Vetted Backend Development Professionals

Pre-screened and vetted.

Yuhao Lin - Junior Full-Stack Software Engineer specializing in web platforms and cloud-based systems in Boulder, CO

Yuhao Lin

Screened

Junior Full-Stack Software Engineer specializing in web platforms and cloud-based systems

Boulder, CO1y exp
QBittensorLabUniversity at Buffalo

Full-stack engineer with hands-on document extraction experience: built an end-to-end handwritten OCR pipeline using OpenCV + EasyOCR with spellcheck post-processing and a Tkinter-based manual correction workflow. Also brings practical distributed-systems and e-commerce reliability experience (REST orchestration, retries, logging, Stripe idempotency), and is candid about not yet shipping LLM agents to production.

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UL

Mid-level Software Engineer specializing in backend systems and AI-powered platforms

San Francisco, CA4y exp
Stealth AI StartupClark University

Backend engineer who built a production retrieval-augmented narrative analysis platform for 100-page screenplays using a Node/Express orchestrator and a Python/FastAPI AI engine, including a key redesign from disk-based uploads to in-memory streaming to eliminate Windows file-lock failures. Also led a refactor of a municipal vehicle tracking system into a C-based distributed engine handling 4M+ daily packets with 99.99% data integrity and automation that reduced manual ops by 50%.

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Parth Shroff - Entry-level Full-Stack Software Developer specializing in React, backend systems, and AI apps in Remote, USA

Parth Shroff

Screened

Entry-level Full-Stack Software Developer specializing in React, backend systems, and AI apps

Remote, USA1y exp
MyEdMasterWorcester Polytechnic Institute

Full-stack engineer who has independently owned and shipped educational web products from concept through launch, including an AI-powered thermodynamics tutoring app and a physics learning platform tied to research publication. Strong in React plus AWS serverless architecture, with a clear pattern of working directly with non-technical stakeholders, iterating from user feedback, and maintaining production systems end-to-end.

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AA

Areeb Abbasi

Screened

Mid-level Full-Stack AI Engineer specializing in deployed LLM agents and RAG systems

San Francisco, CA6y exp
FreelanceSan Francisco State University

Built a real-time AI meeting assistant using a Chrome extension that streams audio to a backend LLM workflow with transcription and RAG, then hardened it for production with queue-based streaming, async pipelines, security controls, and full observability. Also has hands-on startup sales experience, partnering with customers to define measurable technical win conditions (latency/accuracy) to close deals and drive adoption.

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DD

Daniel Diaz

Screened

Senior Unity XR Developer specializing in VR/MR immersive experiences

Berlin, Germany9y exp
Duellmann FilmproduktionUniversity of Europe for Applied Sciences

Unity/VR developer who has shipped games for Meta Quest and built a game (Remix Heroes) largely solo, handling everything from game design and UX/UI to level backgrounds, gameplay, and backend networking features like social events and leaderboards. Experienced with Quest 2/Quest 3 testing and uses AI tools to review system designs and evaluate solution options.

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AG

Adwit Gupta

Screened

Junior Machine Learning Engineer specializing in cloud-based ML and automation

1y exp
SolenaUniversity of Guelph

Built and shipped a production multi-agent LLM system at Solena that automated internal project intake, validation, reporting, and stakeholder communications using Python, SQL, and LangChain, with strong emphasis on reliability (structured validation, safe defaults, logging, and state tracking). Also used LangGraph to orchestrate a multi-step video summarization pipeline, and has experience partnering with non-technical stakeholders to define “completion” criteria and reporting needs.

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Sree Manasa Vuppu - Mid-level AI Engineer specializing in Generative AI, LLMs, and RAG in Charlotte, NC

Mid-level AI Engineer specializing in Generative AI, LLMs, and RAG

Charlotte, NC5y exp
Discovery EducationUniversity of North Carolina at Charlotte

Internship at Discovery Education building a production LLM/RAG chatbot that let marketing and sales teams query and interpret Looker/BI dashboards in natural language, with responses grounded in compliance and state education standards. Emphasizes rigorous evaluation (faithfulness/precision/recall/latency) plus user-feedback analytics, and used LangChain for orchestration, chunking/context-window control, and integration with enterprise sources like SharePoint.

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Dylan Jaworski - Intern Software Engineer specializing in Python data pipelines and backend systems in Tallahassee, FL

Intern Software Engineer specializing in Python data pipelines and backend systems

Tallahassee, FL0y exp
Florida Department of TransportationFlorida State University

Software engineering intern at the Florida Department of Transportation who built validation/anomaly-detection logic for a live operational telemetry + system log processing pipeline. Emphasizes fault-tolerant, state-driven system design (degraded modes, data freshness tracking, safe fallbacks) and debugs time-sensitive behavior via logging/latency analysis and replay-based testing—skills that translate well to robotics-style architectures despite no direct ROS/robot experience.

