Pre-screened and vetted.
Mid-level Full-Stack Engineer specializing in AI products and FinTech
Senior Software QA Engineer specializing in test automation and CI/CD
Senior DevSecOps Engineer specializing in AWS GovCloud, Kubernetes, and compliance automation
Senior Cloud & DevOps Engineer specializing in AWS, Azure, and GCP automation
Director-level VR Game Programmer specializing in Unity and QA leadership
“Unity/VR gameplay engineer who has shipped full games and built a robust coin economy + massive gear customization system (over a million combinations) backed by a cloud service. Notably discovered and fixed a severe backend security flaw by adding proper authentication (security key + OAuth2), and has hands-on VR performance optimization experience (OVR Metrics, LOD/mipmaps, imposters) plus multiplayer sports sync design using Photon PUN2.”
Junior Robotics & Controls Engineer specializing in SLAM and multi-robot systems
“Robotics software engineer with deep ROS/ROS 2 experience spanning both simulation and real hardware. Led a Master’s thesis building a decentralized multi-robot control stack in ROS 2 (Isaac Sim + Nova Carter), implementing nonlinear MPC (casADI) and RRT* planning with SLAM/3D LiDAR, and tackled tricky frame-convention integration issues. Previously built an autonomous quadruped for first responders (PACRR), integrating LiDAR/RGB-D/IMU sensors and tuning navigation behavior through iterative field testing.”
Mid-level AI/ML Engineer specializing in MLOps, NLP, and Generative AI
“Built and deployed a production LLM-powered text-to-SQL/document intelligence chatbot on AWS that lets non-technical business users query complex enterprise databases in plain English. Demonstrates deep practical expertise in schema-aware prompting, embeddings-based schema retrieval, SQL safety/validation guardrails, and rigorous offline/online evaluation with human-in-the-loop approvals for risky queries.”
Mid-Level Full-Stack Developer specializing in civic tech and data-driven web apps
“Built and owned an end-to-end Python/Postgres job-tracker backend that scrapes job postings (including LinkedIn) using Selenium-driven real-browser automation, with deduplication and data-quality filtering. Has practical experience migrating deployments from DigitalOcean to Vercel and emphasizes documentation, roadmapping, and testing as part of an iterative delivery cycle.”
Mid-level AI Engineer and Data Scientist specializing in LLM agents and RAG systems
“Built a production-grade LLM evaluation and regression system that stress-tests models across hundreds of iterations, combining LLM-as-judge, semantic similarity, statistical metrics, and rule-based checks, with results delivered via stakeholder-friendly HTML reports and dashboards. Experienced orchestrating multi-agent RAG workflows using LangChain/LangGraph and event-driven GenAI pipelines in n8n integrating OCR, speech-to-text, and external APIs, with strong emphasis on reliability, observability, and explainable failures.”
Mid-level Software Engineer specializing in cloud-native microservices, DevOps, and SRE
“Built and productionized an LLM-enhanced version of the WeDAA platform to auto-generate microservice architecture diagrams and support code generation from user prompts, including a practical solution for non-overlapping canvas object placement via coordinate templates. Experienced in diagnosing agentic workflow failures using AWS Strands agents with feature-flagged debug logging, and frequently supports sales through tailored demos and POCs to drive adoption.”
Senior C# / Unity Developer specializing in immersive AR/VR and cloud-integrated systems
“Unity/C# developer with hands-on Meta Quest shipping experience from Wren Kitchens, building a VR kitchen scale visualiser and solving tricky URP/HDRP cross-pipeline rendering issues by creating internal shader/asset management utilities. Also has solo Unity game experience including an Android/Google Play release and game jam prototyping, plus side-project work using Python/PyTorch for predictive modeling.”
Mid-level AI Engineer specializing in Generative AI and LLM systems
“Built and deployed a production-grade, multi-agent Text-to-SQL assistant that lets non-technical stakeholders query large enterprise databases in natural language. Uses Pinecone-based schema retrieval + LLM reasoning (Gemini/Claude/GPT) with a dedicated validation agent (schema/syntax checks and safe dry runs) to reduce hallucinations and improve reliability, while optimizing latency and cost via async execution and embedding caching.”
Mid-Level Software Engineer specializing in distributed systems and AI agent workflows
“Software engineer with enterprise CPQ/CRM/ERP integration experience (Argano) who owned an end-to-end pricing preview capability deployed on AWS Kubernetes with Jenkins CI/CD and full observability (Prometheus/Grafana). Also built an AI-native research agent using LangChain + Chroma to filter academic papers, reporting ~15 hours/week saved for a professor.”
Junior Robotics/ML Engineer specializing in autonomous UAVs and perception
“Machine learning robotics engineer with internship experience deploying object detection and semantic segmentation models to an autonomous vehicle fleet operating in airports and naval docking stations, optimizing with ONNX/TensorRT for NVIDIA Jetson edge deployment. Also built ROS/ROS2-based decentralized multi-drone coordination (TF trees, shared telemetry) validated in Gazebo and networked via Nimbro with sub-10ms latency messaging.”
