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Oscar Francisco Cacho

Mid-Level Game Designer specializing in gameplay prototyping and level design

Renton, WAGame Designer / Level Designer6 years experienceMid-LevelVideo Games
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About

Game developer/designer building prototypes in Unreal Engine 5 (Blueprints/gameplay scripting), including a Viking vs. zombies project with multiple AI types and elemental magic effects. Has shipped/iterated on a sci-fi SCP-inspired shooter/melee concept, focusing on playtest-driven difficulty tuning, encounter design using environmental obstacles, and creating custom boss attack effects after tester/player feedback.

Experience

Game Designer / Level DesignerOvercif Studio

Key Strengths

  • End-to-end gameplay mode ownership (rules, win/lose conditions, progression)
  • Iterative balancing using playtests (robot HP/difficulty tuning)
  • Built UE5 prototype including environment/village and multiple enemy AI types
  • Designs combat encounters leveraging level obstacles for tactical decision-making
  • Implements and refines magic status effects (fire/ice) to prevent exploits
  • Creates custom boss attack effects/animations in response to negative feedback
  • Uses research to build believable sci-fi atmosphere and adjusts based on player reception

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Languages

SpanishEnglish

Skills

Gameplay prototypingIterationLevel designEncounter designGameplay mechanics implementationInteractive systemsTriggersUI implementationPlaytestingFeedback integrationDesign documentationCross-team collaborationUnreal Engine 4.27Unreal Engine 5Unity