Pre-screened and vetted.
Senior Desktop Support Analyst specializing in Windows migrations and end-user support
“Game developer/designer with professional Unity experience and personal UE5/Godot projects, focused on improving player comprehension through subtle UX/environmental guidance. Has built end-to-end gameplay systems (FPS hitscan, health, saving/serialization, basic AI with A* and state machines) and shipped mobile titles on Google Play, including a physics-based trajectory/prediction feature that received positive feedback.”
Mid-Level Full-Stack Software Engineer specializing in Java microservices and React
“Backend-focused TypeScript/Node.js engineer who owned a production microservice for transactional workflows in a React + microservices platform, integrating REST and Kafka event processing. Emphasizes operability and correctness (idempotency keys, exponential backoff retries, DLQs, centralized logging/metrics/alerts) plus strong API DX via versioning and Swagger/OpenAPI with improved error contracts based on developer feedback.”
Mid-level Software Engineer specializing in Python backend and LLM/ML systems
“Backend/AI engineer who has shipped production LLM systems end-to-end, including an AI request-routing service (FastAPI + BART MNLI + OpenAI/Gemini) that improved accuracy ~25% after launch via eval-driven prompt/category iteration. Also built an enterprise document intelligence/RAG platform on Azure (Blob/SharePoint/Teams ingestion, OCR/NLP chunking, embeddings in Azure Cognitive Search) with PII guardrails (Presidio), confidence gating, and scalable event-driven pipelines handling millions of documents.”
Entry-Level Software Engineer specializing in AWS data pipelines and AI automation
“AI research engineer who has built and tested LLM agents end-to-end, including a Telegram real-time voice-to-typing assistant integrated with calendar scheduling. Emphasizes production concerns (security via mic-triggered activation, multi-model fallbacks, monitoring) and agent predictability using a GPT-3.5-based critic plus structured outputs (Pydantic) and ReAct-style orchestration.”
Mid-Level Full-Stack Product Engineer specializing in TypeScript/React, Java, and AI integration
“Full-stack product engineer who builds and owns production features across Next.js/React/TypeScript and Java Spring Boot, with strong Postgres data modeling and performance tuning. Has delivered measurable improvements (60%+ faster renders, 2s→100ms queries, 50% lower workflow latency) and built reliable Kafka-based workflows with robust observability (Prometheus/Grafana/Alertmanager) and high test coverage.”
Engineering Director for AV infrastructure and large-scale backend systems
“Engineering leader/player-coach who redesigned A/B testing and observability infrastructure for real-time audio/video features at 90M+ DAU scale, using Kafka-based ingestion and horizontally scalable aggregation for near real-time metrics. Managed 10–15 engineers, drove >20% infrastructure cost reduction without user-experience regressions, and led major peak-traffic incident response with lasting reliability improvements (load testing, capacity planning, alerting, pre-mortems).”
Mid-level Software Engineer specializing in Java microservices and cloud-native systems
“Enterprise workflow/product engineer (DXC) who owned a customer-facing workflow application for 500+ users and improved performance ~30% through API/SQL optimization, caching, and CI/CD-backed iteration. Experienced designing React/TypeScript + Java/Spring Boot systems and operating microservices with RabbitMQ/Kafka-style messaging, emphasizing reliability via DLQs, backpressure, and strong observability. Also built an internal automation dashboard adopted by support/ops teams to cut manual work and reduce SLA misses.”
Mid-Level Full-Stack Software Engineer specializing in Java/Spring and React
“Full-stack engineer who has shipped a real-time social engagement feature (live messaging + personalized feeds) for a career networking platform, owning everything from WebSockets/SSE and JWT+Redis auth through Docker/Kubernetes production deployment. Also built a production Flask backend for an AI-driven movie recommendation system on AWS, with strong API design (versioning/error standards) and hands-on performance tuning (Typesense +47% query improvement, Postgres indexing, Redis caching, CloudWatch-driven incident response).”
Junior Backend/Cloud Software Engineer specializing in microservices and DevOps
“Cloud/DevOps-focused engineer with strong Linux production operations experience, deploying microservices to AWS on Docker/Kubernetes. Has built and operated secure CI/CD (GitHub Actions/Jenkins) and Terraform IaC workflows with approvals, remote state, and drift detection, and has hands-on incident recovery experience in containerized environments; limited direct IBM Power/AIX/PowerHA exposure.”
Senior Unity Technical Lead specializing in multiplayer game development
“Unity game developer with shipped mobile engagement features (daily missions + streaks) that improved D1/D3 retention and session length through analytics-driven iteration. Also built real-time multiplayer runner gameplay using Photon Fusion, implementing prediction, movement sync, and host-authoritative hit validation for fair play under latency.”
Senior Full-Stack Software Engineer specializing in geospatial and mobile data collection
“Frontend engineer who led end-to-end development of a React-based carbon credits data collection and analysis tool, focusing on scalable architecture and performance (code splitting, SWR caching, memoization, Lighthouse monitoring). Experienced building complex route-driven TypeScript wizards with Redux/Rematch state persistence, and refactoring legacy monolithic UI into reusable, tested, documented components while shipping deadline-driven features using feature flags and tight QA collaboration.”
Junior Content Moderator & QA Analyst specializing in video moderation and manual QA testing
“QA tester with hands-on experience validating streaming/TV apps (Mola TV, Como TV, Destination Calcio TV) across Android TV, Apple TV, Fire TV, LG webOS, and Samsung Tizen—focused on stability, UI/UX consistency, and cross-device functionality. Looking to transition those structured, detail-oriented QA practices into console game testing and actively uses AI (ChatGPT) to speed up test case creation and improve bug/report documentation quality.”
