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Vetted C++ Professionals

Pre-screened and vetted.

C++PythonDockerGitJavaJavaScript
GS

Gireesh Sundarrajulu

Mid-level Software Engineer specializing in AI agent workflows

Youngstown, OH3y exp
KUBEX Computer Software Pvt. Ltd.Youngstown State University
PythonC++BashLinuxSystem DesignMicroservices+41
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VR

Vinodh Ramesh

Entry-Level Technical Support Engineer specializing in trading platforms and Windows troubleshooting

Chicago, IL1y exp
TradeStationSouthern New Hampshire University
AWSC++DockerGitJDBCJava+40
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BM

Bhargav Mylavarapu

Junior Full-Stack Software Engineer specializing in cloud-native microservices and data pipelines

1y exp
Saayam for AllCalifornia State University, San Bernardino
AlertingAPI DesignAPI GatewayApache AirflowAWSBigQuery+72
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NM

Nikita Merkulov

Junior Game Developer / XR Generalist specializing in Unity and Unreal Engine

Lisbon, Portugal1y exp
RitualenHyper Island
C++C#JavaScriptPerformance OptimizationWorkflow AutomationBlender+29
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RN

Raphael Nascimento

Senior Game Programmer specializing in Unreal Engine C++ and multiplayer combat systems

Belo Horizonte, Brazil15y exp
SevenFUMEC University
CC#C++Unreal EngineUnityPython+62
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BC

Bradley Cole

Senior Skilled Trades & Technical Support professional (mining, construction, IT, and avionics)

Wallace, ID12y exp
U.S. Silver
Customer serviceHTMLCSSJavaScriptSQLPHP+56
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SM

Saihesh Maharaj

Screened ReferencesStrong rec.

Senior Unity XR Developer specializing in VR training simulations

Pietermaritzburg, South Africa11y exp
The Boiler RoomRaisethorpe Secondary School

“Unity VR training-sim team lead who built a custom mining training simulator integrating specialized winder hardware, then boosted facilitator and trainee engagement with connection guidance, automated setup via Raspberry Pi 5, and in-VR task highlighting. Also implemented multiplayer features using Photon and iterated based on user feedback (e.g., customizable mixed-reality passthrough windows), using Azure DevOps/Boards for structured triage and delivery.”

UnityUnreal EngineBlenderC#C++Python+102
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CD

Christopher DeBoy

Screened

Mid-Level Game Developer specializing in custom engines and gameplay systems

Ontario, CA2y exp
LayerTwo LabsMt. San Antonio College

“Solo Godot developer who shipped a 2D helicopter game on itch.io and is building a feature-rich, multiplayer-capable FPS controller/template for other Godot developers. Has implemented advanced procedural weapon handling plus a modular interactables framework and editor tooling (e.g., one-click material-based bullet decal collision generation) aimed at minimizing level-designer effort.”

CC++PythonC#JavaScriptBlender+81
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SS

Saif Sarhan

Screened

Entry Python Backend Engineer specializing in AI automation and scalable APIs

Canada0y exp
AlphakorUniversity of Windsor

“Built a solo full-stack equipment manager app for the game Dragon's Dogma, scraping a wiki with Beautiful Soup, transforming data to JSON, modeling armor/weapon schemas, and integrating everything into a PostgreSQL-backed API with caching. Dockerized and deployed the application to the web.”

PythonSQLCC++JavaScriptGo+60
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DO

Danny Oosterwijk

Screened

Junior Game Programmer specializing in Unity/Unreal and VR

Krimpen aan den IJssel, Netherlands7y exp
Infinity InteractiveBreda University of Applied Sciences

“VR-focused Unity developer with Meta Quest project experience from student work and an internship building a museum VR experience for a real museum event, including a grid-based building system and teleportation flow designed for non-gamers. Also experimenting with an ambitious VR RPG concept featuring complex classes (e.g., beast tamer) and voice-command-driven pet control; has shipped Unreal Engine games to a development center.”

C#C++UnityUnreal EngineGitScrum+36
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SÇ

Sinem Çelik

Screened

Intern Robotics/Computer Vision Engineer specializing in deep learning and synthetic data

Turkey1y exp
Wiserli YOLOvXGazi University

“Robotics software learner building a self-directed recycling robot project in Isaac Sim, integrating ROS2 + Nav2 + SLAM with camera/LiDAR sensing and CV-based object detection. Has prior hands-on ROS2 work creating a YOLO detection node visualized in RViz and has built/optimized simulated line-follower and maze-solver robots in Webots, documenting progress publicly on GitHub and LinkedIn.”

