Pre-screened and vetted.
Junior Front-End Engineer specializing in React/Next.js and accessible UI
Junior Data Annotator and Computer Science graduate specializing in AI data labeling
Entry-Level Software Engineering Student specializing in Full-Stack Web Development and ML
“Frontend-focused builder with multiple end-to-end academic product builds (event manager, niche social media app, airline booking site, AI-based obituary generator). Experienced in React/Next.js with an emphasis on scalable component architecture, pragmatic state management/performance, and strong collaboration with design via Figma; has shipped complex user flows like real-time chat, booking/seat selection, auth, and media upload under tight timelines.”
Intern Front-End Software Engineer specializing in React web applications
“Frontend-focused candidate with internship experience at Tetris Corporation building complex browser-based interfaces for government and public safety users. Stands out for improving performance and usability in data-heavy applications through API optimization, pagination, reusable React components, and browser-level rendering analysis.”
“Built a production LLM-powered interview-prep app that ingests job postings and generates tailored preparation plans. Iterated from a single generalist LLM to a multi-LLM pipeline and used RAG to ground the final chat assistant on locally stored intermediate outputs; has also experimented with n8n vs Python-coded pipelines for orchestration.”
Junior Game QA Tester and Gaming Content Creator specializing in gameplay analysis
Entry-level Robotics Engineer specializing in embedded systems and ROS
Mid-Level Full-Stack Developer specializing in Python/FastAPI and React
Junior Level & Systems Designer specializing in narrative-driven and modular game spaces
Junior Software Engineer specializing in performance, scalability & optimization
Junior Software/AI Engineer specializing in GPU-accelerated HPC and machine learning
Entry-level Software Engineer specializing in game development and backend systems
“Co-founder and technical lead of Tech-net, a swipe-to-connect social networking platform aimed at students and early builders in Web3. Strongest in frontend, wallet integration, onboarding UX, and product iteration driven by surveys and user feedback, with experience collaborating closely on API-backed profile, auth, and matching flows.”
Intern Software Engineer specializing in AI, computer vision, and VR
“Robotics software engineer with hands-on experience integrating vision-based perception with control logic in ROS simulation environments. Focused on debugging real-time timing/data-flow issues, improving system stability through incremental scenario testing in Gazebo, and supporting reliable deployments with Docker and basic CI/CD automation.”
Entry-Level Gameplay Engineer specializing in Unreal Engine C++ and AI systems
“Aspiring game QA tester with volunteer testing experience at Ubisoft, where they reported bugs, provided feedback on likely root causes (e.g., animation-related NPC glitches), and helped the team diagnose issues. Also has experience building small video games, which they leverage to think about how problems might be fixed.”
Entry-level Software Engineer specializing in computer science and applied ML/IoT
“Built a community cleanliness reporting Android app focused on helping citizens and volunteers report illegal waste dumping through maps, image uploads, and real-time updates. Stands out for combining modern Android UI architecture, Firebase-backed real-time features, and practical performance tuning for lower-end devices while keeping the experience simple for general public users.”
Entry-Level Mechatronics Engineer specializing in automation, robotics, and CAD design
“Perfil junior enfocado en robótica que participó en un macroproyecto de cuadrúpedo teleoperado ("Centauro") y un robot teleoperado sumergible, contribuyendo tanto en manufactura como en software con ROS 2 sobre Linux. Implementó nodos para interpretar comandos desde una interfaz y convertir coordenadas para mover el efector final, y trabajó en comunicaciones distribuidas con ESP32 + módulos CAN; además tiene experiencia en embebidos y simulación con Gazebo/SolidWorks.”
Junior Systems Software Engineer specializing in Rust and geospatial platforms
Intern/Junior Software Engineer specializing in full-stack web development and machine learning
Junior Frontend Developer specializing in React-based web applications