Pre-screened and vetted.
Executive AI/ML & Platform Technology Leader specializing in LLMs, GraphRAG, and security
Junior Software Engineer specializing in backend microservices and cloud-native systems
Senior QA Analyst specializing in API, integration, and data-driven testing
Senior Backend Python Engineer specializing in cloud-native APIs and data platforms
Senior Business Analyst / QA Lead specializing in cloud, security, and enterprise testing
Senior Full-Stack Software Engineer specializing in React and scalable web applications
Director-level Mobile & Full-Stack Software Engineer specializing in Android and cloud-native apps
Senior Data Engineer specializing in AWS-based data pipelines and multi-tenant SaaS
Executive Engineering Leader (CTO/SVP) specializing in high-load platforms and GenAI/LLM systems
Junior Software Engineer specializing in backend systems, QA automation, and AI/ML
Executive Engineering Leader specializing in Product, Mobile, and SaaS platforms
Senior XR/VR Developer specializing in Unity multiplayer MR and technical art
“Unity/Meta Quest programmer with 2 years of experience shipping two award-winning VR games (Spatial Ops and Twenty Guys) now live on the Meta Store with 4.8+ ratings. Contributed major gameplay/tech systems including co-location, an in-game map editor, and active ragdoll/physics interactions, and has also built Unity apps largely solo spanning rendering, shaders, serialization, VFX, and async/state management.”
Mid-level AI/ML Engineer specializing in NLP, computer vision, and recommender systems
“Built and deployed a production NLP sentiment analysis system at Piper Sandler to turn noisy, finance-specific customer feedback into scalable insights. Demonstrates strong end-to-end MLOps: fine-tuning BERT, improving label quality, monitoring for language drift, and automating retraining/deployment with Airflow and Docker (plus Kubeflow exposure).”
Senior Machine Learning Engineer specializing in LLMs, RAG, and Computer Vision
“Built a production LLM-powered clinical note summarization and retrieval system that structures patient/provider/payer discussions into standardized outputs (symptoms, treatments, clinical codes, and prior-auth decisions) and stores notes as embeddings for hybrid search and proactive prior-authorization prediction. Experienced with LangChain/LangGraph orchestration, RAG, and grounding against medical code databases, and has communicated model feasibility/limitations to business stakeholders (Virtusa/Comcast).”
Mid-level Robotics/Mechatronics Engineer specializing in ROS 2, SLAM, and sim-to-real autonomy
“Robotics software engineer focused on sim-to-real deployment: built an Isaac Sim/Isaac Lab PPO training pipeline with domain randomization for vision-conditioned quadruped locomotion and integrated a RealSense D435i into a ROS2 stack on hardware. Also worked on an autonomous surface vessel, standardizing ROS2 interfaces across Jetson, microcontroller, GPS/IMU and motor controllers, using structured logging/replay to debug real-time oscillations and improve path tracking.”
Mid-level Automation & Robotics Engineer specializing in industrial controls and computer vision
“Robotics software engineer with hands-on experience building an AGV for warehouse autonomy at Kick Robotics, working across SLAM, waypoint navigation, computer vision, and ROS2/RViz simulation. Demonstrated strong on-site troubleshooting by diagnosing a real-world mapping stall via log analysis (coordinate reset bug) and deploying a fix. Also has industrial automation experience coordinating SCARA robots via EtherNet/IP and multi-robot/swarm simulations using MQTT pub-sub.”