Pre-screened and vetted.
Junior Game Developer specializing in gameplay systems, UI, and procedural generation
“UE5 gameplay scripter (Blueprint-focused) from small startup teams who specializes in setting up core project architecture (game loop/data flow, controller, game instance, UI/menu) and building modular systems reused across multiple games. Rebuilt a save-system architecture from scratch to replace a problematic asset and improve scalability/maintainability, and has hands-on performance optimization experience (profiling, level streaming, Nanite-to-LOD tradeoffs). Also implemented a realistic cricket match simulation using Markov chains and transition matrices.”
Junior Backend Software Engineer specializing in search, data systems, and LLM applications
“Built a contract and customer documentation retrieval solution for Urban Studio, designing a RAG + Elasticsearch hybrid search stack (RRF + cross-encoder reranking) with a strong emphasis on chunking/data quality and hallucination reduction. Experienced in diagnosing LLM workflow issues via observability traces and tailoring technical demos to developer concerns like reliability and high concurrency.”
Mid-level Backend Software Engineer specializing in Python/FastAPI and cloud-native microservices
“Backend engineer who evolved Coca-Cola bottlers' Trade Promotion Optimization platform at Coke One North America, building domain-focused microservices in Node.js and Python (Flask/FastAPI) with PostgreSQL. Experienced in multi-tenant security (OAuth2/JWT, RBAC, row-level scoping by bottler/region), API contract/versioning discipline, and Azure DevOps-driven incremental rollouts with strong observability.”
Senior Computer Vision Engineer specializing in industrial automation and 2D/3D perception
“Machine-vision engineer who designed an end-to-end inline inspection station for white wood pallets, combining laser line profilers with 2D color line-scan imaging to detect protruding nails (~2mm threshold) at conveyor speeds. Solved real production constraints (lighting reflections, per-trigger depth/color alignment, barcode tracking) and improved system accuracy from ~80% to 99.5% using barcode symbology changes and Keyence reader AI features.”
Junior Machine Learning Engineer specializing in predictive modeling and GenAI RAG systems
“LLM engineer who built and deployed an emotionally intelligent AAC communication system using an emotion-aware RAG pipeline (Empathetic Dialogues + GoEmotions) and a PEFT-adapted model. Experienced with LangChain/LangGraph and custom Python orchestration, focusing on reliability (guards, schema validation, fallbacks), latency optimization, and rigorous evaluation (automatic metrics + human-in-the-loop), with a reported 18% user satisfaction improvement.”
Mid-level AI Engineer & Researcher specializing in healthcare AI and multimodal LLM systems
“Backend/ML engineer focused on clinical AI transparency who built ShifaMind, an explainability-enforced clinical ML system using UMLS/MIMIC-IV/PubMed data with RAG, GraphSAGE, and cross-attention. Demonstrated strong production engineering via FastAPI API design and safe migrations (feature flags/shadow inference), plus HIPAA-aligned auth/RLS patterns; also delivered a real-time comet detection system reaching 97.7% accuracy.”
Entry-level AI Engineer specializing in LLM agents, RAG, and computer vision
“Robotics/AV-focused candidate who contributed to an F1TENTH autonomous vehicle college project, building key autonomy components from raw sensor data to driving commands. Strong in perception and state estimation (visual odometry, particle-filter localization), plus mapping (occupancy grids) and planning/control (RRT, Gap Follow, PID), with hands-on ROS tooling and simulation validation in Gazebo/RViz and ROS environment containerization using Docker.”
Mid-level Aerospace & Robotics Engineer specializing in UAVs and autonomous systems
“Robotics/ROS engineer who led development of ROS 2 nodes for supervising and making safety/mission decisions for autonomous fixed-wing UAVs using PX4 and Gazebo, including handling sensor/battery failures, wind, and obstacle conditions. Has hands-on experience debugging ROS2 multi-node communication (QoS, publish rates) and navigating sim-to-real deployment from SITL to real flight hardware.”
Mid-level Software Developer specializing in indie game development and full-stack apps
“Robotics software engineer who built the perception-to-planning pipeline for an autonomous bipedal robot: synchronized and fused 3D LiDAR + multiple depth cameras in ROS1 (tf2/message_filters) to produce combined point clouds and 2.5D maps, then implemented and benchmarked A*/D*/RRT plus hybrid A* footstep planning in simulation. Also founded a software company and personally owned CI/CD, security checks (CodeQL), and release automation (custom release bot + Slack notifications).”
Intern Full-Stack Software Engineer specializing in web apps and applied AI
“Full-stack engineer who built an AI-based inventory/procurement query system at Botlily/Botlerly using Flask and Google Sheets as a live knowledge base, overcoming Sheets latency with caching and structured in-memory models. Demonstrated strong LLM product engineering (40% accuracy improvement via preprocessing/prompting) and customer-driven iteration with bar/restaurant owners, evolving the tool into a more comprehensive inventory management and forecasting solution.”