Senior Full-Stack Engineer specializing in AI, cloud infrastructure, and DevOps
“Frontend engineer focused on building and scaling data-heavy, real-time dashboards with React/Next.js/TypeScript. Emphasizes performance and reliability at scale through modular architecture, centralized state (Zustand/Redux), strict API contracts, automated testing, and production monitoring (Grafana/CloudWatch), and has experience shipping quickly with feature-flagged rollouts and rapid iteration from user feedback.”
Junior Robotics Engineer specializing in ROS, perception, and robotic manipulation
“Robotics software engineer focused on ROS2 autonomy stacks, with hands-on work spanning semantic 3D SLAM, sensor fusion, and controller customization. Built an indoor GPS-denied semantic SLAM system (>95% accuracy) and extended Nav2’s MPPI controller with a custom C++ critic to keep an agricultural rover centered in crop rows, boosting CO2 laser weeding effectiveness by 40%. Strong in simulation-to-real workflows (Isaac Sim, Gazebo Ignition) and deployment automation (Docker on Jetson Orin NX, GitHub Actions CI/CD).”
Mid-Level Full-Stack Engineer specializing in Java Spring Boot and React
“Full-stack engineer who built a cloud-native customer servicing platform at Synchrony using React 18/Next.js (SSR) and Spring Boot microservices on AWS. Experienced with high-volume, event-driven systems (Lambda/SNS/SQS) and strong distributed-systems rigor around data integrity (idempotency, DynamoDB conditional writes) plus production-grade security/observability (JWT/OAuth2, WAF, Actuator, Splunk).”
Mid-Level Software Development Engineer specializing in distributed systems and cloud microservices
“Software engineer with enterprise, customer-facing delivery experience across Outlier AI and Wipro—builds and productionizes workflow and integration solutions with a strong focus on real-world performance and reliability. Delivered a Firestore/Redis-backed real-time pipeline that cut page load times by 20% and held consistent performance across 10,000+ sessions, and has hands-on production incident experience stabilizing high-traffic microservices via caching, indexing, and safe canary deployments.”
Intern Software Engineer specializing in full-stack development, cloud, and automation
“Robotics software engineer who built an autonomous debris-clearing rover software stack end-to-end using ROS 2, Python/OpenCV, and YOLOv3, with strong emphasis on real-time reliability (latency instrumentation, stale-data handling, watchdog fail-safes). Also implemented a Docker CI/CD deployment system for remote Raspberry Pi timelapse devices, distributing updates via AWS S3 to handle intermittent connectivity.”
Intern XR/VR Developer specializing in Unity-based medical training simulations
“Indie Unity artist/VFX generalist currently finishing a mobile card game, owning art implementation plus UI/UX and all VFX under legacy render pipeline constraints. Experienced optimizing additive/translucent particle-heavy effects for stable 60 FPS using Unity profiling tools, and has VR scripting experience including migrating gaze functionality from Meta SDK to OpenXR with AI assistance.”
Senior Full-Stack Engineer specializing in web platforms, cloud infrastructure, and data systems
“Full-stack/product-leaning engineer who owned an end-to-end AI Tutor feature (Claude-powered) shipped simultaneously to iOS/Android/web via Expo, with Cloudflare Workers backend and PostHog analytics. Built the company’s GitHub-based CI/CD to coordinate app store releases with backend blue/green deployments. Also has significant data engineering experience (including ~8TB/day workloads) using dbt/Fivetran plus sharding and hashing-based diffing for correctness.”
Junior Full-Stack & AI Software Engineer specializing in React/Next.js and LLM systems
“Backend engineer with hands-on experience building low-latency, high-concurrency real-time chat on AWS (Node.js/Socket.IO/MongoDB) and improving reliability under unstable networks, contributing to ~40% user adoption growth. Also built FastAPI-based AI assistant context retrieval (RAG) APIs with embeddings/vector search, and has strong production experience in rate-limit handling, async refactors with safe rollout, and Supabase Auth/RLS optimization.”
Junior Robotics/Mechatronics Engineer specializing in SLAM, motion planning, and autonomy
“Robotics software engineer focused on autonomy stacks for high-payload AMRs using ROS2/Nav2, with hands-on expertise in SLAM/localization and sensor fusion (RTK GPS, IMU, wheel odom, ZED2) to eliminate drift and stabilize real-time behavior on deployed hardware. Also built multi-robot coordination in ROS2/Gazebo and uses Docker + Git/CI-style testing to create reproducible simulation-to-hardware pipelines.”
Senior Unity 3D Developer specializing in mobile games and AR applications
“Unity developer who improved the feel and usability of a text-heavy game by implementing satisfying UI scrolling and adding keyboard-based navigation, earning positive feedback from both the dev team and users. Also has professional client/server experience (REST) and contributed to a Unity industrial application for AI-managed smart-home/domotics control, leveraging Agile/Jira and AI coding assistants to boost delivery.”
Senior Unity Game Developer specializing in mobile and VR experiences
“Unity developer with experience building an optimized comic-reader/content delivery system for Marvel HQ using Addressables—avoiding bulk downloads and dynamically loading/unloading pages to reduce mobile memory/disk usage and improve runtime performance. Also has multiplayer experience using server-authoritative Netcode with prediction and deterministic battle behavior, including real-time kinematic body tracking, and leverages AI tools (Cursor/Manus) to speed prototyping and refactoring.”
Senior Software Developer specializing in Unity VR and mobile apps
“Unity/VR developer who shipped a Meta Quest wireless conversion of a previously wired VR product, owning research, network troubleshooting (2.4 vs 5 GHz), performance tuning, and reworking hand tracking. Also built a British Airways cabin crew training application largely solo and deployed it across iOS, Android, PC, WebGL, and Web Player with platform-specific optimization strategies.”