Pre-screened and vetted.
Senior Full-Stack Developer specializing in cloud-native microservices (Angular/React, .NET, Java)
“Full-stack engineer with experience delivering an end-to-end NIH application using Angular and scalable .NET Core microservices backed by MySQL. Has hands-on depth in complex approval/workflow implementations (RBAC + workflow engine) and performance tuning for million-record, data-driven systems, plus 5 years with Java/Spring Boot microservices and React.”
Junior Backend Software Engineer specializing in Java Spring Boot and PHP Laravel
“Built and shipped a production LLM-powered document processing agent (ingestion→OCR→LLM extraction/classification→validation→DB/workflow triggers) using Kafka and PostgreSQL. Emphasizes production reliability with strict JSON schemas, idempotent services, retries/backoff, fallback models, and human-in-the-loop review—driving ~90% automation, minutes-to-seconds processing, and ~10x throughput.”
Junior Frontend Developer specializing in React/Next.js dashboards and UI components
“Recent University of Windsor student who led end-to-end frontend development of a web product called Helpify, treating it like a real-world build. Emphasizes scalable React + TypeScript architecture (JSON-driven rendering, reusable utilities, custom hooks), quality processes (GitHub reviews, cross-device testing), and performance/accessibility monitoring with Lighthouse.”
Mid-level Game Developer specializing in Unity/Unreal, multiplayer, and AR/VR
“Unity game developer with hands-on experience building high-impact gameplay feel features (cinematic slow-motion bullet-follow sniper mechanic) and shipping a cross-platform multiplayer word/voting game (ACROMANIA) using Photon PUN. Has also worked on Unity WebGL pipelines involving VRM model uploads and heap memory crash diagnosis, and uses AI tools (ChatGPT/Gemini/Claude) to accelerate debugging and understanding of complex code.”
Entry-level AI Engineer specializing in automation and ML platforms
“Built a production Python lead intelligence pipeline that combined external APIs, website crawling, and automated opportunity brief generation, with strong emphasis on reliability, observability, and recovery. Also has hands-on Playwright experience hardening flaky, dynamic web automations and reducing intermittent failures to under 5% through logging, screenshots, session management, and retry strategies.”
Mid-Level Software Engineer specializing in desktop applications and legacy modernization
“Full-stack engineer working on a medical practice SaaS, who owned an end-to-end charge entry module handling patient charges/payment workflows and complex client-side data transformations. Also built a fintech rating platform with real-time WebSocket streaming and TradingView-based charting, and has 10 years of university experience mentoring student "startup" capstone projects under tight deadlines.”
Entry-Level Software/Embedded Systems Engineer specializing in computer vision and Raspberry Pi/ESP32
“Embedded/IoT-focused builder who has shipped solo projects on ESP32 + FreeRTOS, including a security camera system with a machine-vision pipeline, light-sensor-driven IR control, and Telegram-based animated GIF alerts. Demonstrated real-time debugging skills by resolving race conditions and timing issues via buffer redesign and mutex-based synchronization; no ROS/ROS2 experience yet but open to learning.”
Mid-level Python Backend Developer specializing in ERP (Odoo) integrations and APIs
“Backend ERP developer specializing in Odoo (Python MVC) with hands-on experience integrating ERP workflows with external SQL databases and handling cloud deployment compatibility issues. Led a migration of ~40 years of legacy data into a modern ERP using scripted transforms and unique identifiers to preserve data integrity, and has experience implementing role-based permissions and preventing failure modes in SQL status update flows.”
Junior Embedded Software Engineer specializing in IoT and Aerospace & Defense systems
“Robotics-focused engineer with hands-on experience building a lab robotic arm, combining software engineering with circuit design and hardware integration (DC motors, Raspberry Pi, gamepad control). Has worked on mapping (GMapping) debugging and implemented MQTT-based communication between Raspberry Pi and ESP32, plus used MATLAB/Simulink to simulate STM32 behavior for system-level testing.”
Junior QA Automation Engineer / SDET specializing in test automation and Python
“QA/automation tester with experience across Cypress/Playwright/Cucumber and API testing who helped a large team with limited QA bandwidth by automating a previously manual Excel verification workflow using pandas. Reported a critical data-leakage defect and found ~40 issues during an old-to-new UI migration, collaborating regularly with developers/designers to improve product quality.”
Junior Unity Game Developer specializing in gameplay systems, NPC AI, and XR interaction
“Unity/C# developer with experience shipping to Meta Quest and building small Unity test games (e.g., Catch The Fruits and a Finger Game) to validate VR glove interactions. Leans toward structured production workflows and uses Unity documentation plus AI tools to resolve scripting/engine issues.”
“Unity/C# gameplay engineer with hands-on ownership of AI and multiplayer systems, including a modular ship AI system and a real-time battle flow built with Mirror. Stands out for combining strong gameplay architecture and network debugging with pragmatic AI/LLM-assisted development workflows, plus proven experience collaborating across distributed teams and time zones.”
Senior Unity Game Developer specializing in multiplayer, XR, and metaverse experiences
“Unity-focused game developer with hands-on experience shipping performance-critical mobile, multiplayer, AI-driven, and cross-platform VR/mobile systems. Particularly strong in profiling-led optimization, resilient LLM integration, Photon networking, and adapting shared Unity architectures across Meta Quest and mobile.”
Junior .NET Backend Developer specializing in C# and SQL Server
“Unity developer with several years of experience building and publishing games, including an 8-month largely solo FPS demo featuring physics-heavy interactions and a procedural enemy reaction system blending animation and ragdoll. Has prototyped VR interactions with XR Interaction Toolkit and explored Meta SDK integration for Meta devices, and uses AI assistants to speed up prototyping and performance optimization.”
Junior QA Tester specializing in manual and automated software testing
Junior Backend/Full-Stack Software Engineer specializing in API-driven web systems
Mid-level Full-Stack Engineer specializing in Java Spring Boot and React
Junior Software Engineer specializing in full-stack development and machine learning
Entry-level Software Engineer specializing in AI/ML and full-stack systems
Mid-level Game QA Debug Tester specializing in defect reporting and console title testing
Senior Full-Stack Developer specializing in Ruby on Rails web applications
Mid-level Frontend Developer specializing in React and React Native
Junior Full-Stack/Frontend Engineer specializing in React and browser extensions