Pre-screened and vetted.
Mid-level XR/Unity Developer specializing in AR/VR and immersive applications
“Unity developer with hands-on experience across VR, AR, multiplayer, and AI-driven gameplay systems. They’ve owned end-to-end interaction architecture for VR cognitive testing focused on accessibility, integrated Gemini-based command systems into gameplay, and shipped cross-platform immersive applications spanning Magic Leap 2, iOS, and Photon-powered multiplayer experiences.”
Mid-level Software Engineer specializing in AI systems and distributed platforms
“Built OpenGPU features spanning React/TypeScript, Go orchestration, PostgreSQL, Redis, and Stripe, with a strong focus on reliability, transaction integrity, and low-latency distributed systems. Also shipped LLM product infrastructure, including persona-conditioned frameworks and reusable prompt/model abstractions, showing a blend of systems engineering and fast product iteration.”
Mid-level Software Engineer specializing in full-stack and ETL systems
“Backend engineer with end-to-end ownership experience across enterprise SaaS and high-volume data systems, including PostgreSQL/.NET services at Visual Lease and ETL pipelines at Broadridge processing millions of records for Fortune 500 clients. Stands out for combining production support, observability thinking, and pragmatic architecture tradeoffs, while also experimenting with LLM-powered job application automation using Claude.”
Mid-level Software Engineer specializing in full-stack and AI-powered FinTech systems
“Backend-focused engineer with hands-on experience deploying AI-driven document processing and RAG-based workflows using Python, LangChain, FAISS, and REST APIs. Has owned projects from requirements through post-launch monitoring, including debugging production retrieval issues and building reliable pipelines for messy PDFs/scans and compliance-oriented document analysis.”
Mid-level Full-Stack Software Engineer specializing in AI-powered backend systems
“Full-stack engineer with hands-on ownership of a real-time analytics and alerting dashboard built with React/TypeScript, Node.js, Kafka, Redis, and PostgreSQL. Also contributed to an internal LLM-powered support automation system, focusing on backend orchestration, RAG-based reliability, and Kubernetes deployment. Stands out for combining product-minded zero-to-one execution with strong distributed systems and AI integration experience.”
Mid-level XR Developer specializing in real-time WebXR/Unreal/Unity systems
“UE5 Blueprint-focused gameplay/system designer who shipped an XR interactive experience (“Echoes of the Moon”), owning interaction logic, progression triggers, state management, and animation syncing through ship. Emphasizes modular component-based architecture with interfaces and data-table-driven tuning, plus strong profiling/optimization skills (refactoring Tick-heavy systems to event-driven) validated through 20–30 user playtests and mobile XR (Android) frame-budget constraints.”
Intern Robotics Software Engineer specializing in SLAM and edge deployment
“Robotics software engineer who built a full LiDAR SLAM pipeline from scratch in C++ (ICP, pose graph optimization, loop closures) and validated it quantitatively against ground-truth datasets. Extensive ROS2 experience from academics and an internship building a localization system, plus practical deployment work using Docker across x64 and ARM edge devices; also trained RL policies for TurtleBots in Gazebo.”
Junior Robotics & AI/ML Engineer specializing in multi-agent reinforcement learning and computer vision
“Robotics software candidate whose thesis focused on multi-robot warehouse coordination using MAPPO reinforcement learning, trained in simulation (LBF environment, Isaac Sim/RViz) and deployed onto three real-time robots. Built custom ROS 2 Humble nodes for multi-robot control with namespaces, TF broadcasting, and an RL pipeline integrating LiDAR odometry and camera observations.”
Intern Robotics Software Engineer specializing in SLAM, perception, and motion planning
“Robotics software engineer with hands-on experience building Visual-Inertial SLAM and ROS2 sensor-fusion pipelines for autonomous warehouse forklifts (ArcBest), including rigorous calibration (AprilTags, Allan variance, temporal sync) and recovery features like pose injection. Also implemented RL-based local planning at RollNDrive using Isaac Sim with domain randomization to bridge sim-to-real, improving real-world navigation success back to ~90% after initial deployment.”
Mid-level Robotics Software Engineer specializing in autonomous systems and perception
“Robotics software engineer with a Master’s in Robotics who built a digital twin of an excavator by creating a high-fidelity URDF (kinematics, joint limits, inertial properties) to stress-test controllers near saturation/limit conditions using ROS2 + MoveIt. Has hands-on ROS/ROS2 experience building perception (AprilTag/OpenCV) and sensor interface nodes (IMU/encoders/CAN), plus data-driven debugging and SLAM tuning for GPS-denied navigation using ROS bags and loop-closure validation.”
Senior Unity Developer specializing in mobile, VR, and AR games
“Unity/C# developer focused on Meta Quest VR simulations and indie game development; built a factory onboarding VR experience largely solo, including modular scenario orchestration, interaction systems, and branching NPC dialogue. Also created multiple Unity games in the last year and built reusable internal packages (game management + UI/screens), while using an AI-driven pipeline for rapid prototyping and 3D asset generation.”
Junior Machine Learning Engineer specializing in computer vision and generative AI
“CoreAI intern at The Home Depot who improved the Magic Apron Assistant by building a production video ingestion + RAG retrieval system for long videos (uploads and YouTube), including a graph-based retrieval module to speed up and improve relevance. Experienced with Kubernetes orchestration (HPA) and production reliability practices like caching, monitoring, regression testing, and stakeholder-driven requirements.”
