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Vetted C# Professionals

Pre-screened and vetted.

C#PythonJavaScriptGitJavaCI/CD
VS

VanditaGautam Singhvi

Screened

Senior Full-Stack Software Engineer specializing in .NET, cloud, and microservices

San Ramon, CA15y exp
ProQuestGlobal Academy of Technology

“Backend-leaning full-stack engineer who led a legacy monolith-to-microservices migration (OAuth, Redis, ActiveMQ) while shipping incrementally via CI/CD to avoid user disruption. Strong in search/filter experiences and performance tuning (Solr schema + relevance boosting) with measurable impact (login reduced to ~5s), plus React/TypeScript UI work including configuration-driven filters and shareable URL state.”

AgileAngularAzure App ServiceAzure Blob StorageAzure DevOpsAzure Functions+108
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ZW

Zhifang Wang

Screened

Mid-level Game Designer specializing in narrative design and AR/VR game development

7y exp
Beijing Liuqu Network TechnologyUniversity of Michigan

“Game designer with hands-on UE5 Blueprint prototyping experience who built AR and VR gameplay systems end-to-end. Designed an AR dog-training game with daily-care progression and an AR heart-collection currency system, iterating via playtests to improve onboarding, spacing/balancing, and engagement; also implemented NPC interactions and minigames in a VR classroom simulator prototype.”

CC#C++CSSHTMLJava+23
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DB

Deepak Bantu

Screened

Mid-level QA Automation Engineer specializing in healthcare applications

Remote, USA5y exp
WalgreensUniversity of Colorado Denver

“QA automation engineer with deep experience owning end-to-end Cypress/JavaScript test suites (smoke, regression, and API contract tests) integrated into GitHub CI with merge gating and rich reporting. Demonstrated healthcare enrollment domain expertise by catching a critical eligibility versioning/overwrite defect via API + DB assertions that UI tests missed, then hardening the pipeline with contract tests and idempotency checks.”

AgileAPI TestingAWSAzure DevOpsCC#+106
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OS

Omkar Sutar

Screened

Mid-level Full-Stack Developer specializing in cloud-native healthcare platforms

CA1y exp
Molina HealthcareUniversity of the Pacific

“Full-stack engineer in healthcare and enterprise analytics who has shipped event-driven, near-real-time systems (Spring Boot microservices + Kafka + AWS) and large-scale patient/provider portals (50k+ users). Strong in production reliability and performance—measurably reduced claims latency (27%), cut support tickets (25%), and handled real AWS scaling incidents end-to-end. Also built a Python REST control plane for SDN routing integrated with external reinforcement learning agents.”

JavaPythonJavaScriptTypeScriptSQLBash+97
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AD

Arjun Dev

Screened

Senior Game Designer specializing in F2P mobile systems, live ops, and game economy

Bangalore, India10y exp
PlaySimple GamesNational Institute of Design

“Game economy/product designer with hands-on experience tuning F2P word/puzzle games (Crossword Jam, Word Trip). Introduced internal currencies and wallet-based reward personalization to control coin inflation and protect IAP/rewarded ads performance, backed by Google Sheets modeling, cohort analysis, and competitor benchmarking (Royal Match, Wordscapes). Based in Santa Clara, CA and prefers remote work with occasional travel.”

A/B TestingBlenderChatGPTClaudeConfluenceCross-Functional Collaboration+73
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AG

Amie Gibson

Screened

Senior Geospatial Developer specializing in GIS automation, elevation/LiDAR, and AI-enabled apps

Sand Springs, OK27y exp
FEMAFlorida Institute of Technology

“Built and monetized an object-identification app end-to-end (FastAPI backend, HTML/JS frontend, SQLite→Postgres, auth, and an iOS wrapper via Capacitor/Xcode with Apple privacy/policy compliance). Also productionized an AI-native geospatial metadata/QA assistant using LLM+RAG plus deterministic Python validation, measuring impact via time-to-first-pass review and rework rate, and has experience modernizing legacy GIS workflows and delivering across USDA/FEMA-style teams with disciplined Jira-based execution.”

AgileAPI IntegrationAWSBashC#C+++111
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SC

Subhash Chandra

Screened

Senior AI/ML & Robotics Research Engineer specializing in SLAM and multi-modal perception

Norman, OK8y exp
University of OklahomaUniversity of Oklahoma

“Robotics engineer who built a smart campus tour robot on a Kobuki Turtlebot using ROS 1, implementing a full navigation stack (semantic world model, A* planner, tour executor, path follower) and integrating SLAM (gmapping) plus a hybrid reactive safety controller. Experienced taking systems from Gazebo simulation to real hardware, including extensive real-world debugging and Docker-based development to handle ROS/Ubuntu version constraints; planning a move to ROS 2 on Turtlebot 4.”

