Pre-screened and vetted.
Mid-level Software Engineer specializing in systems, cloud, and applied machine learning
“Robotics software engineer focused on ROS 2 localization/SLAM: built a particle-filter (Monte Carlo) localization system in Python with likelihood-field modeling to handle noisy LiDAR and dynamic environments. Strong in debugging ROS 2 integration issues (tf2 frame sync, DDS/QoS message reliability) and in profiling/optimizing pipelines to reach real-time performance (~10 Hz) using precomputation and KD-trees.”
Senior VR/3D Software Engineer specializing in Unity and real-time graphics
“Unity/VR developer and PhD researcher who served as lead developer on a clinical VR application (VheaRts) used by surgeons at Great Ormond Street Hospital, taking over a messy codebase and rebuilding its architecture, documentation, and extensibility. Also built research-focused Unity VR experiments (e.g., change blindness in a dynamic living room) with sophisticated logic to control participant attention while monitoring physiological cues.”
Mid-level Robotics Software Engineer specializing in autonomous perception and sensor fusion
“Robotics engineer with Honeywell and Tata Motors experience deploying ROS/ROS2 autonomous mobile robot fleets into live factory environments, integrating sensors, safety PLCs, and on-prem services. Known for solving end-to-end latency and stability issues (including network spikes under load) using gRPC, Docker, and improved diagnostics—cutting diagnosis time from hours to minutes and achieving sub-150 ms control response.”
Junior Machine Learning Engineer specializing in computer vision and LLM applications
“Built and led an autonomous driving software effort for Formula Student, owning the full autonomy stack (perception, planning, control) orchestrated in ROS. Implemented stereo depth + YOLO object detection, RRT/RRT* planning, and a robust SLAM pipeline (Kalman filter, submapping) while leveraging Gazebo simulation and modern deployment tooling (Docker/Kubernetes, AWS, GitHub Actions CI/CD).”
Junior Robotics & ML Engineer specializing in perception, navigation, and VLA models
“Robotics software engineer with hands-on AGV/AMR experience at ERIC Robotics, building ROS2-based LiDAR perception and localization on NVIDIA Jetson for real-time deployment. Improved unstable localization in challenging environments (e.g., tunnels/bushes along rail tracks) via scan-matching, filtering, and consistency checks, and cut latency by moving from rclpy to rclcpp and leveraging CUDA. Comfortable across the stack from simulation (MuJoCo/Isaac Sim/Gazebo, domain randomization) to deployment tooling (Docker, basic CI) and distributed ROS2/DDS systems.”
Mid-level Full-Stack Software Engineer specializing in AI and document automation
“Backend/AI infrastructure engineer focused on production-ready LLM systems and distributed workflows. They described building a RAG-based multi-step agent with strong reliability controls, evaluation loops, and graceful degradation that improved latency by 30%, retrieval accuracy by 15%, and reduced support workload by 40%.”
Mid-level Software Engineer specializing in applied AI and full-stack systems
“AI-focused full-stack product builder from Verizon Applied Research who has shipped internal tools spanning API documentation governance, patent exploration agents, and prompt optimization. Particularly strong at turning unreliable or opaque LLM behavior into structured, trustworthy product workflows that enterprise users can actually adopt.”
Mid-level Software Engineer specializing in AI, full-stack systems, and platform engineering
“Full-stack/AI engineer with experience spanning supply-chain product deployments, biomedical agentic search, and research-grade RAG evaluation. Stands out for owning customer-facing migrations at scale (including 216,000 historical shipments), building measurable LLM systems, and pairing AI experimentation with rigorous evals, rollout controls, and auditability.”
Mid-level Software Engineer specializing in full-stack cloud-native systems
“Backend/platform engineer from Dune Security with strong experience turning messy, fragmented workflows into reusable production systems. They’ve built a shared database abstraction layer, integrated multiple enterprise security platforms into a unified workflow, and shipped AWS Bedrock-powered security insight features with guardrails and human review.”
Junior Software Engineer specializing in AI, LLM systems, and full-stack development
“AI/full-stack engineer who built a computer-usage agent end to end, including a split local/cloud architecture that used a vision LLM to drive real Chrome workflows while avoiding bot detection. Stands out for combining product-minded systems design, rigorous evals, and prompt iteration to achieve sub-2-second latency and a 20% reduction in automation failures in an early-stage environment.”
Junior Robotics Engineer specializing in UAV control, MPC, and SLAM
“Master’s robotics candidate at Northeastern (Silicon Synapse Lab) who built and tuned an NMPC for the M4 multi-modal morphobot to achieve high-speed (>10 m/s) aggressive flight maneuvers and even hover under a full rotor failure, using MATLAB/CasADi/Simulink/Simscape with IPOPT. Also has ROS/ROS 2 experience spanning SLAM/navigation on a UGV and GPS/IMU sensor-fusion + dead-reckoning with custom ROS 2 nodes/messages, with a strong simulation-first and real-time debugging approach.”
Mid-level AI Engineer specializing in LLMs, RAG, and content automation
“AI/LLM engineer who built a production autonomous GenAI content ecosystem that generates short-form scripts, extracts viral highlights from long-form video, and dubs content into 33+ languages. Focused on making LLM outputs production-safe via schema enforcement, token-to-time alignment, critic-agent verification, and scalable async orchestration—cutting manual workflows by ~90% and saving $200k+ annually.”
