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Vetted Android Professionals

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AndroidiOSAgilePythonJiraJavaScript
BP

Bhavesh Patel

Screened

Senior Unity Developer specializing in AR/VR and multiplayer games

CA, United States9y exp
Alter LearningGujarat Technological University

“Unity VR developer with 3 years of experience shipping games for Meta Quest, focused on gameplay event handling and animation control. Prefers structured production environments and on-site, 9-to-5 work; notes multiplayer development as a more challenging area.”

UnityC#Object-Oriented Programming (OOP)JSONAndroidiOS+40
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JE

Jacopo Essenziale

Screened

Executive Game Developer specializing in multiplayer VR and cross-platform titles

Milano, Italy12y exp
Funny Tales S.R.L.University of Milan

“Lead Unity VR developer who shipped the commercial Meta Quest motorcycle racing game VRider SBK, with deep focus on multiplayer and porting across headsets (including Pico XR and PlayStation VR2). Built custom Unity tooling (tile-based level editor plugin) and applies ML-Agents/LLM workflows to automate AI tuning and repetitive engineering tasks; also taught a VR Lab course at the University of Milan.”

API DesignAWSBlenderC#C++DevOps+88
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CM

Cole Moore

Screened

Mid-level AR/VR & Unity Developer specializing in mobile XR and real-time 3D

Utica, NY5y exp
TechnergeticsUniversity of Kentucky

“Game/VR simulation developer who built and shipped multiple VR training levels (e.g., nursing and scientific method) at VXR Labs, owning level implementation and backend logic. Experienced in Unreal Engine 5 Blueprints prototyping (including a horde mode) and in designing tightly gated, step-based educational experiences while collaborating closely with educators/subject-matter experts to balance realism with VR feasibility.”

AWSBlenderBootstrapCC#C+++91
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MW

Maciej Wiktor

Screened

Senior Unity Developer specializing in game engineering and real-time systems

5y exp
CI GlobalRzeszow University of Technology

“Unity game developer who has built a distinctive combat/aiming system for a golf-like game with zombie battles, plus a structured tutorial experience with rich visuals. Has multiplayer experience using Mirror and Unity Netcode for GameObjects, focusing on efficient client-server synchronization, and uses GitHub Copilot to speed up tasks like HLSL shader creation.”

UnityC#GitJiraDesign PatternsObject-Oriented Programming (OOP)+85
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KO

Kacper Obara

Screened

Senior Unity Developer specializing in game development and VR/AR

Warsaw, Poland6y exp
Zenith GamesKielce University of Technology

“Unity game developer with a standout gameplay-design contribution: proposed and implemented an early merge-to-upgrade mechanic (halving unit count to increase strength) that became foundational to a successful merge battle/merge dragons-style game. Has multiplayer/VR mod experience and is currently learning Unity Netcode for GameObjects, with confidence switching to Photon Fusion. Also applies AI workflows for maintainable coding and rapid mobile icon/banner prototyping to support A/B testing and CPI optimization.”

C#UnityDesign PatternsBlenderAdobe PhotoshopUnit Testing+31
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KN

Kinsey Nietzsche

Screened

Senior Software Developer specializing in Unity game development and AR/VR

Bratislava, Slovakia14y exp
VR Motion Learning GmbH & Co KGPan-European University

“Unity/VR gameplay programmer who built a gesture-driven stationary locomotion/teleport feature for a VR tennis eSports title at VRML, enabling players to reposition to predicted ball impact without using controller buttons. Has multiplayer/networking exposure via Photon Quantum and Photon Fusion (BadFly) and works as a generalist solo developer leveraging AI tools for rapid asset creation and code cleanup.”

