Pre-screened and vetted.
Senior Game Programmer specializing in Unity gameplay systems and animation tech
“Unity developer with cross-platform shipping experience (console and mobile) who optimized an open-world game to run on Nintendo Switch at 30 FPS by building a dynamic character pooling/occlusion-culling management system that created the illusion of hundreds of NPCs with only ~30 active. Has owned core character systems (player/NPCs, customization, interactions) and also applies AI tools to rapidly iterate on personal projects like a profitable trading bot strategy.”
Senior Full-Stack Engineer specializing in scalable web and cloud systems
“JavaScript engineer who built a Michelin-specific headless CMS forms platform based on apostrophe-forms, powering forms across 400+ Michelin websites. Designed an extensible, SOLID-aligned modular field architecture with a shared design system, cutting hundreds of lines of per-project code across 10+ implementations while driving cross-device compatibility and performance (BrowserStack, Lighthouse, SSR).”
Mid-level Software Engineer specializing in Unity XR/VR training simulations
“Unity/C# VR developer who owned a next-gen replay/review system end-to-end, improving determinism so recorded actions (e.g., shots) replayed consistently. Also built a Jenkins-triggered GameDriver-based VR QA automation suite that ran nightly builds and cut manual QA effort by ~75%, and contributed to Photon PUN multiuser mode with hands-on network debugging.”
Intern Robotics Software Engineer specializing in ROS2 multi-robot autonomy
“Robotics intern at the University of Delaware who built and debugged ROS2-based multi-robot coordination systems, focusing on real-time reliability (timestamp alignment, latency/jitter instrumentation, QoS/executor tuning). Also improved SLAM stability by fixing LiDAR/encoder synchronization and tuning state-estimation parameters, with a simulation-first workflow using Gazebo and Docker/CI for reproducible deployments.”
Junior AI Software Engineer specializing in RAG agents and cloud data platforms
“AI Software Engineer (student employee) at University of Washington IT who helped deploy "Purple," a governed, explainable LLM platform on Azure used by 100,000+ students/faculty/staff. Independently led scalable reliability efforts by building automated agent quality/load/red-team testing and CI/CD health validation (Playwright/Node.js, Azure DevOps), and previously built an explainable AI scheduling assistant for clinical operations at Proliance Surgeons.”
Senior DevOps Engineer specializing in cloud infrastructure and CI/CD automation
“Backend/platform engineer who has owned a real-time data ingestion/processing/reporting API built with FastAPI, Redis, and Celery, including performance tuning via query/index optimization, caching, and async workers. Strong Kubernetes + CI/CD + GitOps (ArgoCD) experience, plus hands-on monitoring/logging (Prometheus/Grafana/ELK) and a Kafka/Spark real-time streaming project from their master’s program.”
Senior QA Engineer specializing in SaaS payments and legal tech
“QA professional from fintech/SAP security and complex identity systems who has owned end-to-end testing across the SDLC, including being the sole QA on a high-risk payment platform carrier migration. Demonstrated strength in integration testing, data integrity validation, and diagnosing calculation/automation defects using controlled test data and scripted date emulation; experienced with JIRA/TestRail and Selenium-based regression coverage.”
Senior Infrastructure & Linux Systems Engineer specializing in cloud, Kubernetes, and IaC
“Infrastructure/platform engineer with end-to-end ownership across Kubernetes and VMware/vSphere, emphasizing automation (Terraform/Ansible), phased upgrades, and reliability validation via testing/failover/monitoring. Has operated hybrid on-prem VMware to AWS environments with VPN/Direct Connect, BGP routing, and security controls, including resolving production connectivity instability and adding redundancy.”
Senior Unity/3D Engineer specializing in real-time 3D, WebGL, and AR/VR/XR
“Unity/C# AR developer who built a Pokemon Go-like location-based gameplay system end-to-end, spanning backend geospatial filtering (bounding box + Haversine), native iOS location/heading plugins, and Unity AR/UI/spawn logic, with a strong focus on real-world reliability issues like GPS drift. Also prototyped an AI pipeline combining on-device Core ML image segmentation with cloud-hosted PiFU HD (Docker/Kubernetes on GCP with GPU provisioning), ultimately shelving it due to cost/latency and model reliability constraints.”
Staff Site Reliability Engineer specializing in cloud infrastructure and automation
“Infrastructure/automation engineer with experience bridging post-acquisition environments (Pandora + SiriusXM) by building an API-driven integration to provision Debian workloads on RHV while preserving iPXE-based imaging workflows. Strong in deep debugging across virtualization/network/OS layers (e.g., resolving virtio/vCPU contention causing network/NFS issues) and in extending automation tooling via custom Ansible/Python modules. Also has exposure to biomanufacturing on-prem devices (Hamiltons, shakers) alongside AWS microservices.”
Junior Full-Stack Software Engineer specializing in cloud-native distributed systems
“Software engineer with JPMorgan Chase experience building a real-time operations console backend on Spring Boot/Kafka/Kubernetes and resolving peak-load latency through profiling, indexing, caching, and async processing. Also built and owned an AI-driven digital-archives metadata pipeline during a master’s at UNT using OCR + LLaMA-based prompting with validation, near-human accuracy, and human-in-the-loop guardrails.”
Intern Mechanical Engineer specializing in robotics design and CAD
“Robotics engineer focused on MATLAB-based simulation and system-level/mechanical aspects of robot safety and coordination. Built an obstacle detection/collision-avoidance approach for a SCARA robot in shared human workspaces and optimized a swarm robotics simulation via priority-based task allocation and congestion-aware routing; currently ramping up on ROS concepts and interested in Gazebo + Docker/CI/CD for end-to-end robotics workflows.”
