Mid-Level Game Designer specializing in systems and economy design
Rachel already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Game economy/progression designer with hands-on ownership of end-to-end systems and live-ops tuning on major mobile titles (Star Trek Fleet Command, Marvel Contest of Champions). Builds spreadsheet-based simulations and telemetry-driven tuning loops to prevent inflation and reduce progression friction, including a multi-iteration optimization that lifted D7 retention ~7% while maintaining monetization targets.
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