Vetted Engineering Professionals

Pre-screened and vetted.

KC

kyle crombie

Screened

Senior Desktop Support Analyst specializing in Windows migrations and end-user support

North Attleboro, MA19y exp
CVS HealthNew England Institute of Technology

Game developer/designer with professional Unity experience and personal UE5/Godot projects, focused on improving player comprehension through subtle UX/environmental guidance. Has built end-to-end gameplay systems (FPS hitscan, health, saving/serialization, basic AI with A* and state machines) and shipped mobile titles on Google Play, including a physics-based trajectory/prediction feature that received positive feedback.

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AK

Akanksha K

Screened

Mid-Level Full-Stack Software Engineer specializing in Java microservices and React

USA3y exp
KrogerSaint Louis University

Backend-focused TypeScript/Node.js engineer who owned a production microservice for transactional workflows in a React + microservices platform, integrating REST and Kafka event processing. Emphasizes operability and correctness (idempotency keys, exponential backoff retries, DLQs, centralized logging/metrics/alerts) plus strong API DX via versioning and Swagger/OpenAPI with improved error contracts based on developer feedback.

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ST

Shreya Thakur

Screened

Mid-level Software Engineer specializing in Python backend and LLM/ML systems

New York, USA4y exp
Saayam for AllUniversity at Buffalo

Backend/AI engineer who has shipped production LLM systems end-to-end, including an AI request-routing service (FastAPI + BART MNLI + OpenAI/Gemini) that improved accuracy ~25% after launch via eval-driven prompt/category iteration. Also built an enterprise document intelligence/RAG platform on Azure (Blob/SharePoint/Teams ingestion, OCR/NLP chunking, embeddings in Azure Cognitive Search) with PII guardrails (Presidio), confidence gating, and scalable event-driven pipelines handling millions of documents.

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RK

Entry-Level Software Engineer specializing in AWS data pipelines and AI automation

Texas, USA1y exp
ArcadisUniversity of Texas at Arlington

AI research engineer who has built and tested LLM agents end-to-end, including a Telegram real-time voice-to-typing assistant integrated with calendar scheduling. Emphasizes production concerns (security via mic-triggered activation, multi-model fallbacks, monitoring) and agent predictability using a GPT-3.5-based critic plus structured outputs (Pydantic) and ReAct-style orchestration.

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NP

Mid-Level Full-Stack Product Engineer specializing in TypeScript/React, Java, and AI integration

Austin, TX3y exp
Jozuna Data Services LLCUniversity of Cincinnati

Full-stack product engineer who builds and owns production features across Next.js/React/TypeScript and Java Spring Boot, with strong Postgres data modeling and performance tuning. Has delivered measurable improvements (60%+ faster renders, 2s→100ms queries, 50% lower workflow latency) and built reliable Kafka-based workflows with robust observability (Prometheus/Grafana/Alertmanager) and high test coverage.

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TT

Engineering Director for AV infrastructure and large-scale backend systems

Palo Alto, CA18y exp
imoShahjalal University of Science and Technology

Engineering leader/player-coach who redesigned A/B testing and observability infrastructure for real-time audio/video features at 90M+ DAU scale, using Kafka-based ingestion and horizontally scalable aggregation for near real-time metrics. Managed 10–15 engineers, drove >20% infrastructure cost reduction without user-experience regressions, and led major peak-traffic incident response with lasting reliability improvements (load testing, capacity planning, alerting, pre-mortems).

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Raghavendra Dubey - Mid-level Software Engineer specializing in Java microservices and cloud-native systems in CA, USA

Mid-level Software Engineer specializing in Java microservices and cloud-native systems

CA, USA5y exp
DXC TechnologyCalifornia State University, Long Beach

Enterprise workflow/product engineer (DXC) who owned a customer-facing workflow application for 500+ users and improved performance ~30% through API/SQL optimization, caching, and CI/CD-backed iteration. Experienced designing React/TypeScript + Java/Spring Boot systems and operating microservices with RabbitMQ/Kafka-style messaging, emphasizing reliability via DLQs, backpressure, and strong observability. Also built an internal automation dashboard adopted by support/ops teams to cut manual work and reduce SLA misses.

