Vetted Engineering Professionals

Pre-screened and vetted.

MU

Maneesh Ujji

Screened ReferencesStrong rec.

Junior Machine Learning & Data Science professional specializing in AI agents and applied ML

Cleveland, OH2y exp
AramarkCleveland State University

IT Analyst/research background with hands-on experience deploying and hardening a multi-agent AI support/triage system (ticket ingestion + knowledge-base retrieval) with strong emphasis on reliability and observability. Has debugged real production issues spanning backend services and network latency (sync failures/partial writes) and is comfortable in Linux environments; also has academic exposure to robotics simulation and ROS2.

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Iangolana Riantsoa RAMELSON - Mid-level Full-Stack JavaScript Developer specializing in React, Next.js, and TypeScript in Madagascar, Madagascar

Iangolana Riantsoa RAMELSON

Screened ReferencesStrong rec.

Mid-level Full-Stack JavaScript Developer specializing in React, Next.js, and TypeScript

Madagascar, Madagascar5y exp
Levelup MadagascarPolytechnic Institute of Madagascar (ISPM)

Frontend engineer who led end-to-end delivery and scaling of an internal HR product (Easy Time), owning architecture decisions (React/TypeScript, Redux Toolkit, Tailwind/shadcn). Experienced building complex dashboard UIs with advanced filters and real-time interactions, collaborating directly with design (Figma) and shipping quickly via incremental delivery and GitLab CI-driven deployments.

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Kamran Ali - Senior Frontend Developer specializing in React and Next.js performance & SEO in Tbilisi, Georgia

Kamran Ali

Screened ReferencesStrong rec.

Senior Frontend Developer specializing in React and Next.js performance & SEO

Tbilisi, Georgia8y exp
Gordian SolutionsLahore Garrison University

Frontend engineer who led end-to-end builds for chauffeur/service platforms (Mychauffeur.com, comfydrive.com), implementing Atomic Design architecture with Next.js, MUI, and Redux. Experienced in building React+TypeScript dashboards, improving performance via SSR migration, and shipping high-risk features like MADA payment integration with Cypress-based QA and Sentry monitoring.

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Syed Mujtaba - Senior Frontend Developer and MERN Stack specialist in Pakistan

Syed Mujtaba

Screened ReferencesStrong rec.

Senior Frontend Developer and MERN Stack specialist

Pakistan9y exp
Dadan.ioSEGi University

Frontend engineer experienced leading client-facing portals (including WebGL integrations) and admin panels, with a strong focus on scalable architecture (monorepo, shared design system/atomic design) and performance. Has built complex React+TypeScript workflows like multi-step user creation with dynamic forms, and ships major features (e.g., video recording) using feature-flagged, trunk-based delivery and E2E testing.

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RF

Ramon Felipe Ferreira

Screened ReferencesStrong rec.

Senior Software Engineer specializing in game development and multiplayer systems

Burnaby, Canada9y exp
Autoverse StudiosUniversidade Positivo

Unity gameplay/game-flow programmer with ~10 years in the games industry who has shipped on Meta Quest 1 & 2. Built a Steam-available multiplayer "Vampire Survivors"-style co-op demo largely solo in a 6-month contract, handling everything from networking and UI to performance optimization (GPU instancing) and Steam publishing.

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Mehrnaz AkbariQamsari - Senior Frontend Developer specializing in React and TypeScript in Vancouver, BC

Mehrnaz AkbariQamsari

Screened ReferencesStrong rec.

Senior Frontend Developer specializing in React and TypeScript

Vancouver, BC8y exp
Blu Bank

Frontend engineer who led end-to-end delivery of a Next.js/TypeScript product, including a permission-based React dashboard for managing employee gift card bonuses across large companies. Demonstrated strong architecture and quality practices (multi-reviewer PR workflow), plus performance-focused UX for bulk Excel uploads using Ant Design forms with inline validation and efficient row updates. Known for close product/design collaboration to simplify complex workflows into step-based, user-friendly flows and for shipping quickly with tight QA/Jira-driven iteration.

