Pre-screened and vetted.
Mid-Level Software Engineer specializing in AI/LLM systems and Azure backend platforms
“LLM/agentic systems practitioner who specializes in moving demo-only assistants into reliable, observable, cost-controlled production services. Strong in real-time diagnosis of complex agent workflows (including tracing, loop detection, and guardrails) and in customer-facing enablement—running workshops, building tailored PoCs, and partnering with sales to close deals by proving reliability in high-risk pilots.”
Intern Software Engineer specializing in C++/Python systems and automation
“Software engineer with experience delivering customer-facing solutions across consulting and engineering contexts (Deloitte, Coherent), including a finance reconciliation system and a firmware validation tool integrated into existing test infrastructure. Demonstrates strong on-site/customer collaboration, rapid iteration, and high-pressure debugging (CARLA demo fix), with measurable impact and a focus on adoption through familiar workflows and clear documentation.”
Intern Robotics/ADAS Engineer specializing in perception, sensor fusion, and state estimation
“Robotics software engineer who built a multi-agent dense warehouse mapping system in ROS 2, including LiDAR-camera fusion SLAM, timestamp-based synchronization, and DDS-based inter-robot pose/keyframe exchange under bandwidth constraints. Also applied Gaussian Splatting for selective photorealistic dense reconstruction and optimized real-time performance with node composition, bounded queues, and QoS tuning; experienced with Gazebo/CARLA/Unity simulation and Dockerized ROS 2 deployments.”
Intern Full-Stack/ML Engineer specializing in LLM applications and mobile development
“Backend engineer who built a serverless AWS Lambda microservices backend for a parenting assistance mobile app, including a personalized recommendation system optimized to sub-500ms via precomputed scoring and DynamoDB caching. Demonstrates strong production pragmatism: CloudWatch-driven performance tuning (provisioned concurrency), zero-downtime phased schema migrations, and robustness patterns like optimistic locking and request deduplication. Also led a refactor of an LLM RAG pipeline to improve retrieval quality and cut latency from ~5s to ~3s.”
Senior Gameplay & UI Programmer specializing in VR game development
“Unity/VR gameplay engineer with shipped Ubisoft experience on Assassin's Creed Nexus VR, improving core interaction systems (doors) for comfort and predictability and iterating mechanics (pickpocketing) using player feedback and analytics. Also prototyped Photon Fusion multiplayer features for a Rainbow Six Siege-related project, focusing on synchronization and tactical-feel networking tradeoffs, and has experience setting up project architecture and collaborating closely with design/UI teams (including at Sumo on a football manager project).”
Senior Front-End Engineer specializing in React and TypeScript
“Frontend engineer with senior-level scope who has shipped complex React/TypeScript products end-to-end, including a multi-page site built solo in four weeks (complex forms, PDF generation, email + localization) and a GraphQL-driven dashboard for a car dealership management platform. Known for modular, testable architecture, performance-minded data fetching (batched calls), and improving design-system consistency via reusable, Storybook-documented components and feature-flagged rollouts.”
Mid-Level Software Engineer specializing in Cloud, GenAI, and Federal systems
“Cloud-focused engineer experienced deploying and stabilizing complex production systems that span APIs, infrastructure, and automated workflows, with a strong observability and safe-release mindset (feature flags/canaries/rollbacks). Has hands-on, customer-facing incident leadership, including executing DR regional failover during an AWS us-east-1 outage to maintain service and reportedly save a client ~$10M.”
Junior AI Engineer specializing in agentic workflows and ML platforms
“Building a production LLM/agent system for a leading US dental provider that extracts rules from payer handbooks/portals and EDI 271 responses to validate and improve patient cost estimates. Combines GCP stack (BigQuery, GKE, Cloud Run, Pub/Sub, Vertex AI) with strong agent reliability practices (observability, validator agents, grounding, PII/hallucination guardrails, confidence scoring) and has led non-technical customer stakeholders on enterprise ServiceNow↔Aha sync and AI-powered enterprise search/summarization.”
Mid-level Full-Stack Java Developer specializing in cloud-native microservices
“Software engineer with strong compliance-domain experience who built a customer-facing compliance and reporting dashboard using React/TypeScript with Spring Boot microservices. Demonstrates mature production engineering practices—contract-first APIs, event-driven architecture (Kafka/RabbitMQ), caching (Redis), and robust CI/CD + observability (Prometheus/Grafana/ELK)—and also created a Python-based audit automation tool adopted into the standard release process.”
Mid-Level Software Engineer specializing in Cloud Platform & Automation
“Software engineer at Wrap who built production AWS Lambda services for large-scale Parquet dataset generation (50k+ records) and a synthetic traffic/lead generation system using Python, Playwright, and Jenkins. Also built and deployed a full-stack hobby product (MyAnimeListRanker) that ingests MyAnimeList user data and uses an Elo-based ranking workflow, with operational guardrails like rate limiting and monitoring via Vercel/logs.”
Executive CTO & AI Architect specializing in regulated SaaS (InsurTech/Healthcare/FinTech)
“Insurance-tech CTO and repeat founder with 10+ years in insurance startups; was employee #4/CTO at Polly (formerly DealerPolicy) and helped scale it from a PowerPoint to 250 employees while raising $180M+. Currently building and selling AgentCanvas.ai—an extensible AI accelerator platform for large insurance agencies—after coding the product end-to-end and now running demos/POCs with prospective buyers.”
