Junior Game Designer specializing in Unity and Unreal Engine gameplay systems
Seattle, USGame Designer2 years experienceJuniorVideo GamesMedia & EntertainmentXR/AR/VR
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UE5 gameplay scripter focused on shipping-quality, player-facing systems in Blueprints—recently built a pickup-and-throw mechanic end-to-end with animation/physics integration, robust edge-case handling, and QA/debug tooling. Emphasizes modular, data-driven architecture for designer-friendly tuning, and uses Unreal/Blueprint profiling plus event-driven patterns to keep systems performant and scalable.