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Parvesh Garg - Unity Team Lead specializing in multiplayer games and AR/VR in Greater Noida, UP, India

Parvesh Garg

Screened ReferencesStrong rec.

Unity Team Lead specializing in multiplayer games and AR/VR

Greater Noida, UP, India14y exp
Real11 Fantasy Sports

Unity gameplay programmer with Photon-based multiplayer experience who built a real-time player feedback system (instant animation/VFX/audio + score updates) using events/ScriptableObjects to keep gameplay and UI decoupled. Has tackled movement desynchronization under variable latency with client-side prediction/interpolation and uses AI tools to speed up prototyping and balancing for a procedurally generated, math-based casual game.

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ST

Sourabh Tiwari

Screened ReferencesStrong rec.

Mid-level Robotics Software Engineer specializing in ROS2 autonomy and computer vision

United Arab Emirates3y exp
PeykbotGuru Gobind Singh Indraprastha University

Robotics software engineer from Bigbot who led localization and perception for an outdoor autonomous delivery robot, building ROS2/Nav2-based autonomy with EKF sensor fusion (IMU/odometry/GPS) and perception-driven dynamic costmaps. Experienced taking systems from Gazebo simulation to real-robot deployment, optimizing real-time behavior via logging-driven debugging and latency reduction, and integrating heterogeneous comms (MAVROS/MAVLink, UART/CAN, MQTT) for distributed and multi-robot setups.

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Emmanuel Okeibunor - Mid-Level Frontend/Full-Stack Developer specializing in Nuxt.js and e-commerce systems in Lagos, Nigeria

Emmanuel Okeibunor

Screened ReferencesStrong rec.

Mid-Level Frontend/Full-Stack Developer specializing in Nuxt.js and e-commerce systems

Lagos, Nigeria3y exp
SycamoreUniversity of Benin

Frontend engineer who has led end-to-end builds (including an SSR Vue 3 app) and delivered complex React + TypeScript internal dashboards for a fintech (Sycamore). Demonstrated strong architecture and performance chops, including refactoring a large internal tool with lazy loading and route-based code splitting to improve load speed by 64%, and operating within a robust CI/CD + QA pipeline.

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WA

Waleed Ahmed

Screened ReferencesStrong rec.

Senior Game Engineer specializing in Unity/Unreal and AR/VR multiplayer

Dubai, United Arab Emirates9y exp
AGAPINational University of Computer and Emerging Sciences

Unity developer who has shipped VR games on Meta Quest/Oculus Go and demonstrates strong performance engineering for constrained hardware (multithreading, Unity Job System, Jump Point Search). Has built multiple games largely solo (e.g., Tap & Conquer), handling UI/flow, core gameplay, and save systems, and uses AI to speed up build/test/backup automation via shell scripting.

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Yury Vasilevich - Staff Unity Tech Lead specializing in F2P mobile live-service games in Gdańsk, Poland

Yury Vasilevich

Screened ReferencesStrong rec.

Staff Unity Tech Lead specializing in F2P mobile live-service games

Gdańsk, Poland16y exp
Dynamic GamesBelarusian State University of Informatics and Radioelectronics

Senior Unity Developer / Tech Lead who has shipped Unity games across a wide range of platforms (mobile, stores, WebGL, Steam). Built two full Unity game frameworks solo—a slots engine used for 100+ games and a bingo engine used for 9+ games—owning architecture, core gameplay systems, UI, performance optimization, and SDK integrations.

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Basit Siddiqui - Senior Frontend Lead specializing in ed-tech platforms and gamified learning in Islamabad, Pakistan

Basit Siddiqui

Screened ReferencesStrong rec.