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Rasega Babu Kavitha - Mid-Level Full-Stack Software Engineer specializing in Java/Spring and React in Boston, MA

Mid-Level Full-Stack Software Engineer specializing in Java/Spring and React

Boston, MA4y exp
Sports ExcitementClark University

Full-stack engineer who has shipped a real-time social engagement feature (live messaging + personalized feeds) for a career networking platform, owning everything from WebSockets/SSE and JWT+Redis auth through Docker/Kubernetes production deployment. Also built a production Flask backend for an AI-driven movie recommendation system on AWS, with strong API design (versioning/error standards) and hands-on performance tuning (Typesense +47% query improvement, Postgres indexing, Redis caching, CloudWatch-driven incident response).

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Likhith Kumar Yaramala - Junior Backend/Cloud Software Engineer specializing in microservices and DevOps in India

Junior Backend/Cloud Software Engineer specializing in microservices and DevOps

India2y exp
Brillquest TechnologiesFlorida State University

Cloud/DevOps-focused engineer with strong Linux production operations experience, deploying microservices to AWS on Docker/Kubernetes. Has built and operated secure CI/CD (GitHub Actions/Jenkins) and Terraform IaC workflows with approvals, remote state, and drift detection, and has hands-on incident recovery experience in containerized environments; limited direct IBM Power/AIX/PowerHA exposure.

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Albert Aleksanyan - Senior Unity Technical Lead specializing in multiplayer game development in Yerevan, Armenia

Senior Unity Technical Lead specializing in multiplayer game development

Yerevan, Armenia9y exp
Voca GamesNational Polytechnic University of Armenia

Unity game developer with shipped mobile engagement features (daily missions + streaks) that improved D1/D3 retention and session length through analytics-driven iteration. Also built real-time multiplayer runner gameplay using Photon Fusion, implementing prediction, movement sync, and host-authoritative hit validation for fair play under latency.

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John Kalyango - Senior Full-Stack Software Engineer specializing in geospatial and mobile data collection in Germany

John Kalyango

Screened

Senior Full-Stack Software Engineer specializing in geospatial and mobile data collection

Germany9y exp
TREEOMakerere University

Frontend engineer who led end-to-end development of a React-based carbon credits data collection and analysis tool, focusing on scalable architecture and performance (code splitting, SWR caching, memoization, Lighthouse monitoring). Experienced building complex route-driven TypeScript wizards with Redux/Rematch state persistence, and refactoring legacy monolithic UI into reusable, tested, documented components while shipping deadline-driven features using feature flags and tight QA collaboration.

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DearFransLyandre Simanjorang - Junior Content Moderator & QA Analyst specializing in video moderation and manual QA testing in Sudirman, Indonesia

Junior Content Moderator & QA Analyst specializing in video moderation and manual QA testing

Sudirman, Indonesia3y exp
PT SENT EntertainmentPadjadjaran University

QA tester with hands-on experience validating streaming/TV apps (Mola TV, Como TV, Destination Calcio TV) across Android TV, Apple TV, Fire TV, LG webOS, and Samsung Tizen—focused on stability, UI/UX consistency, and cross-device functionality. Looking to transition those structured, detail-oriented QA practices into console game testing and actively uses AI (ChatGPT) to speed up test case creation and improve bug/report documentation quality.

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Muhammad Waqas Ashraf - Senior Full-Stack Engineer specializing in AI, cloud infrastructure, and DevOps in Lahore, Pakistan

Senior Full-Stack Engineer specializing in AI, cloud infrastructure, and DevOps

Lahore, Pakistan7y exp
Devline SolutionsNational University of Sciences and Technology

Frontend engineer focused on building and scaling data-heavy, real-time dashboards with React/Next.js/TypeScript. Emphasizes performance and reliability at scale through modular architecture, centralized state (Zustand/Redux), strict API contracts, automated testing, and production monitoring (Grafana/CloudWatch), and has experience shipping quickly with feature-flagged rollouts and rapid iteration from user feedback.

