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Vetted Design Patterns Professionals

Pre-screened and vetted.

Design PatternsGitDockerJavaScriptCI/CDPython
HZ

Haider Zahoor

Screened

Mid-level Game/Software Engineer specializing in Unity & Unreal cross-platform development

San Jose, California6y exp
ChomChomTechCOMSATS University Islamabad - Lahore Campus

“Unity/VR developer who has shipped on Meta Quest (SideQuest) and built standalone PCVR medical applications used with real patients. Built a fully solo roguelike twin-stick shooter with a highly modular ScriptableObject/state-machine architecture, including custom build-time tooling to overcome Unity runtime constraints. Uses AI selectively (e.g., Claude) to generate editor tooling like a match-3 level designer to speed up level production.”

A/B TestingAndroidAutomationAWSData AnalyticsDesign Patterns+74
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AW

André Wesley Lins Oliveira

Screened

Senior Unity/XR Developer specializing in AR/MR/VR and game development

Manaus, Brazil11y exp
Sidia - Institute of Science and TechnologyCentro Universitário Senac

“Unity/C# developer who built a non-AR prototype feature for an AR hide-and-seek game that became a preferred gameplay mode: smooth touch-driven camera orbit and zoom without image distortion. Demonstrates practical camera/FOV tuning and player-experience-driven iteration; has introductory exposure to Photon Fusion concepts (C# attribute-marked network methods).”

UnityC#Performance OptimizationObject-Oriented Programming (OOP)Design PatternsSoftware Testing+41
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AD

Ashish Dnyaneshvar Parulekar

Screened

Mid-Level Software & Machine Learning Engineer specializing in cloud-native microservices and LLMs

San Francisco, CA5y exp
MercorUniversity of Dayton

“Backend engineer who owned the API layer for an AI trust/analytics dashboard (trust scores, stability checks, public verification endpoints) using Python/FastAPI and Postgres. Has hands-on DevOps experience deploying FastAPI and Node.js services to AWS Kubernetes with GitHub Actions + ArgoCD GitOps, plus Kafka-based real-time event streaming and careful staged migration practices (shadow traffic/dual writes, rollback planning).”

PythonJavaScriptJavaTypeScriptSQLNoSQL+133
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SA

Sampath Achalla

Screened

Mid-level Python Full-Stack Engineer specializing in AI microservices and cloud data platforms

USA3y exp
DoJaGaIllinois Institute of Technology

“Backend-leaning full-stack engineer in fintech/payments who shipped an end-to-end Stripe payments + webhook system for a financial microservices platform, emphasizing ledger accuracy via idempotency, transactional writes, retries, and DLQs. Also delivered a real-time React/TypeScript payment status dashboard informed by user interviews, and improved production performance by 35% p95 latency through PostgreSQL tuning and Redis caching on AWS.”

PythonSQLDjangoFlaskFastAPISQLAlchemy+178
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AJ

ALI JEMAAA

Screened

Senior Unity Developer specializing in cross-platform mobile and WebGL games

Puteaux, France13y exp
Holberton SchoolHigher Institute of Arts and Multimedia of Manouba (ISAMM)

“Unity developer with shipped Meta Quest 2 room-scale VR experience, owning VR architecture (XR Interaction Toolkit/Oculus Integration), core interaction systems (grabbing/UI/locomotion), and Quest performance optimization. Also built a solo mobile puzzle game with star-based difficulty tuning, UI/performance profiling, and progression/replay systems, and uses AI assistants to speed prototyping, debugging, and documentation.”

UnityC#JavaScriptjQueryAngularJSSQL+141
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FC

Furau Claudiu

Screened

Senior Full-Stack Game Developer specializing in Unity and backend systems

Oradea, Romania7y exp
ClauzenUniversity of Oradea

“Unity game developer with hands-on gameplay AI experience (FSM-driven monsters with customized NavMeshAgent movement) focused on creating readable, high-tension survival encounters through iterative tuning. Has shipped/created 4 Unity games solo end-to-end (UI, animations, architecture, state machines) and has also built a full Python game server; some exposure to Photon Fusion and strong client/server REST API implementation experience.”

