Pre-screened and vetted.
Junior Full-Stack Software Engineer specializing in web platforms and cloud-based systems
“Full-stack engineer with hands-on document extraction experience: built an end-to-end handwritten OCR pipeline using OpenCV + EasyOCR with spellcheck post-processing and a Tkinter-based manual correction workflow. Also brings practical distributed-systems and e-commerce reliability experience (REST orchestration, retries, logging, Stripe idempotency), and is candid about not yet shipping LLM agents to production.”
Mid-level Software Engineer specializing in backend systems and AI-powered platforms
“Backend engineer who built a production retrieval-augmented narrative analysis platform for 100-page screenplays using a Node/Express orchestrator and a Python/FastAPI AI engine, including a key redesign from disk-based uploads to in-memory streaming to eliminate Windows file-lock failures. Also led a refactor of a municipal vehicle tracking system into a C-based distributed engine handling 4M+ daily packets with 99.99% data integrity and automation that reduced manual ops by 50%.”
Entry-level Full-Stack Software Developer specializing in React, backend systems, and AI apps
“Full-stack engineer who has independently owned and shipped educational web products from concept through launch, including an AI-powered thermodynamics tutoring app and a physics learning platform tied to research publication. Strong in React plus AWS serverless architecture, with a clear pattern of working directly with non-technical stakeholders, iterating from user feedback, and maintaining production systems end-to-end.”
Mid-level Full-Stack AI Engineer specializing in deployed LLM agents and RAG systems
“Built a real-time AI meeting assistant using a Chrome extension that streams audio to a backend LLM workflow with transcription and RAG, then hardened it for production with queue-based streaming, async pipelines, security controls, and full observability. Also has hands-on startup sales experience, partnering with customers to define measurable technical win conditions (latency/accuracy) to close deals and drive adoption.”
Senior Unity XR Developer specializing in VR/MR immersive experiences
“Unity/VR developer who has shipped games for Meta Quest and built a game (Remix Heroes) largely solo, handling everything from game design and UX/UI to level backgrounds, gameplay, and backend networking features like social events and leaderboards. Experienced with Quest 2/Quest 3 testing and uses AI tools to review system designs and evaluate solution options.”
Junior Machine Learning Engineer specializing in cloud-based ML and automation
“Built and shipped a production multi-agent LLM system at Solena that automated internal project intake, validation, reporting, and stakeholder communications using Python, SQL, and LangChain, with strong emphasis on reliability (structured validation, safe defaults, logging, and state tracking). Also used LangGraph to orchestrate a multi-step video summarization pipeline, and has experience partnering with non-technical stakeholders to define “completion” criteria and reporting needs.”
Mid-level AI Engineer specializing in Generative AI, LLMs, and RAG
“Internship at Discovery Education building a production LLM/RAG chatbot that let marketing and sales teams query and interpret Looker/BI dashboards in natural language, with responses grounded in compliance and state education standards. Emphasizes rigorous evaluation (faithfulness/precision/recall/latency) plus user-feedback analytics, and used LangChain for orchestration, chunking/context-window control, and integration with enterprise sources like SharePoint.”
Intern Software Engineer specializing in Python data pipelines and backend systems
“Software engineering intern at the Florida Department of Transportation who built validation/anomaly-detection logic for a live operational telemetry + system log processing pipeline. Emphasizes fault-tolerant, state-driven system design (degraded modes, data freshness tracking, safe fallbacks) and debugs time-sensitive behavior via logging/latency analysis and replay-based testing—skills that translate well to robotics-style architectures despite no direct ROS/robot experience.”
Mid-level Game Developer specializing in multiplayer and backend systems
“Lead developer on PoolLiveTourMax who owned core gameplay, physics, backend services, and end-to-end multiplayer architecture. Brings a strong blend of Unity gameplay engineering and backend/networking expertise, including server-authoritative netcode, dedicated server deployment, and performance optimization for memory, FPS, and latency.”
Junior Software Engineer specializing in backend automation and AI-integrated systems
“FinTech engineer who has owned customer-facing onboarding deployments end-to-end, combining React/Node.js application development with workflow automation and post-launch operational metrics. They also implemented an LLM-driven onboarding assistant using contextual prompts and backend orchestration, and showed practical production experience debugging non-deterministic AI behavior caused by stale pipeline context.”
Mid-level Game Developer specializing in Unity, multiplayer, and VR experiences
“Unity gameplay programmer who has served as lead programmer on a small indie team, building core systems end-to-end from architecture through implementation. He combines single-player systems design, multiplayer netcode experience, cross-platform VR/mobile work, and hands-on experimentation with LLM-driven NPC gameplay prototypes.”
Senior Unity Developer specializing in AR/VR, MX, and game technology
“Game programmer focused on Unity/C# systems, multiplayer, and VR, with a strong emphasis on performance-conscious architecture and practical shipping constraints. Particularly interesting for teams needing someone who can bridge gameplay engineering, backend-integrated tooling, Photon multiplayer, and hardware-connected immersive experiences.”
