Pre-screened and vetted.
Junior Full-Stack Developer specializing in React Native and Java/Spring
“Frontend engineer who created an in-house React-like framework (“React-Wilcox”) enabling modern, event-driven UI components on extremely legacy browsers (as far back as 2002), including race-condition avoidance via batched state updates. Also does freelance work untangling AI/vibe-coded frontends for nontechnical founders, componentizing UIs and fixing routing/readability, and recently built a React+TS social app for martial artists with privacy-preserving location distance features.”
Senior Software Engineer specializing in Backend Systems and Generative AI (RAG)
“Backend engineer with experience building an end-to-end civic tech AI platform that ingests city council meeting videos, transcribes them with Whisper, and enables natural-language Q&A via a LangChain/FAISS RAG pipeline. Demonstrated strong systems thinking by tuning retrieval for accuracy/latency/memory (cutting response time ~3s→1s and memory ~500MB→25MB) and by safely migrating an ERP from monolith toward services using dual writes, reconciliation, and idempotency to protect financial workflows.”
Mid-level Full-Stack Software Engineer specializing in authentication and SolidJS/TypeScript
“Mid-level full-stack engineer (Los Angeles) who built and shipped an end-to-end authentication system for SolidAuth, an open-source SolidStart ecosystem library published to NPM with 1000+ downloads. Experienced designing React/TypeScript + Node + Postgres architectures, operating lightweight production systems on AWS (EC2/S3/RDS/IAM/CloudWatch), and building resilient third-party ingestion/integration flows with idempotency, retries, queues, and backfills; also worked in an early-stage NIL startup (OFFSZN) shipping core onboarding/profile features amid changing requirements.”
Junior Software Engineer specializing in backend, cloud, and robotics automation
“Graduate Research Assistant in Robotics at Arizona State University who built an end-to-end LLM-driven task execution framework enabling collaborative robots to convert high-level natural language instructions into safe, executable ROS actions. Implemented robust monitoring, failure detection, and automatic replanning, and addressed real-world issues like timestamp/frame-transform mismatches and heterogeneous robot interoperability using adapter nodes.”
Mid-Level Software Developer specializing in .NET web applications on Azure
“Full-stack developer who built an end-to-end billing/allocation/payment and reporting system used daily by a major film-industry union, including queuing-based check assignment, admin auditing, data cleanup tools, and an external reports portal. Also delivered a factory production scheduling/analytics app for a lock manufacturer, and typically implements APIs in C#/.NET with DTO shaping and pub/sub messaging for microservices consistency.”
Junior Full-Stack/AI Engineer specializing in web platforms and LLM applications
“Backend engineer from FoodSupply.ai who built and evolved a scalable restaurant/supplier product and order management platform using Node.js and REST APIs. Implemented a hybrid MySQL+MongoDB data architecture, optimized performance with Redis/Prisma, and led a phased migration with feature flags and a temporary sync layer to maintain data consistency. Strong focus on production security (OAuth2, RBAC, row-level security, AWS IAM) and reliability practices (testing with Pytest, Docker/AWS pipelines).”
Mid-Level Software Engineer specializing in backend and full-stack web applications
“Backend engineer focused on scalable, secure, observable systems—built an async workflow backend with REST APIs and state persistence that improved reliability under concurrent load and cut end-to-end processing time ~40%. Strong in production security for multi-tenant systems (OAuth2/JWT, RBAC, DB row-level security) and in low-risk migrations using feature flags and canary releases, including catching and preventing cross-tenant data access issues with CI-based RLS tests.”
Senior QA Automation Engineer specializing in end-to-end test automation for FinTech and automotive platforms
“QA Engineer with 8 years owning end-to-end quality on high-traffic, live fintech and automotive platforms (Fuse Autotech), specializing in critical financial and e-signing workflows. Combines API testing (Postman), log observability (Kibana/Logz.io), and disciplined Jira/Xray processes to accelerate triage and shorten release cycles (1 week to 3 days) while reducing production issues and integration/regression defects with measurable impact.”
Mid-level Python Full-Stack Engineer specializing in AI microservices and cloud data platforms
“Backend-leaning full-stack engineer in fintech/payments who shipped an end-to-end Stripe payments + webhook system for a financial microservices platform, emphasizing ledger accuracy via idempotency, transactional writes, retries, and DLQs. Also delivered a real-time React/TypeScript payment status dashboard informed by user interviews, and improved production performance by 35% p95 latency through PostgreSQL tuning and Redis caching on AWS.”
Senior Gameplay/Systems Programmer specializing in Unreal Engine multiplayer games
“Game systems/mode developer with hands-on Unreal Engine 5 Blueprint prototyping experience, spanning player-facing systems (stats/leaderboards, UI iteration) and backend online features (mode-specific matchmaking and session sorting). Has designed engagement/challenge loops with weighted randomization to reduce grind, and has driven cross-functional scope cuts to keep rapidly iterating mode sets shippable while reserving content for future updates.”
Mid-level Game/Software Engineer specializing in Unity & Unreal cross-platform development
“Unity/VR developer who has shipped on Meta Quest (SideQuest) and built standalone PCVR medical applications used with real patients. Built a fully solo roguelike twin-stick shooter with a highly modular ScriptableObject/state-machine architecture, including custom build-time tooling to overcome Unity runtime constraints. Uses AI selectively (e.g., Claude) to generate editor tooling like a match-3 level designer to speed up level production.”