Junior Software Engineer specializing in Full-Stack and GenAI/LLM applications
“LLM/RAG practitioner building clinician-facing AI search and Q&A inside EHR workflows, focused on trust, latency, and safety (grounded answers with citations, PHI controls, encryption/audit logs). Demonstrated real-time incident response for production LLM systems (e.g., fixing a metadata-filter deployment regression to prevent irrelevant results/cross-patient leakage) and strong demo/enablement skills for mixed technical and clinical stakeholders; also shipped a multi-model RAG tool at OrbeX Labs with upload/search/audit features for day-to-day adoption.”
Mid-level Machine Learning Engineer specializing in LLMs, NLP, and MLOps
“Built a production LLM-RAG system at McKesson to let internal healthcare operations teams query large volumes of unstructured operational documents via natural language with source-backed answers, designed with HIPAA/FHIR compliance in mind. Demonstrated strong production engineering across hallucination mitigation, retrieval quality tuning, and latency/scalability optimization, using LangChain/LangGraph and Airflow plus rigorous evaluation/monitoring practices.”
Mid-level Software Engineer specializing in Java microservices and distributed systems
“Systems Engineer at Tata Consultancy Services with hands-on ownership of enterprise logistics microservices (Spring Boot) using Kafka integrated with Azure Event Hubs, including partitioning strategies and operational handling of consumer lag/duplicate events. Also built a full-stack road-accident blackspot detection application using Python-based spatial clustering and model evaluation with a JavaScript/Mapbox frontend.”
Mid-Level Software Engineer specializing in AI automation and full-stack FinTech
“Built an AI-powered loan automation dashboard using React and open-source JavaScript libraries, with hands-on experience improving real-world performance by reducing re-renders and optimizing/caching multiple API calls. Also produced developer-friendly API documentation for a voice assistant project, helping teammates integrate features faster with fewer errors.”
Intern Software Engineer specializing in AI and full-stack web development
“Built ReflectlyAI, an AI-powered interview coach, implementing a low-latency Python/Flask backend with modular LLM/Whisper services, retries/fallbacks, caching/batching, and async/background processing. Demonstrates strong PostgreSQL/SQLAlchemy performance tuning (EXPLAIN ANALYZE, composite indexes, selectinload) and multi-tenant isolation patterns (tenant-scoped schemas, tenant_id middleware), reporting ~50% response-time reduction.”
Mid-Level Full-Stack Software Engineer specializing in Java/Spring and React
“Software engineer who built and open-sourced reusable React/Node.js modules (chat, auth, caching) from an AI education platform, emphasizing intuitive APIs and strong documentation. At TCS, improved a healthcare scheduling platform by diagnosing SQL/server bottlenecks and redesigning database + caching, cutting appointment load times by ~40% and reducing support complaints.”
Mid-Level Software Engineer specializing in backend systems and cloud infrastructure
“iOS full-stack/mobile engineer who built a SwiftUI (MVVM) barcode-scanner app using VisionKit for on-device, low-latency recognition, focusing on responsiveness via continuous scanning and debouncing. Also has Capgemini customer-facing support experience resolving restored-file access/permissions issues and receiving positive CSAT feedback.”
Mid-level Data Scientist / AI-ML Engineer specializing in RAG, MLOps, and real-time analytics
“Software/ML engineer who built a production automated job-finding and cold-email personalization system for Fortune 500 outreach, using JobSpy for dynamic scraping, LangChain orchestration, and LLM+vector DB semantic search with grounding/relevance metrics and guardrails. Also delivered a predictive investment analytics platform for financial advisors, communicating results via Tableau dashboards and portfolio KPIs like Sharpe ratio and drawdowns.”
Mid-level Machine Learning Engineer specializing in computer vision and MLOps on GCP
“ML/AI engineer who deployed a real-time, edge-based computer-vision pipeline for produce recognition in retail self-checkout to reduce shrink. Demonstrates strong end-to-end production chops: multi-camera data calibration/sync, ranking-based modeling for fine-grained classes, latency-focused optimization, and continuous A/B testing/monitoring with guardrails. Experienced with ML orchestration (Kubeflow Pipelines, Airflow) and CI/CD via GitHub Actions, and collaborates closely with store operations to make interventions usable in the checkout flow.”
Mid-level UI/Game Developer specializing in cross-platform game UI systems
“UE5 gameplay scripter who built a player-facing skill tree for a third-person shooter end-to-end (icons in Illustrator, UI animations, Blueprint behaviors, HLSL shader effects) and migrated the system from Data Assets to Data Tables to improve maintainability and designer-friendly balancing. Also implemented modular weapon logic via base classes, playtest-driven tuning, and refactored broken UI flows into a centralized UI manager with QA-focused debug unlock flags.”
Senior Geospatial Developer specializing in GIS automation, elevation/LiDAR, and AI-enabled apps
“Built and monetized an object-identification app end-to-end (FastAPI backend, HTML/JS frontend, SQLite→Postgres, auth, and an iOS wrapper via Capacitor/Xcode with Apple privacy/policy compliance). Also productionized an AI-native geospatial metadata/QA assistant using LLM+RAG plus deterministic Python validation, measuring impact via time-to-first-pass review and rework rate, and has experience modernizing legacy GIS workflows and delivering across USDA/FEMA-style teams with disciplined Jira-based execution.”
Staff Software Engineer/Architect specializing in Java microservices and multi-cloud (AWS/Azure)
“Backend/platform engineer with State Farm experience modernizing and scaling an enterprise consolidated payment data platform and event-driven pipelines. Built cloud-native payment architecture (ECS->EKS) handling millions of financial transactions/day and high-volume telemetry (~100M events/day), with strong schema governance (Avro + schema registry) and production operations/incident mitigation driven by observability.”