PythonC++PyTorchTensorFlowKerasOpenCV+62
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AT

Ander Torres

Screened

Junior VFX & Technical Artist specializing in real-time effects and shaders for games

Barcelona, Spain2y exp
Penguin ArmadaIES Ángel de Saavedra

“VFX artist with hands-on experience building mobile-ready effects and optimizing real-time VFX for performance-critical gameplay. Improved poorly optimized effects in Raiders Rise by redesigning machine-gun shots (billboards, pooling, and light consolidation) in collaboration with the lead programmer, while preserving visual fidelity; also uses GitHub Copilot to speed up VFX scripting such as curved homing magic missiles.”

Performance OptimizationDocumentationUnityBlenderAdobe PhotoshopAdobe After Effects+40
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SP

Safwan Paleri

Screened

Mid-level Unity Gameplay/AI Programmer specializing in AR/VR and multiplayer systems

3y exp
PrimarkAbertay University

“Unity AR/VR developer with experience delivering multiple projects using Vuforia, Unity AR Foundation, and Niantic Lightship, including VR terrain generation from GIS data learned and implemented on a tight timeline. Built a personal Unity "LLM testing tool" integrating ChatGPT, Gemini, Claude, Mistral, and DeepSeek into NPC characters with customizable multi-party conversation behavior for comparative evaluation.”

.NETAnalyticsAWSC#C++ChatGPT+102
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NF

Nicholas Farrel

Screened

Mid-level QA Tester and Game Designer specializing in game QA and 3D character animation

Tangerang Selatan, Indonesia9y exp
GROWIAFull Sail University

“Console game QA tester with experience primarily on Xbox, focused on manual testing of twin-stick and arcade-style games (input breaking, stage clearing) and executing checklist-driven test passes tracked in spreadsheets. Familiar with major platform certification checklist names (TRC/XR/LOT) and prioritizes issues based on impact to players and the development team.”

BlenderUnityC#C++PHPAutomated Testing+30
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EA

Emmanuel Agbator

Screened

Entry-Level Electrical & Computer Engineering graduate specializing in ML and computer vision

Sicklerville, NJ
Rowan University

“Hands-on LLM/agentic workflow practitioner who focuses on moving prototypes into production by improving data quality, preprocessing, and validation, and by testing against real user inputs. Experienced troubleshooting LLM issues in real time during live tests and supporting adoption through developer demos and sales-partnered technical explanations that address customer reliability concerns.”

PythonPyTorchTensorFlowJavaScriptMATLABJava+58
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DH

Diego Hernandez

Screened

Entry-level Mechatronics Engineer specializing in robotics, automation, and ROS 2

Cali, Colombia
Universidad Autónoma de Occidente

“Robotics software/embedded engineer who helped build an end-to-end perception sensor platform in a two-person team, owning PCB design, ROS architecture (sensor/processing/diagnostic nodes), and documentation. Experienced integrating heterogeneous sensors over CAN with Arduino and optimizing real-time performance bottlenecks (camera and high-frequency streams) using compression, grayscale pipelines, and reduced inference frequency; also containerized the system with Docker.”

PythonC++C#ROS 2OpenCVMATLAB+78
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RK

Rudy Kirby

Junior Computer Science graduate specializing in robotics mentoring and game development tools

Utica, NY
RobofunSUNY Polytechnic Institute
PythonC++JavaJavaScriptVisual Studio CodeGit+17
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DS

Dakota Stoner

Mid-level QA Tester specializing in proprietary game software and data quality

Tempe, AZ4y exp
ExperisUniversity of Advancing Technology
Software TestingDocumentationProcess ImprovementCustomer ServiceTrainingInventory Management+30
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AM

Alexander Martin

Entry-Level Game Designer specializing in level design and UI/UX

Sneads Ferry, NC1y exp
Full Sail UniversityFull Sail University
Unreal EngineUnityJavaC#C++Visual Studio+20
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MA

Muhamat Arif Muhaimin

Mid-level IT Staff & Software Developer with graphic design and AR/Unity experience

Surabaya, Indonesia4y exp
PT AgrindoUniversitas 17 Agustus 1945 Surabaya
CC++Adobe PhotoshopGraphic DesignProgram ManagementReporting+21
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HD

Harsh Dalvi

Entry-Level Software Engineer specializing in LLM applications and ML systems

1y exp
Zelican Infotech Private LimitedXavier Institute of Engineering
CC++JavaPythonPandasNumPy+46
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DY

DeepakReddy Yadama

Entry-Level Software Engineer specializing in backend services and applied ML

Orlando, FL0y exp
University of North FloridaUniversity of North Florida
PythonFastAPIREST APIsSQLAWSDocker+62
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