Computer VisionRoboticsLarge Language Models (LLMs)TransformersHugging FaceLangChain+96
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JA

Jack Andre Johnson Sasikumar

Screened

Entry-Level AI/ML Engineer specializing in LLM automation and RAG systems

Remote, USA1y exp
BalancedTrustNortheastern University

“AI Automation Engineer at BalancedTrust who single-handedly shipped production LLM features for FinTech compliance: a policy gap-analysis pipeline (SOC 2/GDPR) and a RAG-based regulatory chatbot. Deeply focused on reliability in high-stakes legal/compliance settings, with strong production engineering (edge functions, parallelized batching to cut latency, structured JSON outputs, guardrails, and monitoring) and close collaboration with non-technical compliance experts.”

PythonC++JavaSQLCTypeScript+96
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CB

Conor Byrne

Screened

Mid-level Unity/Game Developer specializing in procedural generation, networking, and VR

5y exp
East Coast InteractiveTechnological University Dublin

“Unity/Meta Quest VR developer who helped ship a pharmaceutical lab-training simulator, owning key interaction systems (liquid transfer, pipette behavior) and building custom editor tooling to accelerate objective testing. Also built a solo early-lifeform simulation featuring procedural soft-body mesh generation and physics-driven animation, demonstrating strong systems/physics programming depth.”

AgileAndroidBlenderCC#C+++117
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JP

Jignesh Patel

Screened

Senior Unity Developer specializing in VR/AR and mobile games

Manchester, UK9y exp
MyelinzKingston University

“Unity VR developer with multiple shipped Meta Quest titles, including early hand-tracking projects where they stabilized an unstable SDK by inspecting source code and adapting their codebase. Built a largely solo Harry Potter-inspired VR game (Spell Bind) featuring voice-command spellcasting via Oculus Voice SDK plus hand-tracked wand interaction, which won the People's Choice Award at Gamebridge 2023.”

UnityC#JavaScriptTypeScriptSQLAWS+49
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QA

Quwiyu Ajibade

Screened

Senior Unity/XR Developer specializing in VR/AR training and WebAR

Lagos, Nigeria5y exp
AB InBevUniversity of Ilorin

“Unity VR/AR developer with industrial training simulation experience (heavy machinery, electrical panel, arc welding) who improved user completion and retention by shipping a context-aware AI instructor. Uses Unity Analytics and in-game feedback to pinpoint drop-offs and drive measurable gains (e.g., 30%→75% completion; 60% drop-off fixed to reach 85%). Has also built multiplayer collaborative training prototypes with Photon PUN2 and strong Git/Unity workflow practices to reduce scene conflicts and technical debt.”

API IntegrationBackend DevelopmentC#MySQLTeam LeadershipUnity+53
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EM

Estelle Marcella Bouopda Meba

Screened

Mid-level Full-Stack Developer specializing in React and RESTful APIs

Gatineau, Canada4y exp
Cognilore Inc.University of Ottawa

“Frontend React/TypeScript engineer who built a text-to-speech feature from scratch end-to-end, including frontend-backend communication and testing. Experienced improving existing React codebases through refactoring into reusable components, custom hooks, and performance optimizations, and collaborates closely with product/design using Figma, design systems, and early previews via staging/Storybook.”

.NETAgileAngularJSAPI IntegrationAWSBehavior-Driven Development (BDD)+62
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MA

Mayank Agarwal

Screened

Mid-Level Front-End Developer specializing in enterprise design systems

Toronto, ON6y exp
Bentley SystemsUniversity of Alabama

“Frontend engineer who led Bentley’s flagship design system from a greenfield codebase to adoption across every major Bentley product, emphasizing maintainability and high UX polish. Built complex React+TypeScript interfaces like a Figma/Photoshop-style layers tree, applying advanced performance techniques (skeleton-first loading, transitions, memoization, deferred rendering) and iterative feature-flagged rollouts driven by user feedback.”

ReactCSSPlaywrightAPI DesignFigmaDesign Systems+88
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SS

Shiva Sai Reddy Jammula

Screened

Mid-Level Software Engineer specializing in AI automation and full-stack systems

4y exp
Northern Illinois UniversityUniversity of Illinois Chicago

“Software engineer and University of Chicago graduate teaching assistant who built a full-stack internal analytics dashboard (React/TypeScript + Node/Express) and worked in RabbitMQ-based microservices with Prometheus/Grafana observability. Also created an AI-powered ERD diagram generator (React + MermaidJS + OpenAI) adopted by students to save hours on database assignments, using validation loops to ensure valid Mermaid output.”

AgileArtificial IntelligenceAWSAzure DevOpsBootstrapC+104
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VR

Vivekananda Reddy

Screened

Mid-Level Full-Stack Software Engineer specializing in Java, React, and AWS

Dallas, TX4y exp
AIGUniversity of North Texas

“Backend engineer focused on cloud-native microservices on AWS, owning Python/Flask ingestion services integrated with S3/Lambda and deployed via Docker/Kubernetes with CI/CD. Has led phased migrations from manually managed EC2 setups to automated CloudFormation + pipeline-driven releases, and designed event-driven near-real-time pipelines with idempotency, retry/backoff, and strong observability.”

