Vetted Engineering Professionals

Pre-screened and vetted.

Zachary Ringwood - Junior Full-Stack Developer specializing in React Native and Java/Spring

Junior Full-Stack Developer specializing in React Native and Java/Spring

3y exp
Richards WilcoxBrainStation

Frontend engineer who created an in-house React-like framework (“React-Wilcox”) enabling modern, event-driven UI components on extremely legacy browsers (as far back as 2002), including race-condition avoidance via batched state updates. Also does freelance work untangling AI/vibe-coded frontends for nontechnical founders, componentizing UIs and fixing routing/readability, and recently built a React+TS social app for martial artists with privacy-preserving location distance features.

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Shuchi Shah - Senior Software Engineer specializing in Backend Systems and Generative AI (RAG) in San Jose, CA

Shuchi Shah

Screened

Senior Software Engineer specializing in Backend Systems and Generative AI (RAG)

San Jose, CA12y exp
OpGov.AISan Diego State University

Backend engineer with experience building an end-to-end civic tech AI platform that ingests city council meeting videos, transcribes them with Whisper, and enables natural-language Q&A via a LangChain/FAISS RAG pipeline. Demonstrated strong systems thinking by tuning retrieval for accuracy/latency/memory (cutting response time ~3s→1s and memory ~500MB→25MB) and by safely migrating an ERP from monolith toward services using dual writes, reconciliation, and idempotency to protect financial workflows.

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William Watanabe - Mid-level Full-Stack Software Engineer specializing in authentication and SolidJS/TypeScript in New York City, NY

Mid-level Full-Stack Software Engineer specializing in authentication and SolidJS/TypeScript

New York City, NY3y exp
SolidAuthCalifornia State University, Long Beach

Mid-level full-stack engineer (Los Angeles) who built and shipped an end-to-end authentication system for SolidAuth, an open-source SolidStart ecosystem library published to NPM with 1000+ downloads. Experienced designing React/TypeScript + Node + Postgres architectures, operating lightweight production systems on AWS (EC2/S3/RDS/IAM/CloudWatch), and building resilient third-party ingestion/integration flows with idempotency, retries, queues, and backfills; also worked in an early-stage NIL startup (OFFSZN) shipping core onboarding/profile features amid changing requirements.

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Avanishika Revelli - Junior Software Engineer specializing in backend, cloud, and robotics automation

Junior Software Engineer specializing in backend, cloud, and robotics automation

2y exp
JAGCOArizona State University

Graduate Research Assistant in Robotics at Arizona State University who built an end-to-end LLM-driven task execution framework enabling collaborative robots to convert high-level natural language instructions into safe, executable ROS actions. Implemented robust monitoring, failure detection, and automatic replanning, and addressed real-world issues like timestamp/frame-transform mismatches and heterogeneous robot interoperability using adapter nodes.

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Peter Ciccone - Mid-Level Software Developer specializing in .NET web applications on Azure

Peter Ciccone

Screened

Mid-Level Software Developer specializing in .NET web applications on Azure

5y exp
Schultheis & PanettieriFarmingdale State College

Full-stack developer who built an end-to-end billing/allocation/payment and reporting system used daily by a major film-industry union, including queuing-based check assignment, admin auditing, data cleanup tools, and an external reports portal. Also delivered a factory production scheduling/analytics app for a lock manufacturer, and typically implements APIs in C#/.NET with DTO shaping and pub/sub messaging for microservices consistency.

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Ram Abhinav Vedant Madabushi - Junior Full-Stack/AI Engineer specializing in web platforms and LLM applications in Palo Alto, CA

Junior Full-Stack/AI Engineer specializing in web platforms and LLM applications

Palo Alto, CA2y exp
FoodSupply.aiUniversity of Central Florida

Backend engineer from FoodSupply.ai who built and evolved a scalable restaurant/supplier product and order management platform using Node.js and REST APIs. Implemented a hybrid MySQL+MongoDB data architecture, optimized performance with Redis/Prisma, and led a phased migration with feature flags and a temporary sync layer to maintain data consistency. Strong focus on production security (OAuth2, RBAC, row-level security, AWS IAM) and reliability practices (testing with Pytest, Docker/AWS pipelines).

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sampath achalla - Mid-Level Software Engineer specializing in backend and full-stack web applications in USA

Mid-Level Software Engineer specializing in backend and full-stack web applications

USA4y exp
DoJoGaIllinois Institute of Technology

Backend engineer focused on scalable, secure, observable systems—built an async workflow backend with REST APIs and state persistence that improved reliability under concurrent load and cut end-to-end processing time ~40%. Strong in production security for multi-tenant systems (OAuth2/JWT, RBAC, DB row-level security) and in low-risk migrations using feature flags and canary releases, including catching and preventing cross-tenant data access issues with CI-based RLS tests.

