Pre-screened and vetted.
Senior Software Developer specializing in Unity game development and AR/VR
“Unity/VR gameplay programmer who built a gesture-driven stationary locomotion/teleport feature for a VR tennis eSports title at VRML, enabling players to reposition to predicted ball impact without using controller buttons. Has multiplayer/networking exposure via Photon Quantum and Photon Fusion (BadFly) and works as a generalist solo developer leveraging AI tools for rapid asset creation and code cleanup.”
Senior Unity/Game Developer specializing in mobile games and gamified experiences
“Unity/VR solo developer with hands-on Meta Quest shipping experience, including an AI-driven anatomy education app using ElevenLabs narration. Spent ~3 years at Brazil-based Pixel SAV building interactive VR experiences, notably a Volvo VR crash test simulation that synchronized VR animations with a custom haptic chair for immersive physical impact simulation.”
Senior Test Automation Engineer specializing in mobile UI/API automation and CI/CD
“QA automation engineer (Tencent experience) who extended Android Monkey testing to dramatically increase activity coverage (~300%) and cut runtime from 8 hours to ~1 hour per app. Strong in Cypress/JS test architecture and CI/CD gating (GitLab + Kubernetes parallel runs), and has a track record of reproducing and documenting high-impact reliability issues (e.g., silent failures in a cloud-native mobile automation platform under network loss).”
Mid-Level Full-Stack Software Engineer specializing in AI-enabled web platforms
“Backend/AI engineer in construction tech (HyperWater AI) who delivered major production performance wins (analytics API from ~1 hour to 0.5s) and shipped LLM features for parsing subcontractor manifests into CSI divisions with human-in-the-loop review. Also built a freelance agentic document-verification system using OCR + RAG over pgvector with robust retry/escalation logic and user feedback loops.”
Mid-Level Game Developer specializing in Unity and C# slot games
“Game developer with 3 years of experience on Windows slot games using .NET/C#, including refactoring to Unity and building a slot-game engine from scratch. Has hands-on experience integrating encrypted math models, game logic/visuals, hardware components for physical casino machines, and a networked jackpot server connecting multiple machines.”
Senior Full-Stack Software Engineer specializing in AI-powered web and mobile applications
“Backend/full-stack TypeScript engineer who has owned end-to-end, production-oriented systems including an AI property management platform (NestJS/Postgres/WebSockets on Google Cloud using Gemini Vision) and an AI logistics platform (Node/Redis queues/Postgres) focused on low-latency, correctness, and observability. Also designed a public GraphQL API and TypeScript SDK for education partners at StudyFetch, citing 40+ partner integrations in the first quarter.”
Senior Full-Stack Java Developer specializing in Healthcare IT and FinTech
“Built and owned an end-to-end HIPAA-compliant Next.js/TypeScript portal at Casedok using a microservices, event-driven architecture with Temporal-orchestrated SAGA workflows. Emphasizes production-grade quality (strict typing, Jest integration tests, CI + mandatory PR reviews) and operational reliability/observability (circuit breakers, idempotency, Prometheus alerts), plus experience designing external-facing APIs with Swagger, JWT, and backward-compatible versioning.”
Junior Full-Stack Java Developer specializing in FinTech microservices
“Full-stack engineer with production experience building a real-time order tracking system using React + Firebase/Firestore, emphasizing audit-friendly data modeling, state-machine-based status transitions, and strong post-launch ownership (performance, security rules, reliability). Demonstrated measurable frontend performance gains by isolating real-time updates to dynamic components and applying memoization, plus backend reliability patterns (idempotency, retries) and SQL query/index optimization validated with EXPLAIN ANALYZE.”
Mid-level Game Developer specializing in multiplayer and backend systems
“Lead developer on PoolLiveTourMax who owned core gameplay, physics, backend services, and end-to-end multiplayer architecture. Brings a strong blend of Unity gameplay engineering and backend/networking expertise, including server-authoritative netcode, dedicated server deployment, and performance optimization for memory, FPS, and latency.”
Mid-level Unity XR Engineer specializing in multiplayer VR training
“Game developer with hands-on experience shipping multiplayer products in Photon Fusion and building cross-platform XR/VR training simulations for Meta Quest, HTC Vive, PICO, and Windows PC. They combine gameplay systems architecture in Unity/C# with practical multiplayer debugging and a platform-conscious performance approach shaped by VR constraints.”
Senior Game Developer specializing in multi-platform gameplay and interactive systems
“Gameplay/engine programmer with hands-on experience spanning Unity simulation systems, LLM-driven character presentation, C# multiplayer networking, and platform adaptation for both mobile and VR. Particularly interesting for teams needing someone who can architect modular systems, optimize for scale/performance, and bridge AI-driven interaction with polished runtime animation behavior.”
Entry-level Product Designer specializing in mobile-first UX and accessibility
“UX/product designer with a strong systems and technical-automation bent, combining accessibility-focused design with generative AI workflows. At Holistic Kids Foundation, they led an end-to-end registration redesign that cut drop-off 18%, raised accessibility 30%, and improved developer handoff speed 35% while supporting a 5,000+ user community.”