“Built and productionized an AI-native, agentic appeals decisioning system for health insurance operations, automating 500k+ scanned appeals/year. Delivered measurable impact by cutting review time from 12–15 minutes to ~3 minutes and auto-resolving ~85% of cases with strong auditability, evaluations, and human-in-the-loop guardrails, deployed as containerized microservices on Azure AKS.”
Mid-level AR/VR Developer specializing in Unity and immersive enterprise experiences
“Unity developer with shipped Meta Quest VR experience, including a concert app featuring 180/360 video selection, live camera connectivity, and a 3D main menu, with videos stored on AWS S3. Also runs a small studio (Hunterbyte Digital) and published an indie puzzle game, Cubuleto, on Steam featuring a built-in editor.”
Senior Unity Developer specializing in high-performance mobile game systems
“Unity game developer who has shipped titles on Steam and mobile (Google Play/App Store), owning build quality, platform builds, and release preparation. Built a turn-based soccer game largely solo, including scalable UI, complex move-calculation systems using the command pattern, and enemy AI, and proactively brought in external AI specialists to tackle hard algorithmic challenges.”
Staff Technical Artist specializing in character pipelines, rigging, and tools for games
“Lead Tech Artist/animation systems specialist with UE5 locomotion and VR experience, including a complex VR mech setup where player arm motion drove mech arms with intentional lag using IK and follow points. Has shipped experience across Meta Horizon VR (built Unity profiling tooling) and Call of Duty (animation performance fixes for runtime cinematics), plus a strong track record building artist-first pipelines like modular rig builders and an AI skinning framework.”
Mid-level Full-Stack Java Developer specializing in cloud microservices and AI-driven platforms
“Software engineer with Intuit experience shipping an end-to-end real-time financial insights product on AWS, using event-driven architecture with Kafka and Spark Streaming to process millions of records with low latency. Also delivers customer-facing React + TypeScript dashboards and has hands-on production operations experience, including resolving a database scaling incident via read replicas, query tuning, and connection pooling.”
Mid-level Robotics Software Engineer specializing in multi-robot control and automation
“Robotics software engineer with ~7 years of ROS/ROS2 experience spanning dual-arm metal additive manufacturing and prior work on the DARPA Subterranean Challenge. Developed in-house multi-arm collision/trajectory planning and achieved a major calibration improvement (from ~6 cm error to ~0.5 mm) via ICP point-cloud registration, with strong simulation/digital-twin, SLAM, and deployment (Docker/CI/CD) exposure.”
Senior Full-Stack Software Engineer specializing in Python and AWS
“Backend/data engineer who has built production Python microservices (FastAPI) and AWS-native platforms for event ingestion and analytics, combining ECS/Fargate + Lambda with CloudFormation-driven environments and strong secrets/IAM practices. Experienced modernizing legacy logic with parallel-run parity validation and safe phased cutovers, and has demonstrated measurable SQL tuning wins (20–30s down to 1–2s) plus incident ownership in Glue/Step Functions ETL pipelines.”
Mid-Level Full-Stack Software Engineer specializing in AI platforms and cloud microservices
“Distributed-systems engineer applying robotics-style patterns to software: built "Vibecheck," a high-throughput real-time video + OS-telemetry fusion and analysis system (500+ MB/session) with strict latency constraints. Strong in containerization and CI/CD (Docker, GitHub Actions) and in designing fault-tolerant, event-driven architectures (Kafka/RabbitMQ), plus hands-on debugging of multi-agent coordination using blackboard + watchdog/circuit-breaker control patterns.”
Entry-Level Full-Stack Software Engineer specializing in web, mobile, and distributed systems
“Backend engineer who built a Logistics-as-a-Service platform in Go, proactively refactoring a monolithic REST service into gRPC microservices to improve performance and maintainability. Led a 3-person team with disciplined code reviews, Dockerized DB migrations, and a canary-style rollout (5% traffic) monitored for latency and failures; also implemented JWT/OAuth2 RBAC and production-minded edge-case handling in an ordering system.”
Senior Game Software Engineer specializing in Unity, C++/C#, and multiplayer systems
“Unity/VR developer who has built personal Quest 2 projects including a Unity ECS-based space simulation leveraging Burst + Jobs for performance, and a relaxation virtual world featuring terrain, moving trees, and localized audio. Prefers a blended team structure and is motivated by high-impact, immersive projects.”
Junior Full-Stack Developer specializing in microservices and scalable web apps
“Full-stack developer (Energywell) who led an internal admin dashboard end-to-end using React/Redux and a Go microservice, emphasizing performance (reduced calls, preload data) and maintainable architecture (modularity, refactoring, PR reviews). Also shipped a Redis-based caching whitelist feature in a fast-paced environment and helped implement a responsive, brand-configurable onboarding/signup frontend.”
Senior Frontend Engineer specializing in Vue.js, testing strategy, and scalable architecture
“Frontend engineer/lead focused on scalable architecture and reusable UI platforms: built a schema-driven, IoC-based unified filtering system across an app with feature-flagged rollout and strong TypeScript/testing discipline. Also created a standalone React NPS survey package that works across microfrontends (handling peer dependency/version issues) and implemented accessibility improvements for complex interactions like drag-and-drop while leading an Atomic Design → Feature-Sliced Design migration.”
Senior Software Engineer specializing in full-stack systems, data pipelines, and ML
“Built and productionized an autonomous research agent (AutoGPT) in a Docker/Kubernetes environment with Pinecone-based long-term memory and custom Python tools for analysis, visualization, and report drafting. Implemented layered guardrails (prompt templates, automated validation, self-critique loops, and monitoring) and achieved ~25% reduction in manual report generation time while scaling the workflow to support multiple concurrent users.”