Pre-screened and vetted.
Mid-level Software Development Engineer specializing in cloud-native microservices on AWS
Mid-level Full-Stack Software Engineer specializing in Healthcare and Financial Services
Junior Software Engineer specializing in frontend, cloud, and AI applications
Senior Full-Stack Software Engineer specializing in FinTech SaaS
Mid-level QA Analyst and Software Engineer specializing in game and web application testing
Intern Software Engineer specializing in data pipelines, security tooling, and ML for equities
Mid-Level Full-Stack Software Engineer specializing in cloud microservices for financial services
Staff Software Architect specializing in AI-first web and mobile platforms
Mid-level Full-Stack Engineer specializing in frontend architecture and AI platforms
Staff Software Engineer specializing in distributed systems, blockchain, and AI/ML platforms
Senior Software Engineer specializing in distributed systems and full-stack development
Executive Enterprise Architect specializing in cloud, ERP/CRM, integrations, and AI/ML
Senior QA Specialist/QA Project Manager specializing in video and mobile games
Senior Software Engineer specializing in frontend architecture and AI-powered web applications
“Frontend engineer with strong depth in React/TypeScript map-heavy applications, including geocoded CSV workflows, Google Maps integrations, and large-scale record management tools. Stands out for diagnosing tricky production issues involving rendering race conditions, stale state, and frontend/backend contract mismatches, then refactoring toward scalable, maintainable architectures.”
Mid-level Full-Stack Software Engineer specializing in web and SaaS applications
“Full-stack product engineer who independently built and maintained a marketplace app end-to-end, including React/Node/PostgreSQL architecture, real-time chat, S3 uploads, and OpenAI-based listing validation. Also shipped backend-heavy workflow features for a nonprofit upward mobility platform using Supabase edge functions, with a clear focus on security, role checks, and operational reliability.”
Mid-level Software Engineer specializing in Unity XR/VR training simulations
“Unity/C# VR developer who owned a next-gen replay/review system end-to-end, improving determinism so recorded actions (e.g., shots) replayed consistently. Also built a Jenkins-triggered GameDriver-based VR QA automation suite that ran nightly builds and cut manual QA effort by ~75%, and contributed to Photon PUN multiuser mode with hands-on network debugging.”