Pre-screened and vetted in the Bay Area.
Mid-level Game Designer specializing in VR cinematic and technical narrative systems
Mid-level Creative Technologist specializing in XR and interactive prototyping
Mid-level Game Designer specializing in live operations and systems design
Mid-Level Game Designer specializing in systems and economy design
“Game economy/progression designer with hands-on ownership of end-to-end systems and live-ops tuning on major mobile titles (Star Trek Fleet Command, Marvel Contest of Champions). Builds spreadsheet-based simulations and telemetry-driven tuning loops to prevent inflation and reduce progression friction, including a multi-iteration optimization that lifted D7 retention ~7% while maintaining monetization targets.”
Senior QA Professional specializing in mobile and game release validation
Senior Game & Level Designer specializing in Unreal Engine gameplay and encounter design