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Ankush Desai - Junior Robotics Engineer specializing in ROS, perception, and robotic manipulation

Ankush Desai

Screened

Junior Robotics Engineer specializing in ROS, perception, and robotic manipulation

2y exp
FAB Electronic EngineersUniversity of Minnesota

Robotics software engineer focused on ROS2 autonomy stacks, with hands-on work spanning semantic 3D SLAM, sensor fusion, and controller customization. Built an indoor GPS-denied semantic SLAM system (>95% accuracy) and extended Nav2’s MPPI controller with a custom C++ critic to keep an agricultural rover centered in crop rows, boosting CO2 laser weeding effectiveness by 40%. Strong in simulation-to-real workflows (Isaac Sim, Gazebo Ignition) and deployment automation (Docker on Jetson Orin NX, GitHub Actions CI/CD).

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Ravinder Reddy Mamidi - Mid-Level Full-Stack Engineer specializing in Java Spring Boot and React in Remote, US

Mid-Level Full-Stack Engineer specializing in Java Spring Boot and React

Remote, US3y exp
SynchronyGovernors State University

Full-stack engineer who built a cloud-native customer servicing platform at Synchrony using React 18/Next.js (SSR) and Spring Boot microservices on AWS. Experienced with high-volume, event-driven systems (Lambda/SNS/SQS) and strong distributed-systems rigor around data integrity (idempotency, DynamoDB conditional writes) plus production-grade security/observability (JWT/OAuth2, WAF, Actuator, Splunk).

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Ashritha G - Mid-Level Software Development Engineer specializing in distributed systems and cloud microservices in USA

Ashritha G

Screened

Mid-Level Software Development Engineer specializing in distributed systems and cloud microservices

USA3y exp
Outlier AIUniversity of Massachusetts Boston

Software engineer with enterprise, customer-facing delivery experience across Outlier AI and Wipro—builds and productionizes workflow and integration solutions with a strong focus on real-world performance and reliability. Delivered a Firestore/Redis-backed real-time pipeline that cut page load times by 20% and held consistent performance across 10,000+ sessions, and has hands-on production incident experience stabilizing high-traffic microservices via caching, indexing, and safe canary deployments.

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Anupam Sistla - Intern Software Engineer specializing in full-stack development, cloud, and automation

Anupam Sistla

Screened

Intern Software Engineer specializing in full-stack development, cloud, and automation

2y exp
ProtegrityUniversity of Illinois Chicago

Robotics software engineer who built an autonomous debris-clearing rover software stack end-to-end using ROS 2, Python/OpenCV, and YOLOv3, with strong emphasis on real-time reliability (latency instrumentation, stale-data handling, watchdog fail-safes). Also implemented a Docker CI/CD deployment system for remote Raspberry Pi timelapse devices, distributing updates via AWS S3 to handle intermittent connectivity.

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Bruno Stephan - Intern XR/VR Developer specializing in Unity-based medical training simulations in São Paulo, Brazil

Bruno Stephan

Screened

Intern XR/VR Developer specializing in Unity-based medical training simulations

São Paulo, Brazil2y exp
VirtualiSurgPolitecnico di Milano

Indie Unity artist/VFX generalist currently finishing a mobile card game, owning art implementation plus UI/UX and all VFX under legacy render pipeline constraints. Experienced optimizing additive/translucent particle-heavy effects for stable 60 FPS using Unity profiling tools, and has VR scripting experience including migrating gaze functionality from Meta SDK to OpenXR with AI assistance.

