Pre-screened and vetted.
Mid-level Python Backend Engineer specializing in cloud-native microservices and event-driven systems
Senior Software Quality Assurance Engineer specializing in automation, CI/CD, and release quality
Mid-Level .NET Full-Stack Developer specializing in Azure cloud and SPA development
Senior QA Engineer specializing in game platforms, console compliance, and data archiving
Senior QA Specialist/QA Project Manager specializing in video and mobile games
Mid-level SDET/Software Engineer specializing in test automation and CI/CD
“AAA game QA professional from Ubisoft (For Honor) with deep live-service multiplayer experience. Known for owning network/competitive integrity risks and building a custom network simulation tool to reliably reproduce desync issues, accelerating debugging and saving 100+ hours. Strong end-to-end QA process skills spanning test planning, triage, regression, and release verification using JIRA/TestRail.”
Mid-Level Full-Stack Software Engineer specializing in TypeScript, React/Next.js, and Node/Nest APIs
“Full-stack engineer who built and scaled an AI-powered web product (React/Next.js + TypeScript/NestJS) with MongoDB, Redis, and RabbitMQ. Strong in rapid iteration while maintaining production quality—uses versioned APIs, feature flags, CI/CD, and observability (correlation IDs/structured logs) to ship frequently and debug distributed workflows. Also created an internal operations dashboard for real-time visibility and control of background jobs/AI workflows that was adopted quickly by ops and product teams.”
Senior Game Programmer specializing in Unity gameplay systems and animation tech
“Unity developer with cross-platform shipping experience (console and mobile) who optimized an open-world game to run on Nintendo Switch at 30 FPS by building a dynamic character pooling/occlusion-culling management system that created the illusion of hundreds of NPCs with only ~30 active. Has owned core character systems (player/NPCs, customization, interactions) and also applies AI tools to rapidly iterate on personal projects like a profitable trading bot strategy.”
Intern Robotics Software Engineer specializing in ROS2 multi-robot autonomy
“Robotics intern at the University of Delaware who built and debugged ROS2-based multi-robot coordination systems, focusing on real-time reliability (timestamp alignment, latency/jitter instrumentation, QoS/executor tuning). Also improved SLAM stability by fixing LiDAR/encoder synchronization and tuning state-estimation parameters, with a simulation-first workflow using Gazebo and Docker/CI for reproducible deployments.”
Junior AI Software Engineer specializing in RAG agents and cloud data platforms
“AI Software Engineer (student employee) at University of Washington IT who helped deploy "Purple," a governed, explainable LLM platform on Azure used by 100,000+ students/faculty/staff. Independently led scalable reliability efforts by building automated agent quality/load/red-team testing and CI/CD health validation (Playwright/Node.js, Azure DevOps), and previously built an explainable AI scheduling assistant for clinical operations at Proliance Surgeons.”
Mid-level AI/ML Engineer specializing in predictive modeling, data pipelines, and RAG systems
“Built and productionized an LLM-powered internal knowledge search system in a regulated environment, using embeddings/vector DB retrieval with strict grounding and confidence gating to reduce hallucinations. Reported ~45% accuracy improvement over keyword search and implemented end-to-end orchestration, monitoring, CI/CD, and incremental re-indexing to manage latency and data freshness while driving adoption with business stakeholders.”
Junior Full-Stack Software Engineer specializing in cloud-native distributed systems
“Software engineer with JPMorgan Chase experience building a real-time operations console backend on Spring Boot/Kafka/Kubernetes and resolving peak-load latency through profiling, indexing, caching, and async processing. Also built and owned an AI-driven digital-archives metadata pipeline during a master’s at UNT using OCR + LLaMA-based prompting with validation, near-human accuracy, and human-in-the-loop guardrails.”
Mid-level Robotics Software Developer specializing in ROS and autonomous mobile robots
“System-level robotics software engineer with production experience in both ROS 1 and ROS 2 who served as technical owner for an initial ROS1→ROS2 migration, including catkin→ament/colcon and refactoring core communication nodes. Strong in hardware-validated integration work—debugged intermittent message drops by tuning ROS 2 QoS for embedded firmware interfaces and stabilized real-time navigation behavior through timing/telemetry analysis and cross-team coordination.”
Senior Unity Engineer specializing in VR/AR and game systems
“Unity generalist and lead engineer with shipped Meta Quest VR experience, including leading the refactor of BoxVR into FitXR (subscription multi-studio fitness app) and running the core tech team. Also built and shipped a mobile wingsuit game (Wingsuit Pro) with one artist that reached #1 in Sports in 8 regions, demonstrating strong gameplay iteration and performance optimization expertise.”
Senior Full-Stack Software Engineer specializing in microservices and cloud-native systems
“Backend engineer from insurance/enterprise platforms with a focus on high-performance, real-time, event-driven microservices. Brings strong distributed-systems communication design plus mature testing, Docker containerization, and CI/CD practices; no direct robotics/ROS experience.”
Mid-Level Full-Stack Software Engineer specializing in FinTech and cloud microservices
“Software developer with hands-on experience refactoring a legacy .NET CMS into a newer API-driven application (ASP.NET MVC, JavaScript/HTML), including dynamic asset migration and resolving team merge conflicts in Bitbucket. Built automated tests with PyTest and used Postman for API validation, and leveraged Splunk for production issue detection; also worked on an end-to-end ticketing/workflow management project with prioritization and verification steps.”
Mid-Level Software Engineer specializing in full-stack web development and cloud DevOps
Senior Mobile Engineer specializing in iOS/SwiftUI and cross-platform mobile
Junior Full-Stack Application Developer specializing in internal web portals
“Frontend engineer experienced delivering React + TypeScript dashboards end-to-end, including real-time updates via WebSockets and scalable component architecture. Has improved inherited codebases by building shared component libraries and performance optimizations (lazy loading/memoization), reporting ~20% faster feature delivery, and ships major features with QA rigor and feature-flagged rollouts driven by analytics and user feedback.”
Mid-Level Software Engineer specializing in backend, cloud, and event-driven systems
“Robotics software engineer focused on backend and distributed systems for real-time robot operations, including sensor ingestion, robot state management, and robot-to-cloud communication. Hands-on with ROS/ROS2 integration and real-time navigation debugging, plus production-grade monitoring, CI/CD, and containerized deployments (Docker/Kubernetes) to improve stability and performance.”
Senior Machine Learning Engineer specializing in NLP, computer vision, and edge AI
“AI/LLM engineer who built a production RAG-based Text2SQL engine using Qdrant, including creating the underlying business/DB documentation, generating a test dataset, and designing detailed SQL-quality metrics for validation. Also partnered with non-technical stakeholders on a speech recognition project to prioritize medical terminology, improving accuracy through targeted corpora, lookup-table correction, and fine-tuning with a modified loss function.”
“Game developer who implemented the battle simulation/progression system for "Gladiator Imperium," focusing on turn logic, stat-driven combat, and player-facing feel through UI and camera polish. Also has experience modernizing a 10+ year legacy project by refactoring into new frameworks and even migrating to a different programming language, leveraging AI to interpret undocumented code.”
Mid-level Full-Stack Developer specializing in React, Java/Spring Boot, and cloud platforms
“Frontend engineer with co-op experience at Nokia and prior work at Nimble, delivering React/TypeScript single-page onboarding flows and internal web apps. Builds from Figma to production React, emphasizes modular architecture and consistent UI via Material UI, and applies Jest-based unit/integration testing plus lazy loading to improve reliability and performance in both new and existing codebases.”