Junior Software Engineer specializing in backend automation and AI-integrated systems
“FinTech engineer who has owned customer-facing onboarding deployments end-to-end, combining React/Node.js application development with workflow automation and post-launch operational metrics. They also implemented an LLM-driven onboarding assistant using contextual prompts and backend orchestration, and showed practical production experience debugging non-deterministic AI behavior caused by stale pipeline context.”
Mid-level Game Developer specializing in Unity, multiplayer, and VR experiences
“Unity gameplay programmer who has served as lead programmer on a small indie team, building core systems end-to-end from architecture through implementation. He combines single-player systems design, multiplayer netcode experience, cross-platform VR/mobile work, and hands-on experimentation with LLM-driven NPC gameplay prototypes.”
Mid-level Full-Stack & AI Engineer specializing in LLM applications
“Full-stack engineer who has shipped and operated generative-AI chat/QA features end-to-end, including a RAG-based pipeline with guardrails and cost/latency monitoring in production. Experienced with React/TypeScript + Node/Postgres architectures, Dockerized deployments to AWS (EC2) via GitHub Actions CI/CD, and building reliable ingestion/ETL systems with idempotency, backfills, and reconciliation.”
Mid-level AI/ML Software Engineer specializing in GPU-optimized LLM inference and cloud microservices
“Built and deployed a production RAG-based multilingual analytics assistant for healthcare operations, enabling non-technical teams to query claims/EHR and risk metrics with grounded explanations. Demonstrates strong end-to-end LLM system engineering (retrieval tuning, re-ranking, hallucination controls, verification layers) plus workflow orchestration (Airflow/Composer/Step Functions) and stakeholder-driven iteration via prototypes and dashboards.”
Mid-level Backend Software Engineer specializing in Python APIs and cloud-native systems
“Software/product engineer who owns customer-facing internal platforms end-to-end, with deep experience building data pipeline health and data quality tooling (near-real-time alerting and ops dashboards). Strong in React/TypeScript + Python REST architectures and microservices with RabbitMQ, emphasizing reliability patterns (idempotency, DLQs, correlation IDs) and fast, safe iteration via feature flags, testing, and observability.”
Senior Robotics & Automation Software Engineer specializing in PLC/CNC and industrial robots
“Ingeniero de Robótica y Automatización con 10 años de experiencia en instalaciones robóticas (principalmente sector aeronáutico) y proyectos de investigación en UK. En una gran empresa ferroviaria programó desde cero una instalación con 3 robots Staubli con tracks y desarrolló una plataforma de virtualización/simulación en ROS 2 (Gazebo/MoveIt 2), incluyendo integración industrial OPC UA/Profinet con PLC para 21 ejes y visualización en tiempo real.”
Senior Unity/XR Developer specializing in AR/MR/VR and game development
“Unity/C# developer who built a non-AR prototype feature for an AR hide-and-seek game that became a preferred gameplay mode: smooth touch-driven camera orbit and zoom without image distortion. Demonstrates practical camera/FOV tuning and player-experience-driven iteration; has introductory exposure to Photon Fusion concepts (C# attribute-marked network methods).”
Intern Full-Stack Engineer specializing in cloud-native web and real-time systems
“Software engineer/intern who built an EV charging station management platform from scratch (TypeScript/Next.js/Node/Express/Postgres) with real-time OCPP WebSocket operations and payment processing, iterating quickly based on operator feedback. Also created an internal CloudWatch log aggregation dashboard with Slack alerts that was adopted team-wide, addressing API rate limits and log-format inconsistencies through caching, pagination, and standardized parsing.”
“Frontend-focused engineer (Shahroz) who has rebuilt and modernized products end-to-end, including a FitTech dashboard redesign from scratch with standardized tooling (ESLint/Prettier, Husky + conventional commits, unit tests, PR validation). Has delivered complex React + TypeScript dashboards involving real-time live streaming and analytics, and shipped an e-commerce PDP with integrations like Contentful and social feeds using an MVP-first, sprint-based process.”
Senior Frontend Software Developer specializing in accessible, high-performance UI
“Frontend engineer with experience leading an end-to-end website rebranding at Caseware, coordinating across product, design, DevOps, and backend teams while integrating CMS, third-party services, and backend APIs. Built SaaS dashboard interfaces in React + TypeScript and emphasizes quality and scale through unit/integration testing pipelines plus performance work like responsive image optimization, lazy loading, SSR, and React memoization.”
Mid-Level Full-Stack Engineer specializing in microservices and cloud APIs
“Software engineer who builds workflow-centric products end-to-end, including a customer-facing module on the Trident AI content platform and an internal content workflow tool adopted as the default process. Strong in TypeScript/React + FastAPI architectures and in scaling event-driven microservices with RabbitMQ, emphasizing reliability (idempotency, DLQs) and observability (correlation IDs) to reduce outages and debugging time.”
Junior Front-End Developer specializing in React and responsive UI
“Frontend React/TypeScript developer who built an admin dashboard for managing clients and artisans (users, profiles, transactions, activity). Emphasizes scalable organization (feature-based structure, reusable tables/forms/modals, shared styling with Tailwind), pragmatic state management (useState/lifted state/Context), and shipping discipline (peer reviews, basic test cases, staging validation, post-release monitoring).”