, crossfades, and noise reduction, and works closely with editor/producer direction to iterate quickly (typical ~1 week turnaround).”
Junior Machine Learning Engineer specializing in computer vision and generative AI
“CoreAI intern at The Home Depot who improved the Magic Apron Assistant by building a production video ingestion + RAG retrieval system for long videos (uploads and YouTube), including a graph-based retrieval module to speed up and improve relevance. Experienced with Kubernetes orchestration (HPA) and production reliability practices like caching, monitoring, regression testing, and stakeholder-driven requirements.”