JavaJavaScriptTypeScriptC++C#Angular+135
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VW

V.I. Wood

Screened

Principal Technology Leader specializing in FinTech and DoD DevSecOps modernization

27y exp
Segue TechnologiesUCLA

“Engineering leader with a strong automation-first philosophy ("special treatment doesn't scale"), experienced in building self-service tooling and communicating clearly with executives via BLUF-style updates. Has delivered end-to-end business-driven solutions—from sourcing alternative vendor data to installing infrastructure and writing drivers/analytics—and led pragmatic architecture changes in R/Rserve that significantly improved performance while driving cloud costs toward near-zero.”

PythonJavaC#.NETSQLPL/SQL+76
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RU

Russell Uzal

Screened

Senior SDET specializing in test automation across web, mobile, API, and connected devices

Chicago, IL10y exp
CommonSpirit HealthLomonosov Moscow State University

“AAA sports game QA tester who supported full development through launch and live updates, owning gameplay stability/regression risk. Experienced in triage-driven prioritization and in diagnosing complex crash issues (including thread synchronization) using evidence-backed Jira reports, then hardening coverage with stress/concurrency/soak and CI-integrated regression suites.”

AgileAngularAPI TestingAsanaAWSAzure DevOps+203
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SP

Sawyer Porte

Screened

Junior Game Designer specializing in systems, combat, and multiplayer gameplay

3y exp
SLEEPER BUILDUC Santa Cruz

“Game economy/progression designer who owned the end-to-end progression system for an idle auto-battler (“Non-Order”), including multi-currency sources/sinks, upgrade pricing curves, and meta-progression. Uses spreadsheet modeling plus playtest/telemetry-driven iteration to address pacing and agency issues (e.g., adding a minigame, click-to-damage, and player skill tree) to reduce progression friction and improve replayability.”

UnityUnreal EngineBlenderC#C++Python+44
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MP

Mirko Pennelli

Screened

Senior XR/Game Engineer specializing in VR multiplayer and AI systems

Los Angeles, CA12y exp
Kluge InteractiveUniversity of Milan

“Unity VR developer who has shipped on Meta Quest, including Metro Awakening (Steam Awards 2024 VR Game of the Year) as an AI Programmer, focusing on performance-critical multi-agent AI optimization (EQS/HTN) for Quest 2. Also shipped Final Fury, taking ownership across gameplay, UI, networking (sync mechanics), and AI on a small team, and built a data-driven gesture/move system for VR fighting prototypes.”

C#C++JavaScriptJavaSQLVisual Studio+97
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NA

Norris Abu

Screened

Senior Unity/XR Engineer specializing in VR training, serious games, and multiplayer systems

Philippines15y exp
Staizen

“VR/Unity developer with ~3 years building and shipping educational VR games/simulations for EU/Erasmus+ initiatives (disability, elderly, migrant worker audiences). Has delivered 4 VR projects as a solo developer handling everything end-to-end, and also built a Unity WebGL tabletop game featuring Firebase auth/database, localization, customization, and third-party API-based rewards.”

UnityC#Object-Oriented Programming (OOP)Design PatternsPerformance OptimizationNode.js+91
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EB

Eric Baum

Screened

Executive Technology Leader specializing in Data, AI/ML, and Identity Solutions

Kirkland, WA18y exp
Deep Sync

“Executive/engineering leader with 18+ years at an established company who helped turn a top-3 telco data opportunity into meaningful revenue and a continuing partnership to launch new data-driven products. Brings a security/privacy-first approach (compliance assessments and documentation) and a structured North Star + technical planning method for building with limited resources; interested in joining an early-stage founding journey with the right vision and team.”

AgileAngularAWSBackend DevelopmentBootstrapC#+83
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VP

Vivek Patel

Screened

Director of Engineering specializing in cloud-native SaaS and distributed systems

Los Angeles, CA20y exp
FaceFirst

“Engineering leader for a facial-recognition edge platform who drove a full-stack modernization to scale from ~100 edge devices to thousands of locations. Led a major distributed-systems re-architecture (NATS streaming), database migration (MongoDB to PostgreSQL + TimeScaleDB), and UI/API modernization (React), while scaling the team 5→15 and implementing CI/CD + automated QA to improve release velocity and reliability.”

Distributed SystemsMicroservicesAWSC#.NETJavaScript+74
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LM

Lucas Magon

Senior Unity/XR Developer specializing in healthcare education and serious games

Sao Paulo, Brazil11y exp
GIGXRUniversity of São Paulo
UnityC#PHPJavaScriptSEOGame Development+26
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PR

Pooja Reddy Mogiligidda

Mid-level Full-Stack Software Engineer specializing in microservices and cloud-native systems

Remote, USA6y exp
AssurantEastern Illinois University
AgileAngularAPI DesignApache KafkaCC#+64
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