Pre-screened and vetted.
Senior Full-Stack Software Engineer specializing in .NET, cloud, and microservices
“Backend-leaning full-stack engineer who led a legacy monolith-to-microservices migration (OAuth, Redis, ActiveMQ) while shipping incrementally via CI/CD to avoid user disruption. Strong in search/filter experiences and performance tuning (Solr schema + relevance boosting) with measurable impact (login reduced to ~5s), plus React/TypeScript UI work including configuration-driven filters and shareable URL state.”
Mid-level Game Designer specializing in narrative design and AR/VR game development
“Game designer with hands-on UE5 Blueprint prototyping experience who built AR and VR gameplay systems end-to-end. Designed an AR dog-training game with daily-care progression and an AR heart-collection currency system, iterating via playtests to improve onboarding, spacing/balancing, and engagement; also implemented NPC interactions and minigames in a VR classroom simulator prototype.”
Mid-level QA Automation Engineer specializing in healthcare applications
“QA automation engineer with deep experience owning end-to-end Cypress/JavaScript test suites (smoke, regression, and API contract tests) integrated into GitHub CI with merge gating and rich reporting. Demonstrated healthcare enrollment domain expertise by catching a critical eligibility versioning/overwrite defect via API + DB assertions that UI tests missed, then hardening the pipeline with contract tests and idempotency checks.”
Mid-level Full-Stack Developer specializing in cloud-native healthcare platforms
“Full-stack engineer in healthcare and enterprise analytics who has shipped event-driven, near-real-time systems (Spring Boot microservices + Kafka + AWS) and large-scale patient/provider portals (50k+ users). Strong in production reliability and performance—measurably reduced claims latency (27%), cut support tickets (25%), and handled real AWS scaling incidents end-to-end. Also built a Python REST control plane for SDN routing integrated with external reinforcement learning agents.”
Senior Game Designer specializing in F2P mobile systems, live ops, and game economy
“Game economy/product designer with hands-on experience tuning F2P word/puzzle games (Crossword Jam, Word Trip). Introduced internal currencies and wallet-based reward personalization to control coin inflation and protect IAP/rewarded ads performance, backed by Google Sheets modeling, cohort analysis, and competitor benchmarking (Royal Match, Wordscapes). Based in Santa Clara, CA and prefers remote work with occasional travel.”
Senior Geospatial Developer specializing in GIS automation, elevation/LiDAR, and AI-enabled apps
“Built and monetized an object-identification app end-to-end (FastAPI backend, HTML/JS frontend, SQLite→Postgres, auth, and an iOS wrapper via Capacitor/Xcode with Apple privacy/policy compliance). Also productionized an AI-native geospatial metadata/QA assistant using LLM+RAG plus deterministic Python validation, measuring impact via time-to-first-pass review and rework rate, and has experience modernizing legacy GIS workflows and delivering across USDA/FEMA-style teams with disciplined Jira-based execution.”
Senior AI/ML & Robotics Research Engineer specializing in SLAM and multi-modal perception
“Robotics engineer who built a smart campus tour robot on a Kobuki Turtlebot using ROS 1, implementing a full navigation stack (semantic world model, A* planner, tour executor, path follower) and integrating SLAM (gmapping) plus a hybrid reactive safety controller. Experienced taking systems from Gazebo simulation to real hardware, including extensive real-world debugging and Docker-based development to handle ROS/Ubuntu version constraints; planning a move to ROS 2 on Turtlebot 4.”
Entry-Level AI/ML Engineer specializing in LLM automation and RAG systems
“AI Automation Engineer at BalancedTrust who single-handedly shipped production LLM features for FinTech compliance: a policy gap-analysis pipeline (SOC 2/GDPR) and a RAG-based regulatory chatbot. Deeply focused on reliability in high-stakes legal/compliance settings, with strong production engineering (edge functions, parallelized batching to cut latency, structured JSON outputs, guardrails, and monitoring) and close collaboration with non-technical compliance experts.”
Mid-level Unity/Game Developer specializing in procedural generation, networking, and VR
“Unity/Meta Quest VR developer who helped ship a pharmaceutical lab-training simulator, owning key interaction systems (liquid transfer, pipette behavior) and building custom editor tooling to accelerate objective testing. Also built a solo early-lifeform simulation featuring procedural soft-body mesh generation and physics-driven animation, demonstrating strong systems/physics programming depth.”
Senior Unity Developer specializing in VR/AR and mobile games
“Unity VR developer with multiple shipped Meta Quest titles, including early hand-tracking projects where they stabilized an unstable SDK by inspecting source code and adapting their codebase. Built a largely solo Harry Potter-inspired VR game (Spell Bind) featuring voice-command spellcasting via Oculus Voice SDK plus hand-tracked wand interaction, which won the People's Choice Award at Gamebridge 2023.”
Senior Unity/XR Developer specializing in VR/AR training and WebAR
“Unity VR/AR developer with industrial training simulation experience (heavy machinery, electrical panel, arc welding) who improved user completion and retention by shipping a context-aware AI instructor. Uses Unity Analytics and in-game feedback to pinpoint drop-offs and drive measurable gains (e.g., 30%→75% completion; 60% drop-off fixed to reach 85%). Has also built multiplayer collaborative training prototypes with Photon PUN2 and strong Git/Unity workflow practices to reduce scene conflicts and technical debt.”
