Vetted Game Designers in the Bay Area

Pre-screened and vetted in the Bay Area.

JX

Mid-level Game Designer specializing in VR cinematic and technical narrative systems

San Mateo, CA4y exp
Emblematic GroupNYU
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Romy A Aboudarham - Mid-level Creative Technologist specializing in XR and interactive prototyping in San Francisco, CA

Mid-level Creative Technologist specializing in XR and interactive prototyping

San Francisco, CA4y exp
California College of the ArtsTufts University
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DK

Mid-level Game Designer specializing in live operations and systems design

Redwood City, CA15y exp
Electronic ArtsWest Valley College
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Rachel Downey - Mid-Level Game Designer specializing in systems and economy design in Livermore, California

Rachel Downey

Screened ReferencesStrong rec.

Mid-Level Game Designer specializing in systems and economy design

Livermore, California4y exp
ScopelyFull Sail University

Game economy/progression designer with hands-on ownership of end-to-end systems and live-ops tuning on major mobile titles (Star Trek Fleet Command, Marvel Contest of Champions). Builds spreadsheet-based simulations and telemetry-driven tuning loops to prevent inflation and reduce progression friction, including a multi-iteration optimization that lifted D7 retention ~7% while maintaining monetization targets.

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SM

Senior QA Professional specializing in mobile and game release validation

San Francisco Bay Area, CA14y exp
N3TWORK Studios
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RG

Senior Game & Level Designer specializing in Unreal Engine gameplay and encounter design

Tracy, CA11y exp
High Riser MediaThe Art Institute of California - San Francisco
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KR

Senior Unity/C# Engineer specializing in games, AR, and AI systems

San Francisco, CA12y exp
Foundational AI StartupSaint Petersburg University

Unity/C# engineer with hands-on ownership of a server-backed resource loading pipeline that kept build size small, preserved UI responsiveness via parallel services, and handled dynamic asset replacement with ghost objects and memory cleanup. Also brings a pragmatic, architecture-first approach to AI/LLM integration, emphasizing provider abstraction, testing, cost control, and guardrails for hallucinations.

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