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FB

Fasres Bakr

Screened

Mid-level Game Developer specializing in multiplayer and backend systems

Egypt5y exp
Reta GamesAlexandria University

Lead developer on PoolLiveTourMax who owned core gameplay, physics, backend services, and end-to-end multiplayer architecture. Brings a strong blend of Unity gameplay engineering and backend/networking expertise, including server-authoritative netcode, dedicated server deployment, and performance optimization for memory, FPS, and latency.

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MS

Junior Software Engineer specializing in backend automation and AI-integrated systems

New York, USA2y exp
Heartland Community NetworkBinghamton University

FinTech engineer who has owned customer-facing onboarding deployments end-to-end, combining React/Node.js application development with workflow automation and post-launch operational metrics. They also implemented an LLM-driven onboarding assistant using contextual prompts and backend orchestration, and showed practical production experience debugging non-deterministic AI behavior caused by stale pipeline context.

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Dalton Hutchinson - Mid-level Game Developer specializing in Unity, multiplayer, and VR experiences in Philadelphia, PA

Mid-level Game Developer specializing in Unity, multiplayer, and VR experiences

Philadelphia, PA4y exp
In The Snow StudiosThe College of New Jersey

Unity gameplay programmer who has served as lead programmer on a small indie team, building core systems end-to-end from architecture through implementation. He combines single-player systems design, multiplayer netcode experience, cross-platform VR/mobile work, and hands-on experimentation with LLM-driven NPC gameplay prototypes.

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Fransiscus Prayoga - Senior Unity Developer specializing in AR/VR, MX, and game technology in Jakarta Pusat, Indonesia

Senior Unity Developer specializing in AR/VR, MX, and game technology

Jakarta Pusat, Indonesia9y exp
PT Imaji Nusantara KarismaInstitut Seni Indonesia Yogyakarta

Game programmer focused on Unity/C# systems, multiplayer, and VR, with a strong emphasis on performance-conscious architecture and practical shipping constraints. Particularly interesting for teams needing someone who can bridge gameplay engineering, backend-integrated tooling, Photon multiplayer, and hardware-connected immersive experiences.

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BS

Mid-level Backend Software Engineer specializing in Python APIs and cloud-native systems

Detroit, MI5y exp
HarmonecareGolden Gate University

Software/product engineer who owns customer-facing internal platforms end-to-end, with deep experience building data pipeline health and data quality tooling (near-real-time alerting and ops dashboards). Strong in React/TypeScript + Python REST architectures and microservices with RabbitMQ, emphasizing reliability patterns (idempotency, DLQs, correlation IDs) and fast, safe iteration via feature flags, testing, and observability.

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SR

Mid-Level Full-Stack Engineer specializing in microservices and cloud APIs

Cary, NC4y exp
YUG TechnologiesIllinois Institute of Technology

Software engineer who builds workflow-centric products end-to-end, including a customer-facing module on the Trident AI content platform and an internal content workflow tool adopted as the default process. Strong in TypeScript/React + FastAPI architectures and in scaling event-driven microservices with RabbitMQ, emphasizing reliability (idempotency, DLQs) and observability (correlation IDs) to reduce outages and debugging time.

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SF

Sergio Flores

Screened

Executive CTO / Principal Software Engineer specializing in cloud, mobile, and blockchain

Mexico, Mexico29y exp
SaftNational Autonomous University of Mexico

Engineering/CTO-style leader with hands-on architecture experience who has driven end-to-end modernization of a manual antiques auction operation—building centralized web-accessible data systems, digitizing historical records via OCR/freelancers, and defining profitability-focused KPIs with an eye toward predictive modeling. Emphasizes provider-agnostic, containerized SaaS architecture to avoid vendor lock-in and has experience scaling a small engineering team with ownership-based culture and lightweight processes.

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MA

Manish Abburu

Screened

Mid-level Software Engineer specializing in data pipelines, web scraping, and APIs

Texas, USA3y exp
TEKsystemsTrine University

Backend/data engineer who has owned end-to-end production pipelines and data services, processing ~500K–1M records/day from APIs/logs into MySQL and serving via REST APIs. Strong focus on reliability and data quality (ELK + structured logging/monitoring), with measurable improvements (~30% reduction in bad data, ~20% query performance gains) and experience operating external data collection/scraping systems with anti-bot and schema-change resilience.