Mid-level Backend Software Engineer specializing in Python APIs and cloud-native systems
“Software/product engineer who owns customer-facing internal platforms end-to-end, with deep experience building data pipeline health and data quality tooling (near-real-time alerting and ops dashboards). Strong in React/TypeScript + Python REST architectures and microservices with RabbitMQ, emphasizing reliability patterns (idempotency, DLQs, correlation IDs) and fast, safe iteration via feature flags, testing, and observability.”
Mid-Level Full-Stack Engineer specializing in microservices and cloud APIs
“Software engineer who builds workflow-centric products end-to-end, including a customer-facing module on the Trident AI content platform and an internal content workflow tool adopted as the default process. Strong in TypeScript/React + FastAPI architectures and in scaling event-driven microservices with RabbitMQ, emphasizing reliability (idempotency, DLQs) and observability (correlation IDs) to reduce outages and debugging time.”
Executive CTO / Principal Software Engineer specializing in cloud, mobile, and blockchain
“Engineering/CTO-style leader with hands-on architecture experience who has driven end-to-end modernization of a manual antiques auction operation—building centralized web-accessible data systems, digitizing historical records via OCR/freelancers, and defining profitability-focused KPIs with an eye toward predictive modeling. Emphasizes provider-agnostic, containerized SaaS architecture to avoid vendor lock-in and has experience scaling a small engineering team with ownership-based culture and lightweight processes.”
Mid-level Software Engineer specializing in data pipelines, web scraping, and APIs
“Backend/data engineer who has owned end-to-end production pipelines and data services, processing ~500K–1M records/day from APIs/logs into MySQL and serving via REST APIs. Strong focus on reliability and data quality (ELK + structured logging/monitoring), with measurable improvements (~30% reduction in bad data, ~20% query performance gains) and experience operating external data collection/scraping systems with anti-bot and schema-change resilience.”
Senior Game Developer specializing in Unreal Engine multiplayer and VR systems
“Unity VR developer with deep hands-on experience optimizing and debugging standalone-headset VR projects (including Android/IL2CPP and XR interaction systems), though not yet credited with a Meta Quest store ship. Built and shipped a mostly solo Unity top-down shooter (Sand Bullet) on Steam, owning core gameplay, AI, UI/input, saves, performance, and an AWS-connected companion app integration.”
Senior VR/Game Developer specializing in Unity, RPG systems, and XR
“VR-focused game developer who shipped core systems for the MMORPG Ilysia, including an expandable PvP feature set and multiplayer instance dungeon flow. Brings hands-on experience balancing live multiplayer reliability, Quest vs. PCVR optimization, and lean-team production workflows such as AI-generated voiceover pipelines.”
Entry-level Full-Stack Software Engineer specializing in backend, cloud, and AI systems
“Software engineer with hands-on experience across platform modernization, production AI agents, and workflow automation. They led a monolith-to-microservices migration that increased deployment speed from weekly to daily, built a self-healing GPT-powered browser agent with an 85% autonomous recovery rate, and founded/ran ZapDash, where they hardened Kafka-based integrations against silent data loss.”
Mid Unity Developer specializing in multiplayer game development
“Unity game developer with hands-on experience building a Hearthstone-like networked card game system: a centralized command queue driving deliberate, readable combat/interaction sequences with DOTween-based polish. Implemented authoritative multiplayer synchronization using Photon (self-hosted/PUN2) with client-side prediction, server reconciliation, and soft rollback to keep gameplay responsive while preserving state integrity; recently also working with Unity Netcode for GameObjects.”
Senior Full-Stack Game Developer specializing in Unity and backend systems
“Unity game developer with hands-on gameplay AI experience (FSM-driven monsters with customized NavMeshAgent movement) focused on creating readable, high-tension survival encounters through iterative tuning. Has shipped/created 4 Unity games solo end-to-end (UI, animations, architecture, state machines) and has also built a full Python game server; some exposure to Photon Fusion and strong client/server REST API implementation experience.”
Junior Full-Stack Software Engineer specializing in AI/ML platforms and microservices
“Graduate-school lab engineer who built and owned the final architecture of a Microservices Hub that integrates REST APIs, issues API keys, monitors 10+ Linux servers, and visualizes service dependencies via a topology graph. Strong in bridging legacy and modern stacks (Dockerized and non-Dockerized services like Apache/screen) using deep Linux/networking knowledge, plus practical real-time audio streaming for STT/TTS and experience mentoring others.”
Intern Full-Stack Engineer specializing in AI-powered products
“Software engineer (internship experience) who built and owned an AWS serverless multi-user “challenge” feature end-to-end (UI + REST APIs + DynamoDB + deployment), delivering measurable gains in latency (-30%), debugging time (-50%), and join drop-offs (~-30%). Also productionized a multilingual RAG-based QA system with vector retrieval and guardrails, improving accuracy to ~85% and driving ~20% DAU growth.”
Intern Full-Stack Engineer specializing in Java, React, and cloud-native backend systems
“Frontend-focused engineer with startup experience (SmartPath, OPC AI) who owned and evolved an internal React/TypeScript component library treated like OSS—refactoring core form and API wrapper modules for stability, type safety, and smaller bundles. Comfortable diagnosing production issues via logs/API traces and shipping end-to-end fixes with tests and documentation, including internal workshops to drive adoption.”