AgileAndroidC#C++GitIntelliJ IDEA+29
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RG

Ruslan Gurbanov

Screened

Senior Game Developer specializing in Unity, multiplayer systems, and AR/VR

Baku, Azerbaijan10y exp
FreelanceGirne American University

“Unity/VR developer who previously built games largely from the ground up and delivered a standout immersive VR experience by synchronizing a real CNC-cut Browning M2 physical prop with an in-game mounted weapon. Has multiplayer/networking experience with UNet, FishNet, and a more advanced custom MST framework implemented for a startup, and uses AI tools to speed up debugging and complex feature work like root-motion locomotion.”

UnityC#Unreal EngineC++Performance OptimizationAndroid+48
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SK

Sriram Krishna

Screened

Mid-Level Software Engineer specializing in AI/ML and cloud-native platforms

Redmond, WA5y exp
Quadrant TechnologiesSeattle University

“Backend/AI engineer who has built production LLM orchestration and agentic workflow systems in Python/FastAPI on Kubernetes across AWS/Azure. Demonstrated strong reliability engineering by debugging a real-world memory retention issue that caused latency spikes/timeouts, and strong data/performance chops with a PostgreSQL optimization that cut query latency from ~1.2s to ~15ms. Targets roles building scalable, guardrailed AI-driven workflow automation with robust observability and human-in-the-loop controls.”

PythonC#JavaJavaScriptTypeScriptSQL+145
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DM

Dev Mane

Screened

Mid-level Game Economy Designer specializing in F2P monetization and live ops

Mumbai, India3y exp
Gamebee StudioGame Institute, Mumbai

“Game economy/progression designer based in India with ~4 years experience across ~10 shipped titles, owning end-to-end F2P economies (currencies, sinks/sources, energy gating, ads, and live-ops). Built spreadsheet and Machinations-based models to tune pacing and prevent inflation/mode dominance, and reports improving Sniper War D1 retention from 15% to 24% through multi-cycle telemetry + playtest-driven rebalancing.”

Adobe After EffectsAdobe IllustratorAdobe PhotoshopAndroidCross-Functional CollaborationC#+93
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HZ

Haider Zahoor

Screened

Mid-level Game/Software Engineer specializing in Unity & Unreal cross-platform development

San Jose, California6y exp
ChomChomTechCOMSATS University Islamabad - Lahore Campus

“Unity/VR developer who has shipped on Meta Quest (SideQuest) and built standalone PCVR medical applications used with real patients. Built a fully solo roguelike twin-stick shooter with a highly modular ScriptableObject/state-machine architecture, including custom build-time tooling to overcome Unity runtime constraints. Uses AI selectively (e.g., Claude) to generate editor tooling like a match-3 level designer to speed up level production.”

A/B TestingAndroidAutomationAWSData AnalyticsDesign Patterns+74
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RF

ricardo filho

Screened

Senior Game & XR Developer specializing in immersive VR/AR/MR experiences

Porto, Portugal12y exp
Studio KWOUniversidade Veiga de Almeida

“Unity game developer who built a Twitch chat integration enabling a streamer's audience to actively participate in gameplay, boosting engagement and virality. Has hands-on multiplayer experience with Photon, including RPCs/synced variables and designing for disconnects, late-joins, and low-bandwidth data transfer, and uses Cursor/AI agent workflows to accelerate feature development while maintaining code quality.”

UnityC#GitVersion ControlUnreal EngineStakeholder Management+79
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ZR

Zachary Ringwood

Screened

Junior Full-Stack Developer specializing in React Native and Java/Spring

3y exp
Richards WilcoxBrainStation

“Frontend engineer who created an in-house React-like framework (“React-Wilcox”) enabling modern, event-driven UI components on extremely legacy browsers (as far back as 2002), including race-condition avoidance via batched state updates. Also does freelance work untangling AI/vibe-coded frontends for nontechnical founders, componentizing UIs and fixing routing/readability, and recently built a React+TS social app for martial artists with privacy-preserving location distance features.”