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Muhammad Talal - Senior Game Developer specializing in Unreal Engine multiplayer and VR systems in Philippines

Senior Game Developer specializing in Unreal Engine multiplayer and VR systems

Philippines5y exp
SovrunUniversity of Bradford

Unity VR developer with deep hands-on experience optimizing and debugging standalone-headset VR projects (including Android/IL2CPP and XR interaction systems), though not yet credited with a Meta Quest store ship. Built and shipped a mostly solo Unity top-down shooter (Sand Bullet) on Steam, owning core gameplay, AI, UI/input, saves, performance, and an AWS-connected companion app integration.

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Jared Mackenzie - Senior VR/Game Developer specializing in Unity, RPG systems, and XR in Whitmore Lake, MI

Senior VR/Game Developer specializing in Unity, RPG systems, and XR

Whitmore Lake, MI8y exp
Team 21 Studio, IncWashtenaw Community College

VR-focused game developer who shipped core systems for the MMORPG Ilysia, including an expandable PvP feature set and multiplayer instance dungeon flow. Brings hands-on experience balancing live multiplayer reliability, Quest vs. PCVR optimization, and lean-team production workflows such as AI-generated voiceover pipelines.

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AB

Entry-level Full-Stack Software Engineer specializing in backend, cloud, and AI systems

Houston, TX1y exp
UH Energy Transition InstituteUniversity of Houston

Software engineer with hands-on experience across platform modernization, production AI agents, and workflow automation. They led a monolith-to-microservices migration that increased deployment speed from weekly to daily, built a self-healing GPT-powered browser agent with an 85% autonomous recovery rate, and founded/ran ZapDash, where they hardened Kafka-based integrations against silent data loss.

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ES

Mid Unity Developer specializing in multiplayer game development

Rzeszow, Poland5y exp
Adamus TechnologiesUniversity of Information Technology and Management in Rzeszów

Unity game developer with hands-on experience building a Hearthstone-like networked card game system: a centralized command queue driving deliberate, readable combat/interaction sequences with DOTween-based polish. Implemented authoritative multiplayer synchronization using Photon (self-hosted/PUN2) with client-side prediction, server reconciliation, and soft rollback to keep gameplay responsive while preserving state integrity; recently also working with Unity Netcode for GameObjects.

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FC

Furau Claudiu

Screened

Senior Full-Stack Game Developer specializing in Unity and backend systems

Oradea, Romania7y exp
ClauzenUniversity of Oradea

Unity game developer with hands-on gameplay AI experience (FSM-driven monsters with customized NavMeshAgent movement) focused on creating readable, high-tension survival encounters through iterative tuning. Has shipped/created 4 Unity games solo end-to-end (UI, animations, architecture, state machines) and has also built a full Python game server; some exposure to Photon Fusion and strong client/server REST API implementation experience.

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KS

Kevin Sheu

Screened

Junior Full-Stack Software Engineer specializing in AI/ML platforms and microservices

2y exp
NCKUNational Cheng Kung University

Graduate-school lab engineer who built and owned the final architecture of a Microservices Hub that integrates REST APIs, issues API keys, monitors 10+ Linux servers, and visualizes service dependencies via a topology graph. Strong in bridging legacy and modern stacks (Dockerized and non-Dockerized services like Apache/screen) using deep Linux/networking knowledge, plus practical real-time audio streaming for STT/TTS and experience mentoring others.

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KC

Intern Full-Stack Engineer specializing in AI-powered products

San Jose, CA0y exp
EvovanceSanta Clara University

Software engineer (internship experience) who built and owned an AWS serverless multi-user “challenge” feature end-to-end (UI + REST APIs + DynamoDB + deployment), delivering measurable gains in latency (-30%), debugging time (-50%), and join drop-offs (~-30%). Also productionized a multilingual RAG-based QA system with vector retrieval and guardrails, improving accuracy to ~85% and driving ~20% DAU growth.

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Tanvi Kulkarni - Intern Full-Stack Engineer specializing in Java, React, and cloud-native backend systems in Santa Clara, CA

Intern Full-Stack Engineer specializing in Java, React, and cloud-native backend systems

Santa Clara, CA1y exp
SmartPathSanta Clara University

Frontend-focused engineer with startup experience (SmartPath, OPC AI) who owned and evolved an internal React/TypeScript component library treated like OSS—refactoring core form and API wrapper modules for stability, type safety, and smaller bundles. Comfortable diagnosing production issues via logs/API traces and shipping end-to-end fixes with tests and documentation, including internal workshops to drive adoption.

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