Mid-level AI/ML Engineer specializing in LLM agents, RAG retrieval, and IoT ML systems
“Built production LLM-driven products including a job-hunt AI (job ranking + resume optimization) and an InterviewAI agentic pipeline using LangChain. Focused on practical deployment concerns like securing OpenAI usage via rate limiting and tiered quotas, and demonstrates an applied approach to choosing models, retrieval methods (RAG), and prompting strategies.”
Senior Game Developer specializing in Unreal Engine multiplayer and VR systems
“Unity VR developer with deep hands-on experience optimizing and debugging standalone-headset VR projects (including Android/IL2CPP and XR interaction systems), though not yet credited with a Meta Quest store ship. Built and shipped a mostly solo Unity top-down shooter (Sand Bullet) on Steam, owning core gameplay, AI, UI/input, saves, performance, and an AWS-connected companion app integration.”
Senior Game & XR Developer specializing in immersive VR/AR/MR experiences
“Unity game developer who built a Twitch chat integration enabling a streamer's audience to actively participate in gameplay, boosting engagement and virality. Has hands-on multiplayer experience with Photon, including RPCs/synced variables and designing for disconnects, late-joins, and low-bandwidth data transfer, and uses Cursor/AI agent workflows to accelerate feature development while maintaining code quality.”
Senior C++/Rendering Engineer specializing in game engines and GPU (CUDA) computing
“Gameplay/physics-focused C++/UE5 developer who builds end-to-end real-time 3D systems (custom melee hit reactions, animation, and terrain movement) and debugs deep rendering issues using GPU/pixel-shader tooling. Has hands-on experience with complex networked physics, including ragdoll replication with bandwidth compression and hybrid deterministic/non-deterministic prediction approaches, and is interested in realistic soccer/football movement systems.”
Senior Software Engineer specializing in VR/AR training and immersive learning
“Unity developer who built a distinctive "truth-seeing" gameplay mechanic that shifts the world to monochrome while selectively revealing hidden/deceptive objects, using an overlay camera and draw-order fixes to meet tricky rendering constraints. Also has Photon PUN experience delivering a synchronized mixed-reality tabletop construction visualization where a host controls shared model transforms, layer toggles, and can transfer host control.”
Junior Full-Stack Software Engineer specializing in mobile, cloud, and GenAI integration
“Software engineering intern with hands-on ownership of a Java/Spring Boot order management microservice, including production performance tuning via Redis caching and database indexing driven by API logs/metrics. Also contributed to a production mobile-backend LLM feature using RAG with embeddings over structured data and documents (DB + object storage), with guardrails to keep responses grounded.”
Senior Unity Developer specializing in VR and gameplay AI systems
“Indie/solo Unity C# developer who shipped a VR game (Elysium Trials) across Meta Quest, SteamVR, and Pico, including a high-performance cross-platform leaderboard system with sub-second score retrieval. Also built a recent multi-agent AI puzzle project where multiple AI bots communicate via JSON and uses UX techniques to mask LLM latency; has shipped additional mobile titles and focuses heavily on optimization and immersive VR UI.”
Mid-level Software Engineer specializing in AI, full-stack systems, and FinTech
“Product-minded full-stack engineer with experience in fintech identity verification and industrial analytics, focused on turning repeated operational pain points into reusable platforms. Built real-time KYC/KYB dashboards, secure cross-platform web components, and a multi-tenant workflow engine that cut onboarding from 2 weeks to 1 day while materially improving conversion, reliability, and developer speed.”
“Unity/C# gameplay engineer focused on AI-heavy game systems across basketball simulation, boxing VR, and multiplayer titles. Particularly notable for building cloud-simulated player decision systems and an LLM-powered live commentary pipeline that cut OpenAI API usage by about 32%, while also contributing to a project that was signed by Kwalee and later supported by $1.78M in investment.”
Junior Backend/Infrastructure Engineer specializing in AWS distributed systems
“Backend engineer with 1.7 years of experience plus prior founding experience who has already owned production systems end-to-end in an early-stage environment. Most notably, they rebuilt a failing ingestion pipeline into a stable SQS/Fargate architecture that improved success from 40% to 100%, boosted throughput 10x, and cut processing time by ~75%, while also shipping an LLM-powered fashion search workflow using Vertex AI and Elasticsearch.”
Senior VR/Game Developer specializing in Unity, RPG systems, and XR
“VR-focused game developer who shipped core systems for the MMORPG Ilysia, including an expandable PvP feature set and multiplayer instance dungeon flow. Brings hands-on experience balancing live multiplayer reliability, Quest vs. PCVR optimization, and lean-team production workflows such as AI-generated voiceover pipelines.”
Entry-level Full-Stack Software Engineer specializing in backend, cloud, and AI systems
“Software engineer with hands-on experience across platform modernization, production AI agents, and workflow automation. They led a monolith-to-microservices migration that increased deployment speed from weekly to daily, built a self-healing GPT-powered browser agent with an 85% autonomous recovery rate, and founded/ran ZapDash, where they hardened Kafka-based integrations against silent data loss.”
Mid-level Software Engineer specializing in integrations and automation
“Union College robotics graduate with hands-on ROS experience building an independent “waiter bot” that took spoken orders (Mozilla DeepSpeech), used OpenCV, and navigated via SLAM on a TurtleBot with LiDAR. Also led the Union College Robotics crew for four years and implemented PID control for micromouse maze robots; has additional software deployment experience with Dockerized FastAPI and CI/CD from coursework.”