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Sam Fish - Senior Full-Stack Engineer specializing in web platforms, cloud infrastructure, and data systems in Culver City, CA

Sam Fish

Screened

Senior Full-Stack Engineer specializing in web platforms, cloud infrastructure, and data systems

Culver City, CA5y exp
Outsmart EducationWestern Washington University

Full-stack/product-leaning engineer who owned an end-to-end AI Tutor feature (Claude-powered) shipped simultaneously to iOS/Android/web via Expo, with Cloudflare Workers backend and PostHog analytics. Built the company’s GitHub-based CI/CD to coordinate app store releases with backend blue/green deployments. Also has significant data engineering experience (including ~8TB/day workloads) using dbt/Fivetran plus sharding and hashing-based diffing for correctness.

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Abhishek Ingle - Junior Full-Stack & AI Software Engineer specializing in React/Next.js and LLM systems in Bloomington, IN

Junior Full-Stack & AI Software Engineer specializing in React/Next.js and LLM systems

Bloomington, IN2y exp
Indiana UniversityIndiana University Bloomington

Backend engineer with hands-on experience building low-latency, high-concurrency real-time chat on AWS (Node.js/Socket.IO/MongoDB) and improving reliability under unstable networks, contributing to ~40% user adoption growth. Also built FastAPI-based AI assistant context retrieval (RAG) APIs with embeddings/vector search, and has strong production experience in rate-limit handling, async refactors with safe rollout, and Supabase Auth/RLS optimization.

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Thira Patel - Junior Robotics/Mechatronics Engineer specializing in SLAM, motion planning, and autonomy

Thira Patel

Screened

Junior Robotics/Mechatronics Engineer specializing in SLAM, motion planning, and autonomy

1y exp
SpadXTechWorcester Polytechnic Institute

Robotics software engineer focused on autonomy stacks for high-payload AMRs using ROS2/Nav2, with hands-on expertise in SLAM/localization and sensor fusion (RTK GPS, IMU, wheel odom, ZED2) to eliminate drift and stabilize real-time behavior on deployed hardware. Also built multi-robot coordination in ROS2/Gazebo and uses Docker + Git/CI-style testing to create reproducible simulation-to-hardware pipelines.

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Renaud THIERRY - Senior Unity 3D Developer specializing in mobile games and AR applications in Grenoble, France

Senior Unity 3D Developer specializing in mobile games and AR applications

Grenoble, France11y exp
WavelandUniversity of Nice Sophia Antipolis

Unity developer who improved the feel and usability of a text-heavy game by implementing satisfying UI scrolling and adding keyboard-based navigation, earning positive feedback from both the dev team and users. Also has professional client/server experience (REST) and contributed to a Unity industrial application for AI-managed smart-home/domotics control, leveraging Agile/Jira and AI coding assistants to boost delivery.

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Vinícius Samuel - Senior Unity Game Developer specializing in mobile and VR experiences in Dublin, Ireland

Senior Unity Game Developer specializing in mobile and VR experiences

Dublin, Ireland8y exp
StoryToysUNIFIL

Unity developer with experience building an optimized comic-reader/content delivery system for Marvel HQ using Addressables—avoiding bulk downloads and dynamically loading/unloading pages to reduce mobile memory/disk usage and improve runtime performance. Also has multiplayer experience using server-authoritative Netcode with prediction and deterministic battle behavior, including real-time kinematic body tracking, and leverages AI tools (Cursor/Manus) to speed prototyping and refactoring.

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kieran mcgovern - Senior Software Developer specializing in Unity VR and mobile apps in London, United Kingdom

Senior Software Developer specializing in Unity VR and mobile apps

London, United Kingdom17y exp
LogicomUniversity of Northampton

Unity/VR developer who shipped a Meta Quest wireless conversion of a previously wired VR product, owning research, network troubleshooting (2.4 vs 5 GHz), performance tuning, and reworking hand tracking. Also built a British Airways cabin crew training application largely solo and deployed it across iOS, Android, PC, WebGL, and Web Player with platform-specific optimization strategies.

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