Senior Frontend Lead specializing in ed-tech platforms and gamified learning

Islamabad, Pakistan9y exp
Knowledge PlatformIqra University

Frontend lead with ~6 years building edtech platforms (LMS + CMS) using Svelte and React/TypeScript. Manages a 6–7 person team and owns architecture, CI/CD, and production quality practices (error boundaries, crash/downtime alerting). Has hands-on experience improving performance at scale via micro-frontends, lazy loading/code splitting, and virtualization/pagination for heavy UI screens (e.g., Bonzo game platform).

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SK

Satyam Kumar

Screened ReferencesStrong rec.

Mid-Level Unity Engineer specializing in multiplayer, graphics, and AR/VR simulation

Nottingham, United Kingdom4y exp
The Simulator CompanyNottingham Trent University

Unity VR developer who improved engagement on a space-exploration KIDS VR title by tackling motion discomfort and unclear interaction flow—refactoring XR locomotion, rebuilding onboarding with a state machine, and optimizing rendering to sustain 72+ FPS on standalone headsets. Also brings Photon Fusion multiplayer experience with server-authoritative design, client-side prediction, and rollback-safe deterministic gameplay, plus strong cross-functional iteration with designers and artists.

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Ridwan Oladipupo - Senior Frontend Engineer specializing in React, Node.js, and AWS in Halifax, Canada

Ridwan Oladipupo

Screened ReferencesStrong rec.

Senior Frontend Engineer specializing in React, Node.js, and AWS

Halifax, Canada11y exp
ArticiPayDalhousie University

Frontend engineer who led the Dash Merchant App and Backoffice platform (React/TypeScript/Redux) supporting $50M+ in monthly transactions. Focused on scalable architecture and reliability—introduced typed API layers, centralized error handling, and performance optimizations (including ~40% load-time reduction) while driving team adoption through incremental refactors, templates, and pairing.

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Josivan Silva - Senior Unity/C# Developer specializing in 3D/VR visualization and industrial automation

Josivan Silva

Screened ReferencesStrong rec.

Senior Unity/C# Developer specializing in 3D/VR visualization and industrial automation

13y exp
Uninassau PaulistaUNINASSAU

Real-time VFX artist specializing in Unity VR/mobile optimization; shipped a Doctor Strange-inspired portal effect for a standalone Meta Quest 2 project ("Projeto Multiverso UNINASSAU") using a custom vertex-offset shader and carefully managed overdraw to hit 50+ FPS. Also building sci-fi VFX (explosions, lasers, environmental effects) for an in-development game ("Star Warfare") and uses AI tools to speed iteration, debugging, and documentation.

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Andre Jordaan - Senior Audio Visual Content Creator specializing in VFX, animation, and sound design in South Africa

Andre Jordaan

Screened ReferencesStrong rec.

Senior Audio Visual Content Creator specializing in VFX, animation, and sound design

South Africa9y exp
Simulated Training Solutions 3DOpen Window Institute

Film VFX artist transitioning into real-time/game VFX; built a small side-scroller platformer and added effects (end-level fireworks, coin pickup animation/sound) specifically to improve player feedback. Brings long-term Blender node-based shader/geometry experience and a performance-minded approach (LOD/normal maps, light-count optimization) to Unity VFX work.

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Yumna Khan - Junior Frontend Engineer specializing in React, Next.js, and TypeScript in Remote

Yumna Khan

Screened ReferencesStrong rec.

Junior Frontend Engineer specializing in React, Next.js, and TypeScript

Remote2y exp
Data Science DojoNED University of Engineering and Technology

Frontend lead on a SaaS platform who migrated the product from React/JavaScript to Next.js/TypeScript, improving Web Vitals (including LCP), SEO, and navigation performance. Strong focus on quality and scalability via automated testing and SonarQube quality gates, plus reusable component architecture (e.g., a shared table used across ~20 pages). Built complex analytics dashboards and an AI workflow drag-and-drop canvas UI using React Flow with iterative stakeholder-driven delivery.