Junior AI Data Engineer specializing in Azure Databricks lakehouse and GenAI RAG systems
“Backend/applied AI engineer from Cloud Rack Systems who built production GenAI/RAG and data platforms on Azure/Databricks at enterprise scale (2.5M records/day). Known for making LLM systems behave like deterministic services via strict retrieval contracts, citation-based validation, and strong observability—shipping a knowledge assistant used daily by 50+ users while driving hallucinations near zero and materially improving latency and cost.”
Junior Graphics & Simulation Engineer specializing in real-time rendering and AR/XR systems
“Unity/Unreal developer who solo built a cross-platform Unity system for firefighters (master’s thesis) spanning Windows, HoloLens 2, and Android, integrating eye tracking, thermal imaging data streaming, and location tracking. Demonstrated practical problem-solving by working around HoloLens IO limitations via PC-based data streaming, and also built a Unity tower defense prototype with upgrades, economy, difficulty scaling, and sound design.”
Junior Software Engineer specializing in backend systems and machine learning
“Independent builder of production-grade systems: shipped an end-to-end URL shortener with JWT auth, Redis rate limiting/caching, Postgres, Docker, and real-time analytics, and separately architected a Redis-backed distributed task queue handling 1000+ tasks/min. Demonstrates strong distributed-systems instincts (atomicity, retries/DLQ, idempotency, heartbeats) plus a focus on maintainable code and self-documenting APIs (FastAPI/OpenAPI, versioned routes).”
Mid-level DevOps & Platform Engineer specializing in AI/ML infrastructure
“Backend/AI engineer who built production-grade intelligence systems in high-stakes domains including tax/legal document analysis and brain tumor MRI workflows. Stands out for combining LLM/RAG product delivery with strong engineering rigor around retrieval evaluation, grounding, validation, observability, and safe fallbacks—turning impressive demos into systems users could actually trust.”
Mid-level Software Engineer specializing in backend systems and AI-powered platforms
“Backend engineer who built a production retrieval-augmented narrative analysis platform for 100-page screenplays using a Node/Express orchestrator and a Python/FastAPI AI engine, including a key redesign from disk-based uploads to in-memory streaming to eliminate Windows file-lock failures. Also led a refactor of a municipal vehicle tracking system into a C-based distributed engine handling 4M+ daily packets with 99.99% data integrity and automation that reduced manual ops by 50%.”
Robotics Software Engineer specializing in ROS 2/DDS infrastructure and fleet observability
“Robotics software engineer focused on production ROS 2 (Humble) systems for warehouse AMRs, with strong architecture and integration chops. Built a ROS 2 Lifecycle-based hardware abstraction layer to decouple autonomy from sensors (including mid-production LiDAR vendor swap), enabling mixed fleets and cutting bring-up/integration time dramatically. Also develops Nav2 plugins, MPPI tuning workflows, and scalable simulation/CI tooling (Gazebo, Docker, GitHub Actions) for high-throughput testing.”
Intern AI & Machine Learning Engineer specializing in computer vision and edge deployment
“Built and shipped a real-time AI robotic inspection system, using a synthetic data generation pipeline to address rare edge cases—cutting data collection costs ~60% and boosting hard-scenario accuracy ~20%. Experienced in productionizing ML on constrained Jetson hardware and orchestrating end-to-end ML workflows with Airflow/Docker/Kubernetes, with a metrics-driven approach to reliability, evaluation, and stakeholder communication.”
Mid-level AI Engineer specializing in NLP, computer vision, and healthcare analytics
“Data scientist who has built production LLM agents (GPT-4o + LangChain + RAG) to automate analyst-style ad hoc CSV analysis with guardrails and GPT-as-a-judge evaluation. Also delivered an explainable healthcare NLP system for ICD code classification by collaborating closely with clinicians, using a hybrid rule-based decision tree + BERT model to reach 97% accuracy and cut manual review time.”
Mid-Level Software Engineer specializing in AI/ML and cloud-native platforms
“Backend/AI engineer who has built production LLM orchestration and agentic workflow systems in Python/FastAPI on Kubernetes across AWS/Azure. Demonstrated strong reliability engineering by debugging a real-world memory retention issue that caused latency spikes/timeouts, and strong data/performance chops with a PostgreSQL optimization that cut query latency from ~1.2s to ~15ms. Targets roles building scalable, guardrailed AI-driven workflow automation with robust observability and human-in-the-loop controls.”
“Forward Deployed Engineer at EasyBee AI who productionized a self-storage customer’s multi-agent LLM system end-to-end—rebuilding it with LangGraph/CrewAI, integrating with real property management + CRM systems via an MCP server, and adding observability/guardrails for reliable daily use. Experienced in live troubleshooting of agentic workflows, developer demos/workshops (including an open-source project, MerryQuery), and partnering with sales to close deals through customer-specific technical demos and fast integration feedback loops.”