Pre-screened and vetted.
Senior DevSecOps Engineer specializing in AWS GovCloud, Kubernetes, and compliance automation
Senior Full-Stack Python Engineer specializing in secure cloud platforms and ML systems
Senior .NET Full-Stack Developer specializing in ASP.NET Core, Angular, and Azure
Staff/Lead Full-Stack Software Engineer specializing in .NET, Angular, and cloud architecture
Senior QA Automation & Performance Engineer specializing in web, API, and cloud testing
Senior Unity Developer specializing in cross-platform game systems and optimization
Senior Cloud & DevOps Engineer specializing in AWS, Azure, and GCP automation
Senior DevOps/Cloud Engineer specializing in AWS infrastructure and CI/CD automation
Senior Full-Stack Engineer specializing in Python, cloud-native microservices, and React
Mid-level QA Automation Engineer specializing in web, API, and mobile test automation
Director-level Technical Architect specializing in FinTech infrastructure and security
Senior Full-Stack Engineer specializing in SaaS, LegalTech, and Web3
Director-level VR Game Programmer specializing in Unity and QA leadership
“Unity/VR gameplay engineer who has shipped full games and built a robust coin economy + massive gear customization system (over a million combinations) backed by a cloud service. Notably discovered and fixed a severe backend security flaw by adding proper authentication (security key + OAuth2), and has hands-on VR performance optimization experience (OVR Metrics, LOD/mipmaps, imposters) plus multiplayer sports sync design using Photon PUN2.”
Mid-level Game Programmer specializing in Unreal Engine and C++ systems
“Unity/C# game developer who served as CEO and lead developer on the Unity 2D pixel RPG "Rum Runner's Revenge," owning technical direction, modular architecture, and core gameplay systems; the project earned a TIGA award nomination. Also shipped a commercial Unreal Engine title and built an adaptive difficulty system using player performance metrics, leveraging AI tools for rapid prototyping and debugging.”
Senior Unity Game Developer specializing in Unity Engine and AR/mobile deployment
“Unity developer with hands-on Meta Quest mixed reality experience, building an AI-companion app with a real-time 3D avatar and local LLM backend using Whisper + GPT-SoVITS for STT/TTS. Also the primary programmer behind a Steam-published peer-to-peer co-op horror game built in Unity with Mirror networking.”
Senior Gameplay Engineer specializing in Unity/Unreal AR/VR experiences
“Unity/C# engineer who owned an end-to-end real-time 3D product configurator at PictureThis3D, emphasizing modular data-driven architecture for performance and stability (including improved model download time and faster content updates). Also implemented on-device LLM/voice-command processing using small local models (e.g., Qwen 3.5 0.8B) and shipped Photon multiplayer systems with robust match-start/state handling.”
Junior AI/ML Software Engineer specializing in LLM agents and RAG systems
“AI/back-end engineer at Canon who helped build and operate an internal production LLM platform that acts as a secure middle layer between users and models, defending against jailbreaks/prompt injection while enabling RAG, memory, and grounded responses over company data. Experienced with LangChain/LangGraph orchestration, vector DB retrieval, and reliability practices (testing, monitoring, adversarial prompts) to run high-throughput, low-latency AI workflows in production.”
Junior Robotics & Controls Engineer specializing in SLAM and multi-robot systems
“Robotics software engineer with deep ROS/ROS 2 experience spanning both simulation and real hardware. Led a Master’s thesis building a decentralized multi-robot control stack in ROS 2 (Isaac Sim + Nova Carter), implementing nonlinear MPC (casADI) and RRT* planning with SLAM/3D LiDAR, and tackled tricky frame-convention integration issues. Previously built an autonomous quadruped for first responders (PACRR), integrating LiDAR/RGB-D/IMU sensors and tuning navigation behavior through iterative field testing.”
Senior Unity/C# Gameplay & Systems Developer specializing in VR/AR
“Lead Unity developer who shipped two public-facing VR projects (Aberwla full release and Cognetic demo) end-to-end to the Meta Quest Store at Animated Technologies, including optimization and VRC compliance. Currently building solo first-person horror/ghost-hunting projects and aiming to ship a small-scope atmospheric title to Steam to broaden platform shipping experience.”
Junior Machine Learning & Data Science professional specializing in AI agents and applied ML
“IT Analyst/research background with hands-on experience deploying and hardening a multi-agent AI support/triage system (ticket ingestion + knowledge-base retrieval) with strong emphasis on reliability and observability. Has debugged real production issues spanning backend services and network latency (sync failures/partial writes) and is comfortable in Linux environments; also has academic exposure to robotics simulation and ROS2.”
Senior Frontend Developer specializing in React and Next.js performance & SEO
“Frontend engineer who led end-to-end builds for chauffeur/service platforms (Mychauffeur.com, comfydrive.com), implementing Atomic Design architecture with Next.js, MUI, and Redux. Experienced in building React+TypeScript dashboards, improving performance via SSR migration, and shipping high-risk features like MADA payment integration with Cypress-based QA and Sentry monitoring.”
Senior Frontend Developer and MERN Stack specialist
“Frontend engineer experienced leading client-facing portals (including WebGL integrations) and admin panels, with a strong focus on scalable architecture (monorepo, shared design system/atomic design) and performance. Has built complex React+TypeScript workflows like multi-step user creation with dynamic forms, and ships major features (e.g., video recording) using feature-flagged, trunk-based delivery and E2E testing.”
Mid-level Full-Stack JavaScript Developer specializing in React, Next.js, and TypeScript
“Frontend engineer who led end-to-end delivery and scaling of an internal HR product (Easy Time), owning architecture decisions (React/TypeScript, Redux Toolkit, Tailwind/shadcn). Experienced building complex dashboard UIs with advanced filters and real-time interactions, collaborating directly with design (Figma) and shipping quickly via incremental delivery and GitLab CI-driven deployments.”