Senior XR/Unity Developer specializing in VR training SDKs and immersive tooling
“Unity/XR engineer from Immerse Learning’s SDK team who shipped Meta Quest training experiences by building the underlying Unity libraries and editor extensions used by both internal developers and external SDK licensees. Has hands-on experience solving hard multiplayer/physics authority problems with a custom WebSocket relay approach, and is independently building a Unity management/puzzle prototype featuring a runtime level editor and multithreaded, tile-based pathfinding.”
Senior Unity Engineer specializing in full-cycle game development and multiplayer systems
“Unity game developer with experience in both single-player UX-heavy systems and synchronous PvP multiplayer. Implemented a drag-to-target UI flow for a turn-based strategy game that reduced a typical unit turn from ~10 clicks to 1, backed by a modular battle-step architecture. Worked with Photon PUN/Fusion on Cat Simulator 2 (up to 10 players), focusing on data minimization and physics synchronization techniques.”
“Frontend product builder who has shipped and maintained a two-mobile-app ecosystem (user + employee) backed by Node.js, emphasizing separation of concerns, shared libraries for reuse, and TypeScript type safety. Re-architected a Sunmor Research codebase using MVC, improving readability and collaboration and taking the product from unusable to working, with a strong regression-testing mindset and customer-feedback-driven iteration.”
Junior Data Engineer specializing in LLM agents and RAG pipelines
“Built and deployed “ApartmentFinder AI,” a multi-agent system using Google ADK, Gemini, and Google Maps MCP to automate apartment shortlisting and commute-time analysis, cutting a 45–70 minute user workflow down to ~30 seconds. Also has strong delivery/process chops from serving as an SDLC Release Coordinator, managing 52+ releases and reducing SDLC issues by 84%.”
Junior Software Engineer specializing in full-stack development and machine learning
“Built a production Apple-focused LLM Q&A bot that answers user issues using similar past discussion records, including large-scale scraping and cleaning of thousands of forum threads. Used BeautifulSoup + Playwright for static/dynamic extraction, PySpark + NLP for preprocessing, and LangChain RAG with a custom response-likeliness metric to evaluate performance.”
Mid-level Backend Engineer specializing in distributed systems and industrial IoT
“Backend/Python engineer focused on real-time sensor/IoT analytics: built dashboards and a high-throughput ingestion pipeline (MQTT -> Python worker -> TimescaleDB) with buffering, batch inserts, and validation. Strong Kubernetes + GitOps practitioner (Dockerized microservices, HPA, probes, ArgoCD) who has handled production incidents like CrashLoopBackOff under peak load and supported an on-prem analytics migration to AWS using shadow traffic and rollback plans.”
Mid-level Full-Stack Software Engineer specializing in cloud, data pipelines, and GenAI
“Full-stack engineer currently building an employee management system end-to-end with React, Node/Express, and PostgreSQL, including JWT auth and RBAC. Previously worked at TCS on large-scale State Bank of India web applications, applying Redis caching, server-side pagination/filtering, and async job offloading to improve performance and reliability.”
Mid-Level Software Engineer specializing in distributed systems and cloud microservices
“Built and productionized a RAG-based semantic search system for video-derived data, focusing on measurable success metrics (p95 latency, reliability, cost/request) and strong observability (prompt versions, retrieved docs, tool calls, token usage). Experienced in diagnosing real-time issues in LLM/agentic workflows and in supporting go-to-market efforts through tailored technical demos, rapid POCs, and post-close onboarding.”
Mid-level Software/Data Engineer specializing in cloud ETL pipelines and data infrastructure
“Backend/data engineer who built a production analytics data service (Python/FastAPI on AWS/Postgres with PySpark ETL) handling millions of records per day and drove major latency improvements (10–15s to <2s) via indexing, Redis caching, and shifting aggregations into ETL. Also shipped an LLM-based natural-language-to-SQL assistant end-to-end with strong guardrails (schema restrictions, read-only validation, RBAC, masking) and designed a multi-step agent workflow with verification and fallback logic.”
Mid-Level Full-Stack Developer specializing in React, React Native, and cloud data systems
“Full-stack engineer who built a checklist configuration/task execution system using Next.js App Router + TypeScript, with a React Native app consuming the execution UI via WebView. Was the only full-stack developer at a very small startup (CTO/CFO/CEO team), owning feature delivery plus client-facing on-call debugging, and has hands-on Postgres modeling and query optimization experience.”
Director-level Software Development Leader specializing in FinTech, Blockchain, and AI
“Bootstrapped founder with a technical background who has already built an MVP SaaS loyalty and referral platform plus a tablet/mobile POS companion product, leveraging Azure and Google Cloud support rather than outside capital. Focused on learning-by-building, resource-efficient execution, and forming highly motivated, equity-aligned teams.”
Mid-level Software Engineer specializing in AI/ML and Data Engineering
Senior Full-Stack Software Engineer specializing in scalable web platforms and AWS
Entry Robotics & AI Engineer specializing in autonomous manipulation and vision-based robotics