Mid-level Full-Stack Developer specializing in React and RESTful APIs
“Frontend React/TypeScript engineer who built a text-to-speech feature from scratch end-to-end, including frontend-backend communication and testing. Experienced improving existing React codebases through refactoring into reusable components, custom hooks, and performance optimizations, and collaborates closely with product/design using Figma, design systems, and early previews via staging/Storybook.”
Mid-Level Front-End Developer specializing in enterprise design systems
“Frontend engineer who led Bentley’s flagship design system from a greenfield codebase to adoption across every major Bentley product, emphasizing maintainability and high UX polish. Built complex React+TypeScript interfaces like a Figma/Photoshop-style layers tree, applying advanced performance techniques (skeleton-first loading, transitions, memoization, deferred rendering) and iterative feature-flagged rollouts driven by user feedback.”
Mid-Level Software Engineer specializing in AI automation and full-stack systems
“Software engineer and University of Chicago graduate teaching assistant who built a full-stack internal analytics dashboard (React/TypeScript + Node/Express) and worked in RabbitMQ-based microservices with Prometheus/Grafana observability. Also created an AI-powered ERD diagram generator (React + MermaidJS + OpenAI) adopted by students to save hours on database assignments, using validation loops to ensure valid Mermaid output.”
Mid-Level Full-Stack Software Engineer specializing in Java, React, and AWS
“Backend engineer focused on cloud-native microservices on AWS, owning Python/Flask ingestion services integrated with S3/Lambda and deployed via Docker/Kubernetes with CI/CD. Has led phased migrations from manually managed EC2 setups to automated CloudFormation + pipeline-driven releases, and designed event-driven near-real-time pipelines with idempotency, retry/backoff, and strong observability.”
Principal Technology Leader specializing in FinTech and DoD DevSecOps modernization
“Engineering leader with a strong automation-first philosophy ("special treatment doesn't scale"), experienced in building self-service tooling and communicating clearly with executives via BLUF-style updates. Has delivered end-to-end business-driven solutions—from sourcing alternative vendor data to installing infrastructure and writing drivers/analytics—and led pragmatic architecture changes in R/Rserve that significantly improved performance while driving cloud costs toward near-zero.”
Senior SDET specializing in test automation across web, mobile, API, and connected devices
“AAA sports game QA tester who supported full development through launch and live updates, owning gameplay stability/regression risk. Experienced in triage-driven prioritization and in diagnosing complex crash issues (including thread synchronization) using evidence-backed Jira reports, then hardening coverage with stress/concurrency/soak and CI-integrated regression suites.”
Junior Game Designer specializing in systems, combat, and multiplayer gameplay
“Game economy/progression designer who owned the end-to-end progression system for an idle auto-battler (“Non-Order”), including multi-currency sources/sinks, upgrade pricing curves, and meta-progression. Uses spreadsheet modeling plus playtest/telemetry-driven iteration to address pacing and agency issues (e.g., adding a minigame, click-to-damage, and player skill tree) to reduce progression friction and improve replayability.”
Senior XR/Game Engineer specializing in VR multiplayer and AI systems
“Unity VR developer who has shipped on Meta Quest, including Metro Awakening (Steam Awards 2024 VR Game of the Year) as an AI Programmer, focusing on performance-critical multi-agent AI optimization (EQS/HTN) for Quest 2. Also shipped Final Fury, taking ownership across gameplay, UI, networking (sync mechanics), and AI on a small team, and built a data-driven gesture/move system for VR fighting prototypes.”
Senior Unity/XR Engineer specializing in VR training, serious games, and multiplayer systems
“VR/Unity developer with ~3 years building and shipping educational VR games/simulations for EU/Erasmus+ initiatives (disability, elderly, migrant worker audiences). Has delivered 4 VR projects as a solo developer handling everything end-to-end, and also built a Unity WebGL tabletop game featuring Firebase auth/database, localization, customization, and third-party API-based rewards.”
Executive Technology Leader specializing in Data, AI/ML, and Identity Solutions
“Executive/engineering leader with 18+ years at an established company who helped turn a top-3 telco data opportunity into meaningful revenue and a continuing partnership to launch new data-driven products. Brings a security/privacy-first approach (compliance assessments and documentation) and a structured North Star + technical planning method for building with limited resources; interested in joining an early-stage founding journey with the right vision and team.”
Director of Engineering specializing in cloud-native SaaS and distributed systems
“Engineering leader for a facial-recognition edge platform who drove a full-stack modernization to scale from ~100 edge devices to thousands of locations. Led a major distributed-systems re-architecture (NATS streaming), database migration (MongoDB to PostgreSQL + TimeScaleDB), and UI/API modernization (React), while scaling the team 5→15 and implementing CI/CD + automated QA to improve release velocity and reliability.”
Senior Unity/XR Developer specializing in healthcare education and serious games
Mid-level Full-Stack Software Engineer specializing in microservices and cloud-native systems