Principal Unity/C# Developer specializing in mobile and live-service games
“Unity gameplay developer who led implementation of an airport scene for Duplo Town (children’s physics/exploration game), adding multiple unspecced interactions that significantly increased polish and playfulness and delighted testers/clients. Principal/lead-level engineer with strong sprint planning and impact-vs-effort prioritization, plus experience designing asynchronous client-server interactions and state management (aware of Photon-style real-time multiplayer sync).”
Junior Embedded Software Engineer specializing in robotics, firmware, and AI-enabled systems
“Robotics-focused engineer with co-op experience building and debugging embedded C++/Python drivers for time-of-flight sensing on a Flex Stacker product, plus automation of large-scale test data collection via Google Drive/Sheets APIs to enable parallel robot testing. Also has ROS2 sensor-driver experience (GPS/RTK/IMU with custom messages/ROSbags) and is building a side project integrating Whisper-based live transcription with chunked abstractive summarization in a latency-aware pipeline.”
Mid-level AI/ML Engineer specializing in LLM reasoning and inference optimization
“Former Field Application Engineer at TestTorrent supporting proprietary hardware deployments. Built and integrated customer-requested benchmarking (including MLPerf-style work) by adapting GPU benchmark implementations and validating performance against NVIDIA baselines, plus delivered a backend fix that enabled customer performance testing and helped close a deal. Also has experience running models on AWS/GCP with multi-instance cost optimization techniques like memory offloading.”
Senior Robotics Software Engineer specializing in autonomous navigation and robotic manipulation
“Robotics software engineer with deep ROS/ROS 2 autonomy experience across warehouse fleets (Knapp delivery robots and quadrupeds), spanning SLAM, EKF-based sensor fusion localization, Nav2, and behavior-tree mission orchestration. Built a simulation-first testing approach using Isaac Sim Replicator with Dockerized, statistically analyzed repeat runs to catch nondeterminism, and personally owned real-world validation. Also developed a custom UR10 singularity-check ROS node based on manipulability.”
Mid-level Software Engineer specializing in FinTech backend systems
“Built and deployed an AI-driven expense categorization workflow integrating OpenAI API and PGVector to automate general ledger coding. Stands out for combining LLM/embedding architecture with finance operations context, stakeholder-facing deployment ownership, and measurable impact of roughly 30%+ reduction in manual coding effort.”
Mid-level Software Engineer specializing in distributed systems and full-stack platforms
“Engineer who treats AI as a force multiplier rather than a replacement for judgment, with hands-on experience using tools like Claude Code, Cursor, Copilot, and Codex across planning, coding, testing, and review. Particularly notable for building a multi-agent PR review system that automated summarization, risk scanning, schema validation, and test suggestions, helping the team shift reviewer time toward architecture and business logic.”
Junior Product Manager and AI/ML engineer specializing in enterprise SaaS and cloud AI
“Growth-focused B2B SaaS operator with hands-on experience improving enterprise adoption for a cloud governance and FinOps platform. They combine customer discovery, ROI-driven messaging, automation, and funnel instrumentation to improve conversion and handoffs, citing an 18% lift in enterprise adoption and roughly $200K-$3M in influenced pipeline.”
“AI/full-stack engineer in gaming analytics who joined Omnic.ai at a 2-person stage, helped grow with the company, and built both backend and frontend for real-time gameplay analysis products. He combines computer vision production experience with LLM/RAG systems work, and has already led 4 employees while shipping 12 models in a fast-moving startup environment.”
Mid-level Backend/Full-Stack Engineer specializing in cloud, AI, and distributed systems
“Built and shipped internal AI support systems spanning Angular/TypeScript frontends, Java/Spring/AWS backends, and Claude-powered troubleshooting workflows. Stands out for combining full-stack product delivery with practical LLM engineering, including RAG, structured outputs, production evals, and careful human-in-the-loop safety decisions. Has shipped systems serving 150-800 daily sessions at 99.5% availability while reducing repetitive support burden.”
Mid-level Software Engineer specializing in backend systems and applied AI
“Backend/full-stack engineer at Qualcomm who built and operated a drift monitoring platform for 10k+ edge AI models. Stands out for combining strong TypeScript/React/Node execution with production-grade systems thinking across PostgreSQL tuning, Redis caching, ECS deployments, and Kafka-based architectural improvements that measurably improved reliability and release speed.”
Junior ML Engineer specializing in energy forecasting and battery optimization
“Backend/ML engineer working on a battery energy storage system operations dashboard: built a Flask backend integrated with OAuth and a separate FastAPI optimization/simulation service, deployed via Docker CI/CD to Azure Container Apps. Strong in productionizing ML (AzureML to batch endpoints) and in performance/scalability patterns (Postgres indexing/JSONB, per-unit data isolation, async throttling + caching for year-long CPU-intensive simulations across 40+ scenarios).”
Mid-Level Backend Software Engineer specializing in Financial Services
“Frontend engineer focused on React/TypeScript dashboards and end-to-end product delivery, including RBAC with JWT, Redux-based session persistence, and a centralized API layer with token injection. Has experience with real-time MongoDB-backed updates (shared across web and mobile) and has solved production-impacting issues like timezone inconsistencies using date-fns/UTC conversions, backed by Jest + manual QA and rollback-driven release practices.”