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Vetted Game Designers in the Greater Seattle

Pre-screened and vetted in the Greater Seattle.

C#3D ModelingAdobe PhotoshopGame DesignPlaytestingPrototyping
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Rafi James

Senior Game QA/Test Engineer specializing in live service and gameplay systems

Redmond, WA7y exp
MicrosoftFull Sail University
Accessibility testingAd hoc testingAzure DevOpsBalance mechanicsBug reportingBug triage+33
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RK

Raelene Kilburn

Senior Game QA/Test Engineer specializing in live service gameplay systems

Redmond, WA8y exp
MicrosoftFull Sail University
Accessibility testingAd hoc testingAzure DevOpsBalance mechanicsBug triageC#+34
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RF

Reid Flamm

Senior Game Designer/Developer specializing in Unity multiplayer and systems design

Seattle, WA10y exp
Rainspire Studios LLCUniversity of Washington
Project ManagementUnityUnity 3DUnreal EngineSystems DesignLevel Design+31
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KR

Kishan Ramani

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Junior Game Designer specializing in Unity and Unreal Engine gameplay systems

Seattle, US2y exp
Level Up LiveLamar University

UE5 gameplay scripter focused on shipping-quality, player-facing systems in Blueprints—recently built a pickup-and-throw mechanic end-to-end with animation/physics integration, robust edge-case handling, and QA/debug tooling. Emphasizes modular, data-driven architecture for designer-friendly tuning, and uses Unreal/Blueprint profiling plus event-driven patterns to keep systems performant and scalable.

CC++C#JavaUnreal Engine BlueprintsUnity+119
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AP

Alec Pate

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Junior Technical Game Designer specializing in Unreal Engine systems and UI

Seattle, WA9y exp
TimeSplitters RewindChandler-Gilbert Community College

Technical Game Designer on TimeSplitters Rewind who owned multiple Challenge Mode maps and shipped modes like stealth-focused “Infiltration” and “target practice,” handling AI placement/pathing, validation logic for multi-mode compatibility, and playtest-driven tuning. Currently prototyping a UE5 Blueprint-driven brawler with class systems, spawners, and Behavior Tree iteration (fear/roaming) over a fast two-week development loop.

Unreal EngineUE4UE5BlueprintsUnreal Engine BlueprintsUnreal Engine Blueprint Interface+91
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OF

Oscar Francisco Cacho

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Mid-Level Game Designer specializing in gameplay prototyping and level design

Renton, WA6y exp
Overcif StudioCentral American Technological University (UNITEC)

Game developer/designer building prototypes in Unreal Engine 5 (Blueprints/gameplay scripting), including a Viking vs. zombies project with multiple AI types and elemental magic effects. Has shipped/iterated on a sci-fi SCP-inspired shooter/melee concept, focusing on playtest-driven difficulty tuning, encounter design using environmental obstacles, and creating custom boss attack effects after tester/player feedback.

Gameplay prototypingIterationLevel designEncounter designGameplay mechanics implementationInteractive systems+39
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