AgileAndroidAWSAutomated TestingCachingCI/CD+43
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SS

Sri srilakshmi

Screened

Senior QA Automation Engineer specializing in web, API, mobile, and cloud test automation

Gulfport, MS9y exp
Hancock WhitneyDr. Paul Raj Engineering College

“Game QA professional with AAA open-world shipping experience, owning high-impact quality risks like save-data corruption, progression blockers, performance drops, and multiplayer desync. Demonstrates strong systems thinking and exploit prevention (e.g., reproduced and helped fix a reward-duplication race condition using network interruption + rapid input), with disciplined JIRA/TestRail workflows and evidence-driven bug reporting.”

PlaywrightCypressMochaJestCucumberTestNG+124
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PA

Prachi Avsare

Screened

Director-level Program Delivery & Client Success leader specializing in SaaS and SLED partnerships

Fremont, California6y exp
DroisysUniversity of the Cumberlands

“Business/partnerships-focused project/program leader with government contracting (SLED) experience who supported a cybersecurity solicitation response for Amtrak after a breach, using NIST-aligned posture assessment and recommending MFA, Zero Trust, and incident/vulnerability registers. Also led an urgent COVID-era recovery from a server crash by coordinating a move to AWS EC2 and managing vendor negotiation and project timelines for a CRM platform serving the winery/beverage industry.”

Program ManagementProject ManagementStakeholder ManagementRisk ManagementVendor ManagementAgile+88
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VP

Vishnu Priyan Sellam Shanmugavel

Screened

Mid-Level Applied AI Engineer specializing in LLM services, RAG, and OCR/NLP extraction

Arlington, VA4y exp
HealthLab InnovationsIllinois Institute of Technology

“Backend/platform engineer who built and evolved a large-scale healthcare document processing system (OCR + LLM orchestration) in Python/FastAPI on Google Cloud (Cloud Run, GCS, Firestore), processing ~1.5M files per batch and tens of millions overall. Emphasizes reliability and operational safety via deterministic IDs, idempotent state machines, strong observability, and self-healing reconciliation, plus disciplined migrations using dual-run validation and incremental rollouts.”

AgileAndroidAngularAWSBigQueryC+169
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AJ

ALI JEMAAA

Screened

Senior Unity Developer specializing in cross-platform mobile and WebGL games

Puteaux, France13y exp
Holberton SchoolHigher Institute of Arts and Multimedia of Manouba (ISAMM)

“Unity developer with shipped Meta Quest 2 room-scale VR experience, owning VR architecture (XR Interaction Toolkit/Oculus Integration), core interaction systems (grabbing/UI/locomotion), and Quest performance optimization. Also built a solo mobile puzzle game with star-based difficulty tuning, UI/performance profiling, and progression/replay systems, and uses AI assistants to speed prototyping, debugging, and documentation.”

UnityC#JavaScriptjQueryAngularJSSQL+141
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JD

Josh Davies

Screened

Mid-level Unity Game Developer specializing in F2P mobile and live games

Folkestone, Kent, UK5y exp
PlayEmberGoldsmiths, University of London

“Unity developer with broad cross-platform experience (HTC Vive VR, iOS/Android, Nintendo Switch, WebGL) who built a near-solo multiplayer AR iOS party game using Photon/PUN and AR Foundation. Demonstrates strong practical networking and performance optimization skills, including lag compensation and client-side shader-based rendering strategies.”

AgileAndroidBlenderC#C++Computer Vision+62
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AB

Ajay Birla

Screened

Principal Unity Game Developer specializing in multiplayer networking and engine architecture

Bengaluru, India14y exp
Fabzen Technologies Private LimitedMedi-Caps University

“Unity lead developer who built a turn-based soccer game (Soccer Glory/Score Hero-like) with complex in-air ball simulation, AI reactions, and animation handling, then scaled production by creating an in-editor level/animation authoring tool that saves to JSON and shifted level setup from devs to designers. Strong multiplayer background across Photon PUN, Mirror, UNet, and Socket.IO, including a 100-user metaverse room and practical approaches to authoritative simulation and VR/mobile performance optimization (Meta Quest 90 FPS).”

