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Rachel Downey

Mid-Level Game Designer specializing in systems and economy design

Livermore, CaliforniaGame Designer & Developer4 years experienceMid-LevelVideo GamesMobile GamingMedia & Entertainment
ScreenedReferences VerifiedIdentity VerifiedStrongly Recommended

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About

Game economy/progression designer with hands-on ownership of end-to-end systems and live-ops tuning on major mobile titles (Star Trek Fleet Command, Marvel Contest of Champions). Builds spreadsheet-based simulations and telemetry-driven tuning loops to prevent inflation and reduce progression friction, including a multi-iteration optimization that lifted D7 retention ~7% while maintaining monetization targets.

Experience

Game Designer & DeveloperContract / Self-Employed
Associate Systems DesignerScopely
Associate Economy DesignerKabam
Game DesignerF&L Galaxy

Education

Full Sail Universitybachelor, Game Design (2020)

Key Strengths

  • Owned end-to-end economy/progression systems (research tree with unique currencies, sources/sinks, gates, seasonal extensibility)
  • Data-driven balancing using risk assessments and spreadsheet models to prevent unintended progression impacts
  • Built progression simulations forecasting long-term inflation risk (6–12 months) and tuned currencies accordingly
  • Iterative live tuning using telemetry + playtests; improved D7 retention ~7% while keeping monetization within targets (Marvel Contest of Champions)
  • Diagnosed midgame friction with quantified signals (upgrade time 1→4 sessions; 42% hitting Tier 4 currency wall) and reduced stalling nearly 50%
  • Strong cross-functional communication: economy briefs with assumptions, projections, drop-rate sims, and risk mitigation; shipped changes as measurable experiments under constraints

Reference Highlights

Strongly Recommended
  • strong understanding of the economy problem space
  • clean, well-organized tuning documentation
  • well-structured and logical tuning sheets
  • appropriate pacing decisions (accelerated leveling without harming early ARPU or trivializing difficulty)
  • data-informed approach using both high-level KPIs and granular progression metrics
  • monitored outcomes after implementation to validate impact
  • clear and effective communication with analytics (explained the 'why' behind data requests)
  • grew quickly in understanding progression pacing and player motivation
  • able to operate effectively and fairly independently by the end of tenure
  • Successfully owned a major, complex research tree addition
  • Handled complex tuning well
  • Proactively sought support and expert input early and often
  • Strong prioritization of product goals (F2P and high-spend value)
  • Clear, player-friendly communication of benefits and progression value
  • Strong quantitative modeling skills (spreadsheets and simulations)
  • Balanced mathematical targets with in-game player experience
  • Worked closely with economy owners to evaluate loop impacts
  • Smart structuring of progression into rarity/premium tracks
  • Effective playtest leadership and ability to explain/defend design decisions
  • Iterative improvement through many small tuning decisions
  • Strong grasp of reward loops, pacing, and player motivation
  • Understood relationship between price and time-to-earn in F2P vs premium
  • Balanced immediate reward satisfaction with long-term economic needs
  • Avoided negative impact on long-term project goals

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Languages

English

Skills

Economy DesignSystems DesignGame DesignLevel DesignGame DevelopmentMobile Game DevelopmentGameplay Mechanics DesignProgression Systems DesignCurrency ManagementMonetizationIn-App PurchasesSocial IntegrationPredictive ModelingData AnalysisSpreadsheets