ScreenedIdentity Verified
No cost, no commitment - we'll make a personal intro
KR

Kishan Ramani

Junior Game Designer specializing in Unity and Unreal Engine gameplay systems

Level Up LiveLamar UniversitySeattle, US2 Years ExperienceJunior Level

Connect with Kishan

Kishan already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.

Typically responds within 24 hours

Recommended

Already have an account?

About

UE5 gameplay scripter focused on shipping-quality, player-facing systems in Blueprints—recently built a pickup-and-throw mechanic end-to-end with animation/physics integration, robust edge-case handling, and QA/debug tooling. Emphasizes modular, data-driven architecture for designer-friendly tuning, and uses Unreal/Blueprint profiling plus event-driven patterns to keep systems performant and scalable.

Hire with Reval

Find your next great hire

Our AI agents source, screen, and vet candidates for your open roles. Get qualified candidates within 48 hours.

$250one-time kickoff
10%on successful hire
Post a Role90-day money-back guarantee

Key Strengths

  • Shipped UE5 Blueprint pickup/throw system end-to-end (logic, animation/physics integration, tuning, QA support)
  • Strong edge-case handling (input spam, invalid overlaps, movement-state sync, self-collision prevention)
  • Performance-minded Blueprint engineering (event-driven design, gated overlap checks, cached references, simplified collision)
  • Profiling-driven optimization using Unreal/Blueprint profiling and stress testing to find hotspots
  • Modular, data-driven system design (core rules separated from content; tunables in data assets for designers)
  • Clear state-machine approach with explicit events and transition validation for maintainability
  • Cross-discipline collaboration with animation/UX/QA; clear ownership and documented decisions to prevent rework
  • Fast iteration loop (prototype/playtest/tune) with small commits and Jira-tracked feedback
  • Owned game modes end-to-end (rules, scoring, win/lose, tuning) and shipped
  • Rapid UE5 Blueprint prototyping (idea-to-playable in 1–2 days)
  • Data-informed iteration using qualitative playtests plus basic telemetry (accuracy, completion time, failure points)
  • Strong gameplay feel tuning under real-world constraints (latency, calibration, projection-mapped XR environments)
  • Physics-based interaction tuning to improve consistency and reduce randomness (impulse/velocity/clamp/COM/collision)
  • Implementation-ready design documentation with state diagrams, tuning tables, and edge cases

Like what you see? We'll introduce you to Kishan directly.

Experience

Game DesignerLevel Up Live · Jul 2025 – Present
Technical Game DesignerCodebrain Infotech · Jan 2023 – Dec 2023
Unity Game DeveloperDwarkeshSoft PVT LTD · Aug 2022 – Dec 2022

Education

Lamar Universitymaster, Computer Science (2025)
Bhagwan Mahavir Universitybachelor, Computer Science (2023)

Languages

English

Certifications

Unity 3D Game Development (1 year training program)The Game Design and AI Master (Udemy)C# (HackerRank)

Similar Candidates

RK

Senior Game QA/Test Engineer specializing in live service gameplay systems

Redmond, WA8y exp
MicrosoftFull Sail University
View profile
Rafi James - Senior Game QA/Test Engineer specializing in live service and gameplay systems in Redmond, WA

Senior Game QA/Test Engineer specializing in live service and gameplay systems

Redmond, WA7y exp
MicrosoftFull Sail University
View profile
Reid Flamm - Senior Game Designer/Developer specializing in Unity multiplayer and systems design in Seattle, WA

Senior Game Designer/Developer specializing in Unity multiplayer and systems design

Seattle, WA10y exp
Rainspire Studios LLCUniversity of Washington
View profile
AP

Alec Pate

Screened

Junior Technical Game Designer specializing in Unreal Engine systems and UI

Seattle, WA9y exp
TimeSplitters RewindChandler-Gilbert Community College

Technical Game Designer on TimeSplitters Rewind who owned multiple Challenge Mode maps and shipped modes like stealth-focused “Infiltration” and “target practice,” handling AI placement/pathing, validation logic for multi-mode compatibility, and playtest-driven tuning. Currently prototyping a UE5 Blueprint-driven brawler with class systems, spawners, and Behavior Tree iteration (fear/roaming) over a fast two-week development loop.

View profile
Oscar Francisco Cacho - Mid-Level Game Designer specializing in gameplay prototyping and level design in Renton, WA

Mid-Level Game Designer specializing in gameplay prototyping and level design

Renton, WA6y exp
Overcif StudioCentral American Technological University (UNITEC)

Game developer/designer building prototypes in Unreal Engine 5 (Blueprints/gameplay scripting), including a Viking vs. zombies project with multiple AI types and elemental magic effects. Has shipped/iterated on a sci-fi SCP-inspired shooter/melee concept, focusing on playtest-driven difficulty tuning, encounter design using environmental obstacles, and creating custom boss attack effects after tester/player feedback.

View profile
Scott Hwang - Senior Game Designer specializing in multiplayer systems and live service experiences in Irvine, California

Scott Hwang

Screened

Senior Game Designer specializing in multiplayer systems and live service experiences

Irvine, California18y exp
Blizzard EntertainmentCarnegie Mellon University

Gameplay systems designer with shipped AAA experience on Overwatch, including end-to-end ownership of player progression and major systems like matchmaking (role delta system cutting uncertainty/volatility by 50%) and Stadium mode round/shop + MMR/balancing systems (second-highest engaging mode). Strong in KPI/retention-driven design, player research, and telemetry-based balancing, with a UE5 Blueprint prototyping workflow built for modularity, data-driven tuning, and handoff to engineering.

View profile

Interested in Kishan?

We'll personally introduce you - no strings attached.

For Hiring Teams

Build your dream team with Reval

Our AI agents source, screen, and vet candidates for your open roles. Get qualified, high-intent candidates on your desk within 48 hours.

$250one-time kickoff
10%on successful hire
48hrsto first candidates
Post a Role90-day money-back guarantee. A fraction of traditional agency fees.

Discover more candidates like Kishan

Search across thousands of pre-screened, high-quality, high-intent candidates on Reval.

Search Talent

Connect with Kishan

Kishan already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.

Typically responds within 24 hours

Recommended

Already have an account?

Hire with Reval

Find your next great hire

Our AI agents source, screen, and vet candidates for your open roles. Get qualified candidates within 48 hours.

$250one-time kickoff
10%on successful hire
Post a Role90-day money-back guarantee
Kishan RamaniJunior Game Designer specializing in Unity and Unreal Engine gameplay systems