UnityC#.NETC++CPerformance Optimization+159
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SB

Sviatoslav Boichuk

Screened

Executive CTO / Engineering Leader specializing in Full-Stack Architecture and Cloud Delivery

Ivano-Frankivsk region, Ukraine11y exp
US companyGalytska Academy University

“Founder building a hiring-focused startup who has engaged with venture investors but is prioritizing direct end-user traction through email marketing and other outreach before returning to raise a seed round. Has experience working with startups that have already raised seed funding and demonstrates a structured approach to market validation (customer conversations, landing pages) prior to heavy development.”

AgileAWS IAMAWS LambdaBehavior-Driven Development (BDD)BigQueryBootstrap+190
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FD

Fernando de Cea Cotta

Screened

Senior Game/XR Developer specializing in Unity and AR/VR experiences

9y exp
Esoteric GamesUniversity of Zaragoza

“Senior Unity developer with 8+ years of experience who has shipped multiple VR projects to Meta Quest and a live Steam title used by therapists for phobia treatment. Demonstrates strong technical depth in VR physics interactions and Unity performance optimization (C# multithreading, Burst, ECS), and has also built a substantial solo RPG project featuring localization, IK, and dialogue/quest systems.”

Design PatternsUnityCI/CDVersion ControlGitA/B Testing+74
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SM

sakrane mohamed karim

Screened

Senior Unity Developer specializing in mobile, AR/VR, and hyper-casual games

Paris, France9y exp
TapNationHigher Institute of Multimedia Arts

“Unity VR developer who shipped a Meta Quest title ("Dig to escape") and owned key gameplay systems including VR interactions, NPC/quest logic, and save/load. Has also built a rhythm/endless-runner hybrid with procedural level generation by converting MP3 to MIDI, and uses AI tools to generate UI/background art assets.”

UnityC#GitiOSAndroidA/B Testing+54
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IU

Imran Ullah

Screened

Senior Unity/Game Developer specializing in mobile, multiplayer, AR/VR and Web3

Islamabad, Pakistan11y exp
Vizz Web SolutionsBahria University, Islamabad

“Unity gameplay engineer with experience shipping features for a multiplayer cricket title (RVG Cricket), including a high-impact replay system that records and replays full play sequences across all on-field entities. Also implemented Photon-based multiplayer and debugged host/client execution issues, and uses AI tools to speed up data enrichment workflows (e.g., generating/matching country ISO codes from JSON into ScriptableObjects).”

UnityC#JavaScriptWeb DevelopmentREST APIsFirebase+108
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RF

Reber Ferhat Uluca

Screened

Senior Unity Game Developer specializing in mobile games and XR (VR/AR)

Den Helder, Netherlands5y exp
EmagineÇanakkale Onsekiz Mart University

“Unity game developer/designer who built the core combat, NPC, and player ability systems for an action game (MonstersVSZombies), including a mechanic where defeated enemies can be recreated as allied versions. Emphasizes modular, generic C#/.NET architecture to scale content quickly, and has hands-on VR optimization experience (mesh/draw call reduction and baking lighting to improve FPS).”

.NETAndroidC#Design PatternsGitGitHub+35
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ZK

Zeel Kheni

Screened

Senior Unity Multiplayer Developer specializing in real-time networking and metaverse experiences

Indore, India6y exp
Noborder.z InnovationsGujarat Technological University

“Unity multiplayer developer with hands-on experience building and syncing gameplay ability systems and solving network instability issues via an owner-synced state system. Has migrated live projects from Photon PUN2 to Photon Fusion and worked on XANA Metaverse and Run For Money, including network optimization and client-server system design.”

UnityC#NetworkingJavaScriptPerformance OptimizationGit+84
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