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Katelyn Flores - Mid-level XR Developer specializing in healthcare training simulations

Katelyn Flores

Screened ReferencesStrong rec.

Mid-level XR Developer specializing in healthcare training simulations

6y exp
Orbis EducationGrand Canyon University

XR Developer II at Orbis Education building multiplayer healthcare training simulations in Unity/C#. Shipped cross-platform experiences on Meta Quest 3 and iPad, including a new oxygen mask/tube simulation system that increased student engagement and learning feedback. Also built a capstone generative-AI patient interaction system replacing IBM Watson with an Ollama-based approach, evaluating cloud vs. self-hosting for latency/cost/reliability.

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Hassan Iftikhar - Senior Unity/VR Developer specializing in gameplay systems and multiplayer networking in Lahore, Pakistan

Hassan Iftikhar

Screened ReferencesStrong rec.

Senior Unity/VR Developer specializing in gameplay systems and multiplayer networking

Lahore, Pakistan4y exp
RIFT GamesUniversity of Roehampton

Unity developer who has built a Meta Quest 3 VR game as a solo developer, handling everything from VR setup and UI to gameplay and builds, including accessibility-focused mechanics for blind users. Also developed the full base-system module for the shipped mobile game "Death Travelers," implementing 30+ rooms with distinct economy and progression functionality (resource conversion, storage, shop).

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CS

Carol Santos

Screened ReferencesStrong rec.

Mid-Level Full-Stack Software Developer specializing in React, TypeScript, and migrations

Toronto, Canada3y exp
MRG GroupUnileste

Frontend engineer who leads high-impact refactors and rebuilds end-to-end, including migrating a legacy Next.js frontend to React + Vite and consolidating fragmented styling into a single MUI Joy design system. Has deep experience improving performance and maintainability in complex, data-heavy UIs (orders/financial pages, multi-step editing flows) through modularization, query optimization, and shared context patterns, with strong QA discipline for sensitive financial actions.

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Albert Albert - Senior QA Tester specializing in mobile, web, and API testing in Singapore

Albert Albert

Screened ReferencesModerate rec.

Senior QA Tester specializing in mobile, web, and API testing

Singapore10y exp
AppenBINUS University

Game/software QA tester with hands-on experience testing rhythm/music games on Android/iOS plus Steam Deck testing with controller-based gameplay. Also has web and API testing experience, uses Jira for structured tracking, and leverages offline AI tools to generate test cases and explore negative flows while handling sensitive data.

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Muhammad Mohsin Khan - Senior Unity XR Developer specializing in networked VR/MR collaboration in Remote, Germany

Muhammad Mohsin Khan

Screened ReferencesModerate rec.

Senior Unity XR Developer specializing in networked VR/MR collaboration

Remote, Germany10y exp
Arthur TechnologiesNational University of Computer and Emerging Sciences

Unity/VR developer who has shipped a Meta Quest enterprise multiplayer immersive meeting platform (Arthur Spaces) and also delivered a puzzle/quest-style Unity game release in just one month. Leverages AI-assisted Blender workflows to rapidly prototype 3D assets and accelerate MVP development, and is comfortable in both structured studio pipelines and startup-style cross-functional teams.

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Ronald Forte - Entry-Level Software Engineer specializing in AI APIs and RAG systems

Ronald Forte

Screened ReferencesModerate rec.

Entry-Level Software Engineer specializing in AI APIs and RAG systems

0y exp
RevatureHunter College (CUNY)

Junior/entry-level AI/LLM engineer who built a production-oriented RAG onboarding and knowledge assistant that ingests GitHub repos and internal sources (e.g., Confluence/Jira) using ChromaDB, with reliability features like retrieval fallbacks, retries, caching, and monitoring. Currently implementing a LangGraph-based multi-agent workflow with intent routing and Pydantic/Magentic-validated structured outputs, plus CI/CD offline evals and online metrics (Grafana/Prometheus) to improve predictability and reliability.

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