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Victoria Magaziner - Senior QA Automation Engineer specializing in end-to-end test automation for FinTech and automotive platforms in Los Angeles, CA

Senior QA Automation Engineer specializing in end-to-end test automation for FinTech and automotive platforms

Los Angeles, CA9y exp
Fuse AutotechNess College

QA Engineer with 8 years owning end-to-end quality on high-traffic, live fintech and automotive platforms (Fuse Autotech), specializing in critical financial and e-signing workflows. Combines API testing (Postman), log observability (Kibana/Logz.io), and disciplined Jira/Xray processes to accelerate triage and shorten release cycles (1 week to 3 days) while reducing production issues and integration/regression defects with measurable impact.

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Sampath Achalla - Mid-level Python Full-Stack Engineer specializing in AI microservices and cloud data platforms in USA

Mid-level Python Full-Stack Engineer specializing in AI microservices and cloud data platforms

USA3y exp
DoJaGaIllinois Institute of Technology

Backend-leaning full-stack engineer in fintech/payments who shipped an end-to-end Stripe payments + webhook system for a financial microservices platform, emphasizing ledger accuracy via idempotency, transactional writes, retries, and DLQs. Also delivered a real-time React/TypeScript payment status dashboard informed by user interviews, and improved production performance by 35% p95 latency through PostgreSQL tuning and Redis caching on AWS.

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Adam Rehberg - Senior Gameplay/Systems Programmer specializing in Unreal Engine multiplayer games

Adam Rehberg

Screened

Senior Gameplay/Systems Programmer specializing in Unreal Engine multiplayer games

9y exp
Run GamesDigiPen Institute of Technology

Game systems/mode developer with hands-on Unreal Engine 5 Blueprint prototyping experience, spanning player-facing systems (stats/leaderboards, UI iteration) and backend online features (mode-specific matchmaking and session sorting). Has designed engagement/challenge loops with weighted randomization to reduce grind, and has driven cross-functional scope cuts to keep rapidly iterating mode sets shippable while reserving content for future updates.

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Haider Zahoor - Mid-level Game/Software Engineer specializing in Unity & Unreal cross-platform development in San Jose, California

Haider Zahoor

Screened

Mid-level Game/Software Engineer specializing in Unity & Unreal cross-platform development

San Jose, California6y exp
ChomChomTechCOMSATS University Islamabad - Lahore Campus

Unity/VR developer who has shipped on Meta Quest (SideQuest) and built standalone PCVR medical applications used with real patients. Built a fully solo roguelike twin-stick shooter with a highly modular ScriptableObject/state-machine architecture, including custom build-time tooling to overcome Unity runtime constraints. Uses AI selectively (e.g., Claude) to generate editor tooling like a match-3 level designer to speed up level production.

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Mayank VYAS - Mid-level AI/ML Engineer specializing in LLM agents, RAG retrieval, and IoT ML systems in Tempe, AZ

Mayank VYAS

Screened

Mid-level AI/ML Engineer specializing in LLM agents, RAG retrieval, and IoT ML systems

Tempe, AZ4y exp
Coral LabsArizona State University

Built production LLM-driven products including a job-hunt AI (job ranking + resume optimization) and an InterviewAI agentic pipeline using LangChain. Focused on practical deployment concerns like securing OpenAI usage via rate limiting and tiered quotas, and demonstrates an applied approach to choosing models, retrieval methods (RAG), and prompting strategies.

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Muhammad Talal - Senior Game Developer specializing in Unreal Engine multiplayer and VR systems in Philippines

Senior Game Developer specializing in Unreal Engine multiplayer and VR systems

Philippines5y exp
SovrunUniversity of Bradford

Unity VR developer with deep hands-on experience optimizing and debugging standalone-headset VR projects (including Android/IL2CPP and XR interaction systems), though not yet credited with a Meta Quest store ship. Built and shipped a mostly solo Unity top-down shooter (Sand Bullet) on Steam, owning core gameplay, AI, UI/input, saves, performance, and an AWS-connected companion app integration.

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ricardo filho - Senior Game & XR Developer specializing in immersive VR/AR/MR experiences in Porto, Portugal

ricardo filho

Screened

Senior Game & XR Developer specializing in immersive VR/AR/MR experiences

Porto, Portugal12y exp
Studio KWOUniversidade Veiga de Almeida

Unity game developer who built a Twitch chat integration enabling a streamer's audience to actively participate in gameplay, boosting engagement and virality. Has hands-on multiplayer experience with Photon, including RPCs/synced variables and designing for disconnects, late-joins, and low-bandwidth data transfer, and uses Cursor/AI agent workflows to accelerate feature development while maintaining code quality.

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Aleksander Aksionau - Senior C++/Rendering Engineer specializing in game engines and GPU (CUDA) computing

Senior C++/Rendering Engineer specializing in game engines and GPU (CUDA) computing

10y exp
Digital MiningBelarusian State University of Informatics and Radioelectronics

Gameplay/physics-focused C++/UE5 developer who builds end-to-end real-time 3D systems (custom melee hit reactions, animation, and terrain movement) and debugs deep rendering issues using GPU/pixel-shader tooling. Has hands-on experience with complex networked physics, including ragdoll replication with bandwidth compression and hybrid deterministic/non-deterministic prediction approaches, and is interested in realistic soccer/football movement systems.

