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Oscar Francisco Cacho - Game Designer / Level Designer in Renton, WA

Oscar Francisco Cacho

Mid-Level Game Designer specializing in gameplay prototyping and level design

Overcif StudioCentral American Technological University (UNITEC)Renton, WA6 Years ExperienceMid Level

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About

Game developer/designer building prototypes in Unreal Engine 5 (Blueprints/gameplay scripting), including a Viking vs. zombies project with multiple AI types and elemental magic effects. Has shipped/iterated on a sci-fi SCP-inspired shooter/melee concept, focusing on playtest-driven difficulty tuning, encounter design using environmental obstacles, and creating custom boss attack effects after tester/player feedback.

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Key Strengths

  • End-to-end gameplay mode ownership (rules, win/lose conditions, progression)
  • Iterative balancing using playtests (robot HP/difficulty tuning)
  • Built UE5 prototype including environment/village and multiple enemy AI types
  • Designs combat encounters leveraging level obstacles for tactical decision-making
  • Implements and refines magic status effects (fire/ice) to prevent exploits
  • Creates custom boss attack effects/animations in response to negative feedback
  • Uses research to build believable sci-fi atmosphere and adjusts based on player reception

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Experience

Game Designer / Level DesignerOvercif Studio · Jan 2020 – Present

Languages

SpanishEnglish

Certifications

Game Design - Central American Technological University (UNITEC)Computer Science - Technological University of Honduras

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Oscar Francisco CachoMid-Level Game Designer specializing in gameplay prototyping and level design