Pre-screened and vetted.
Mid-Level Full-Stack Software Developer specializing in web apps and microservices
“Software engineer with 2.5 years at Amazon working on the Package Tracking page (Amazon’s most visited page), delivering new customer actions like Cancel Delivery and Buy Again within a Spring Boot-based stack. Has hands-on experience with feature-flagged rollouts (Weblab), A/B testing, and scaling/load testing for Prime Day-level traffic, and is upskilling into React while leveraging modern AI coding tools on side projects.”
“Unity/C# gameplay engineer who has shipped across console/PC/VR and mobile, including Ace Combat 7 (VR) and mobile titles. Built monetization-impacting gameplay systems (power-ups) and a full server-authoritative multiplayer architecture, and uses LLM-driven editor tooling and multi-agent workflows to rapidly prototype features while adding automated testing, benchmarking, dashboards, and CI/CD.”
Mid-level Robotics & Computer Vision Engineer specializing in autonomous systems and edge AI
“Robotics/perception researcher (MVOS Lab, South Dakota State University) who built an end-to-end multimodal RGB-D + LiDAR pipeline for autonomous greenhouse harvesting and 3D plant phenotyping. Demonstrated strong production ownership by diagnosing motion blur with ROS-bag + OpenCV metrics and shipping an edge-deployed, scan-quality-aware workflow that boosted barcode read rate to 98% and supported ~70% autonomous pepper detection/harvesting accuracy.”
Staff Embedded/Automotive Systems Architect specializing in IVI, ADAS, and digital cockpit platforms
“Robotics-adjacent software engineer with hands-on ROS 2 experience building and integrating sensor nodes (IMU, GNSS, wheel encoder) and working with distributed pub/sub concepts via ROS IDL and DDS. Also has Gazebo exposure through Udacity coursework and uses Docker as a core development/deployment tool, with related experience in automotive camera-based solutions.”
Junior Machine Learning Engineer specializing in LLMs, computer vision, and robotics
“Built and deployed an agentic, multimodal LLM system that automates privacy redaction pipelines (audio/video/tabular) using LangChain orchestration and a closed-loop self-correction design. Personally implemented and performance-optimized core CV tooling (face blurring with tracking/Kalman filter) achieving >100 FPS on CPU, and validated reliability with golden-dataset benchmarking across 100+ privacy intents and measurable redaction metrics.”
Principal Platform Engineer specializing in AI-driven document automation
“Backend engineer who built an event-driven, multi-service resume review system integrating AI/ML workflows. Demonstrated strong performance engineering (e.g., composite indexing dropping latency from ~600ms to ~35ms and major P95 gains) and high-throughput pipeline optimization via caching, batching, and worker concurrency tuning, with multi-tenant isolation implemented across DB and Redis.”
Mid-Level Software Development Engineer specializing in AWS streaming media platforms
“Full-stack engineer with hands-on Next.js App Router + TypeScript experience (built a RateMyProfessor-style platform end-to-end using RSC, dynamic routing, debounced search, and cache invalidation). Also has AWS backend depth—built a Step Functions-based wave rollout/feature access control framework for MediaPackage V2 with idempotency, retries, rollback, and ongoing correctness reconciliation.”
Senior Unity Engineer specializing in XR and game development
“Unity/C# gameplay engineer with hands-on experience shipping end-to-end game systems, including a story mode pipeline on Marvel Mighty Heroes that supported designers directly and improved player retention. Also brings experimental AI/LLM and VR experience from Meta hackathons plus Photon multiplayer and cross-platform VR/mobile prototyping expertise.”
Mid-level AI Engineer specializing in machine learning and healthcare research
“Backend engineer with end-to-end ownership of scientific and AI-powered systems, including neuron imaging pipelines at Monell Chemical Senses Center and an LLM-based structured information extraction platform for Wharton and PSG. Stands out for turning messy, compute-heavy workflows into reliable production backends with measurable impact, including saving researchers over 50 hours per week.”
Junior Machine Learning Engineer specializing in generative AI and computer vision
“Built production AI features for image editing and object removal, including an agent that guides users to the right pipeline, validates inputs, refines prompts, and routes requests to GPU-backed generation services. Brings hands-on experience across multimodal control, generative model optimization, and post-launch iteration driven by failure analysis and user feedback.”
Entry-level Software Engineer specializing in full-stack and embedded systems
“Backend/full-stack engineer on Qualtrics' Online Samples team working on audience sampling systems and APIs used by researchers. They have hands-on ownership of TypeScript/React/Express services, emphasize multi-layer testing and production observability with Splunk/VictorOps, and have built APIs for both internal and external developers.”
Director-level product and engineering leader specializing in distributed systems and cloud platforms
“Former CTO and co-founder of Cosmonic who led technology vision, roadmap, and team building while also serving as the technical lead in investor and VC meetings. Has hands-on experience supporting seed and Series A rounds, plus strategic exposure to later-stage fundraising at Synadia, combining startup-building depth with a pragmatic view of risk and business viability.”
Senior Full-Stack Software Engineer specializing in FinTech/PropTech platforms
“Former multi-startup CTO with experience supporting successful capital raises and working directly with boards/investors. Known for implementing operational systems that reduce client escalations (e.g., a status/semaphore overview board) and for building UX-forward MVPs that evolve into automated platforms, including a loan underwriting system for a small US lender.”
Senior Technical Designer specializing in gameplay systems and Unreal Engine
“Player Experience developer on Madden who shipped player-facing Weekly Recap and Halftime Show flows built in visual scripting, including a custom solution to keep full-screen UI persistent across level loads with strong logging and failsafes. Also builds networked UE co-op ARPG systems (talent trees, combat/animation, leveling/stats, AI, dynamic spawning) and has a track record of refactoring shared UI/banner logic into scalable prefabs to reduce bugs and improve team workflow.”
Intern Machine Learning/Robotics Engineer specializing in computer vision and 3D simulation
Intern Technical Artist and Real-Time Rendering Developer specializing in Unreal/Unity and VR
Principal Software Engineer specializing in cloud platforms, automation, and distributed systems
Principal Systems Engineer specializing in ML, computer vision, and intelligent sensing
Intern Software Engineer specializing in systems, containers, and cloud infrastructure
Intern Product Manager & Software Engineer specializing in data analytics and AI
Mid-level trader and product manager specializing in event-driven investing