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Craig Smith - Senior Software Engineer specializing in VR/AR training and immersive learning in Glasgow, UK

Craig Smith

Screened

Senior Software Engineer specializing in VR/AR training and immersive learning

Glasgow, UK8y exp
SoluisAbertay University

Unity developer who built a distinctive "truth-seeing" gameplay mechanic that shifts the world to monochrome while selectively revealing hidden/deceptive objects, using an overlay camera and draw-order fixes to meet tricky rendering constraints. Also has Photon PUN experience delivering a synchronized mixed-reality tabletop construction visualization where a host controls shared model transforms, layer toggles, and can transfer host control.

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Atharva Chavan - Junior Full-Stack Software Engineer specializing in mobile, cloud, and GenAI integration in Syracuse, NY

Junior Full-Stack Software Engineer specializing in mobile, cloud, and GenAI integration

Syracuse, NY2y exp
D&D Motor Systems Inc.Syracuse University

Software engineering intern with hands-on ownership of a Java/Spring Boot order management microservice, including production performance tuning via Redis caching and database indexing driven by API logs/metrics. Also contributed to a production mobile-backend LLM feature using RAG with embeddings over structured data and documents (DB + object storage), with guardrails to keep responses grounded.

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JV

Jhon Vergara

Screened

Senior Unity Developer specializing in VR and gameplay AI systems

Orlando, FL5y exp
Wrenaissance GamesUniversity of Central Florida

Indie/solo Unity C# developer who shipped a VR game (Elysium Trials) across Meta Quest, SteamVR, and Pico, including a high-performance cross-platform leaderboard system with sub-second score retrieval. Also built a recent multi-agent AI puzzle project where multiple AI bots communicate via JSON and uses UX techniques to mask LLM latency; has shipped additional mobile titles and focuses heavily on optimization and immersive VR UI.

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FA

FNU ASHUTOSH

Screened

Mid-level Software Engineer specializing in AI, full-stack systems, and FinTech

Remote6y exp
Tridiagonal SolutionsPace University

Product-minded full-stack engineer with experience in fintech identity verification and industrial analytics, focused on turning repeated operational pain points into reusable platforms. Built real-time KYC/KYB dashboards, secure cross-platform web components, and a multi-tenant workflow engine that cut onboarding from 2 weeks to 1 day while materially improving conversion, reliability, and developer speed.

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Firas Ferjen - Mid-level Game Developer specializing in Unity, VR, and Web3 games in Qatar

Firas Ferjen

Screened

Mid-level Game Developer specializing in Unity, VR, and Web3 games

Qatar6y exp
Nukmuay VR QatarIIT Sfax

Unity/C# gameplay engineer focused on AI-heavy game systems across basketball simulation, boxing VR, and multiplayer titles. Particularly notable for building cloud-simulated player decision systems and an LLM-powered live commentary pipeline that cut OpenAI API usage by about 32%, while also contributing to a project that was signed by Kwalee and later supported by $1.78M in investment.

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I Anuj - Junior Backend/Infrastructure Engineer specializing in AWS distributed systems in Chennai, India

I Anuj

Screened

Junior Backend/Infrastructure Engineer specializing in AWS distributed systems

Chennai, India2y exp
Velvee AISASTRA Deemed-to-be University

Backend engineer with 1.7 years of experience plus prior founding experience who has already owned production systems end-to-end in an early-stage environment. Most notably, they rebuilt a failing ingestion pipeline into a stable SQS/Fargate architecture that improved success from 40% to 100%, boosted throughput 10x, and cut processing time by ~75%, while also shipping an LLM-powered fashion search workflow using Vertex AI and Elasticsearch.

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Jared Mackenzie - Senior VR/Game Developer specializing in Unity, RPG systems, and XR in Whitmore Lake, MI

Senior VR/Game Developer specializing in Unity, RPG systems, and XR

Whitmore Lake, MI8y exp
Team 21 Studio, IncWashtenaw Community College

VR-focused game developer who shipped core systems for the MMORPG Ilysia, including an expandable PvP feature set and multiplayer instance dungeon flow. Brings hands-on experience balancing live multiplayer reliability, Quest vs. PCVR optimization, and lean-team production workflows such as AI-generated voiceover pipelines.

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AB

Entry-level Full-Stack Software Engineer specializing in backend, cloud, and AI systems

Houston, TX1y exp
UH Energy Transition InstituteUniversity of Houston

Software engineer with hands-on experience across platform modernization, production AI agents, and workflow automation. They led a monolith-to-microservices migration that increased deployment speed from weekly to daily, built a self-healing GPT-powered browser agent with an 85% autonomous recovery rate, and founded/ran ZapDash, where they hardened Kafka-based integrations against silent data loss.

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LM

Mid-level Software Engineer specializing in integrations and automation

New York, NY4y exp
PXUnion College

Union College robotics graduate with hands-on ROS experience building an independent “waiter bot” that took spoken orders (Mozilla DeepSpeech), used OpenCV, and navigated via SLAM on a TurtleBot with LiDAR. Also led the Union College Robotics crew for four years and implemented PID control for micromouse maze robots; has additional software deployment experience with Dockerized FastAPI and CI/CD from coursework.

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