Mid-level Robotics Software Developer specializing in ROS and autonomous mobile robots
“System-level robotics software engineer with production experience in both ROS 1 and ROS 2 who served as technical owner for an initial ROS1→ROS2 migration, including catkin→ament/colcon and refactoring core communication nodes. Strong in hardware-validated integration work—debugged intermittent message drops by tuning ROS 2 QoS for embedded firmware interfaces and stabilized real-time navigation behavior through timing/telemetry analysis and cross-team coordination.”
Executive Technology & Product Leader specializing in games, platforms, and real-time systems
“Engineering leader with gaming and fintech/trading-firm experience who built a sponsor-funded gaming rewards platform (AmEx-style) requiring integrations across Steam/Epic/Xbox/PlayStation and Discord. Emphasizes production-grade, 12-factor delivery with Terraform/Docker/CI/CD and automated testing, plus pragmatic org scaling and remote-team culture built on aligned autonomy and trust.”
Senior Full-Stack Software Engineer specializing in Insurance, FinTech, and AI/ML applications
“AI/backend engineer who fine-tuned and deployed a production LLM chatbot using a LangChain + FAISS RAG pipeline, improving latency with PEFT/LoRA and driving strong business impact (40% customer adoption; 92% satisfaction). Also served as technical lead on a data aggregation system for underwriting/quoting, introducing GraphQL for more efficient, maintainable querying and applying CDC to keep cached ranking data fresh at scale.”
Senior Full-Stack Software Engineer specializing in React/React Native and Azure
“Frontend engineer/lead who has owned end-to-end architecture for large customer-facing React/Next.js platforms, emphasizing strong API contracts (GraphQL + TypeScript codegen), automated quality guardrails, and performance as a feature. Built complex workflow UIs including a multi-step patient booking flow for New York’s largest healthcare provider and an admin dashboard handling 400,000+ USDA ingredient records, with disciplined state management, staged rollouts, and real-user monitoring.”
Senior Unity Engineer specializing in VR/AR and game systems
“Unity generalist and lead engineer with shipped Meta Quest VR experience, including leading the refactor of BoxVR into FitXR (subscription multi-studio fitness app) and running the core tech team. Also built and shipped a mobile wingsuit game (Wingsuit Pro) with one artist that reached #1 in Sports in 8 regions, demonstrating strong gameplay iteration and performance optimization expertise.”
Mid-level Full-Stack Engineer specializing in React, TypeScript, and Spring Boot
“Full-stack engineer with strong Next.js App Router/TypeScript experience who built production dataset search/filtering and data-heavy dashboards backed by Postgres. Demonstrates hands-on performance work across the stack (EXPLAIN ANALYZE, composite indexes, caching, React profiling/memoization) and has built durable, Temporal-like orchestrated data-processing workflows with idempotency and retry strategies in an early-stage startup environment (Gaia AI).”
Mid-level DevOps/SRE Engineer specializing in cloud CI/CD, IaC, and Kubernetes
“Infrastructure engineer with deep production IBM Power/AIX experience (AIX 7.2/7.3, HMC, dual VIOS, PowerHA) supporting ~25–30 LPARs and handling live DLPAR tuning, HA failovers, and Power7→Power9 migrations. Also builds modern cloud delivery platforms—Azure DevOps CI/CD deploying Dockerized microservices to Kubernetes with Terraform-managed AWS infrastructure, strong controls around secrets, drift, and safe rollouts.”
Mid-Level Python Full-Stack Engineer specializing in Financial Services
“Backend/platform engineer who owned an end-to-end financial data ingestion and validation system (Python/Django/FastAPI, Postgres, AWS), including large-file performance tuning, auditability, and CI/CD. Strong Kubernetes/EKS + ArgoCD GitOps practitioner and has delivered both Kafka-based real-time transaction streaming and a legacy on-prem stack migration to AWS (ECS Fargate, RDS, S3, Secrets Manager) with controlled cutovers and data consistency validation.”
Junior Data Scientist / Software Engineer specializing in data pipelines and applied ML
“Built a production RAG chatbot for Worcester Polytechnic Institute that indexes 500+ webpages using FAISS + Llama 3, with strong grounding/hallucination controls (confidence thresholds and citations). Also has internship experience orchestrating multi-step ETL pipelines with AWS Step Functions and delivered a 30x faster fraud/claims triage workflow at Munich Re using association rules and stakeholder-friendly dashboards.”
Mid-level Full-Stack Engineer specializing in cloud-native microservices and healthcare portals
“Backend/platform engineer in healthcare and consulting (Molina Healthcare, TCS) who productionized real-time eligibility/authorization and care navigation workflows with strong reliability and HIPAA security. Demonstrated measurable performance gains (≈40% latency reduction, ~99% uptime) using Spring Boot APIs, SQS decoupling, Redis caching, and deep observability, and regularly leads technical demos that accelerate client adoption.”
Senior Front-End & Mobile Engineer specializing in React, Angular, and FinTech
“Frontend engineer who led an enterprise customer-facing analytics dashboard end-to-end, handling complex visualizations, real-time updates, and high-performance requirements. Demonstrates strong architecture and scale practices across React/TypeScript, Redux Toolkit/RTK Query, GraphQL, and performance techniques like virtualization and code-splitting, plus disciplined QA/rollout with feature flags, Cypress, Sentry/New Relic, and Lighthouse.”