Pre-screened and vetted.
Director-level QA Lead & Producer specializing in game development and multi-platform releases
Senior Technical Sound Designer & Composer specializing in game audio implementation
Senior Quality Assurance Engineer specializing in digital analytics and tracking validation
Senior QA Lead specializing in live-service game releases and test strategy
Senior QA Tester specializing in video game feature and systems testing
Mid-level Software QA Engineer specializing in mobile, web UI, and API testing
Senior Software QA Engineer specializing in test automation and API testing
Senior Software Quality Assurance Engineer specializing in mobile, web, and video game QA
Senior SQA Engineer specializing in test automation, CI/CD quality gates, and observability
Senior Educational Media Producer specializing in video storytelling for higher education
“Boston-area media producer and cinematography instructor with experience creating online instructional content for Boston University (including dental school emergency-response training videos) and producing documentaries for DVD/TV outlets like Frontline/History Channel. Hands-on, technically fluent shooter/editor with strong Sony FX3, drone, Sennheiser/Sony audio, and rapid LED lighting workflows in high-pressure environments.”
Mid-level Software QA Engineer specializing in Insurance and HRIS, transitioning to SDET
“QA-minded candidate with unusually deep, self-driven experimentation in game mechanics (RNG and EXP optimization) using emulators and save-state methodology, translating that same rigor into production release verification and bug triage practices. Has experience in embedded QA and proactively proposed a centralized QA model with sharing sessions to improve coverage during absences; uses AI tools to speed up Jira documentation and test case creation.”
Senior QA Engineer specializing in test automation and API testing
“QA automation engineer who built and maintained a Selenium WebDriver + Java hybrid framework (data/keyword-driven) using POM, TestNG, and Maven, and integrated it into CI with PR gating and nightly regression. Strong focus on stabilizing flaky tests (wait strategies, locator robustness, test data control) and caught a critical UI/backend mismatch that could have caused duplicate money transfers before release.”
Mid-level QA Engineer specializing in manual, mobile, and API testing
“QA automation engineer who owned end-to-end test automation for a web-based enterprise application, building and scaling suites in Selenium/Java/TestNG and Cypress/JavaScript. Strong in CI/CD integration with PR gating and actionable reporting, and has prevented high-severity auth/session regressions by catching role-based login/token issues early via automated CI runs.”
Senior Software QA Engineer specializing in enterprise SaaS and financial systems
“QA professional from enterprise SaaS/cloud environments (Exeter; previously Boeing programs) with strong UI and end-to-end workflow testing experience. Known for rigorous defect investigation and validation across UI/API/DB layers (including SQL checks) and disciplined tooling/workflow in Jira/Azure DevOps/ALM Octane; has QA lead experience supporting release readiness and go/no-go decisions. No professional game studio/AAA shipping experience yet, but experience maps to complex, high-pressure release cycles.”
Junior Gameplay Programmer specializing in Unreal Engine C++ and FPS/VR mechanics
“Unity VR game programmer with professional experience shipping a VR experience targeting Meta Quest and SteamVR, including prior VR tech QA experience at Rockstar. Served as the only core tech programmer on a team, owning physics/player controller/gameflow while building designer-friendly workflows so non-coders could create content. Also built a largely solo FPS project (Project Alpha) and later evolved it into a multiplayer game with a data-driven weapon system.”
Mid-level QA Tester specializing in video game testing and bug management
“Game designer with shipped experience on MLB The Show 20 (Road to the Show mode) and Call of Duty: Modern Warfare II (2019) campaign NVG feature, with a focus on progression tuning and realism/authenticity constraints. Currently building an Unreal Engine 5 game using Blueprints for level/VFX/interactions and C++ for scripting, iterating on exploration features like entering buildings.”
Senior QA Engineer specializing in manual/automation testing for web and mobile products
“QA tester with experience at Tokopedia (major Indonesian e-commerce) handling concurrent web/Android/iOS releases, including regression testing, stakeholder coordination, and full bug-ticket lifecycle management. Has additional PC/mobile game testing exposure (personal/adhoc) and uses AI tools to generate edge test cases and detect bug patterns; interested in taking on heavy, high-impact projects.”
Mid-level Software QA Engineer specializing in web, mobile, and test automation
Senior Software QA Engineer specializing in mobile, API, and test automation
Mid-level QA Automation Engineer specializing in UI/API testing and CI/CD