UnityC#C++PythonDjangoPostgreSQL+107
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MJ

Marcus Jeong

Screened

Mid-level Frontend-Focused Full-Stack Developer specializing in React and TypeScript

Toronto, Canada6y exp
Lodestone Product ManagementHumber College

“Frontend engineer at LodestonePM who led end-to-end delivery of an AI release-notes generator (OpenAI API) and a Kanban-style release board in Remix/React/TypeScript. Demonstrated scalable architecture (bridging tables, upserts), strong QA practices, and measurable performance wins (200+ item loads reduced from 10–20s to a few seconds via caching/pagination), plus UX improvements like simplifying a Jira integration flow.”

ReactTypeScriptTailwind CSSReact HooksState managementREST APIs+49
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SG

SaiLokesh Gayam

Screened

Mid-level Full-Stack Software Engineer specializing in GenAI (RAG/LLM) systems

San Francisco, CA4y exp
Subscrbe AICalifornia State University, East Bay

“Backend/platform engineer who has owned FastAPI microservices for analytics/ML ingestion and driven measurable performance gains (cut latency ~40%). Experienced deploying to AWS (ECS/EKS) with GitOps (GitHub Actions + ArgoCD + Helm), and has executed an on-prem to AWS migration using Terraform with parallel-run cutover and ~30% runtime improvement. Also built Kafka-based real-time user activity streaming with Prometheus/Grafana observability.”

PythonJavaJavaScriptTypeScriptSQLReact+103
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FD

Fernando de Cea Cotta

Screened

Senior Game/XR Developer specializing in Unity and AR/VR experiences

9y exp
Esoteric GamesUniversity of Zaragoza

“Senior Unity developer with 8+ years of experience who has shipped multiple VR projects to Meta Quest and a live Steam title used by therapists for phobia treatment. Demonstrates strong technical depth in VR physics interactions and Unity performance optimization (C# multithreading, Burst, ECS), and has also built a substantial solo RPG project featuring localization, IK, and dialogue/quest systems.”

Design PatternsUnityCI/CDVersion ControlGitA/B Testing+74
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KA

Kerem Aydin

Screened

Senior Unity/.NET Developer specializing in mobile games and VR/AR

Leamington Spa, UK10y exp
Puzzling.comBilkent University

“Unity developer with 9 years of experience who has shipped numerous mobile titles to both iOS and Android. Built and is actively evolving a published puzzle game (Sudoku Jigsaw) using Unity UI Toolkit and SQL persistence, adding live-ops features like daily puzzles and a promotion/demotion leaderboard. Also has VR experience delivering an HTC Vive training application as a contractor for a university project.”

UnityC#Visual StudioGitJIRAJSON+61
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RF

Reber Ferhat Uluca

Screened

Senior Unity Game Developer specializing in mobile games and XR (VR/AR)

Den Helder, Netherlands5y exp
EmagineÇanakkale Onsekiz Mart University

“Unity game developer/designer who built the core combat, NPC, and player ability systems for an action game (MonstersVSZombies), including a mechanic where defeated enemies can be recreated as allied versions. Emphasizes modular, generic C#/.NET architecture to scale content quickly, and has hands-on VR optimization experience (mesh/draw call reduction and baking lighting to improve FPS).”

.NETAndroidC#Design PatternsGitGitHub+35
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SL

sodiq lawal

Screened

Senior Frontend Engineer specializing in scalable web and mobile applications

Seoul, South Korea6y exp
MUST CompanyUniversity of Ilorin

“Frontend team lead who delivered an ArcMap React + TypeScript product end-to-end, emphasizing Atomic Design-based design systems, reusable component architecture, and performance optimizations (code-splitting/lazy loading, server-side fetching, webpack). Adopted React Query over Redux with centralized query-key management and coached the team on its usage while shipping quickly in a high-velocity environment.”

JavaScriptTypeScriptReactReact NativeReduxMongoDB+60
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ZS

Zahra Sabah

Screened

Mid-Level Full-Stack Software Developer specializing in React and AI-assisted workflows

Montréal, Canada5y exp
GEODES, Université de MontréalUniversité de Montréal

“Frontend engineer with experience across university and product companies (University of Montreal, Dopely, Takhfifan), owning React/TypeScript features end-to-end. Notably built a mathematically complex, multi-mode color wheel UI for designers and led quality practices at scale via conventions, RTL testing, and code reviews for junior developers, plus performance and reusability improvements in existing codebases.”

JavaScriptTypeScriptJavaPythonReactReact Native+69
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AM

Ali Malik

Screened

Staff/Lead Frontend Developer specializing in accessibility and React/Next.js

Toronto, Canada14y exp
IMCBACentennial College

“Frontend developer who led the COC.ca (Canadian Opera Company) site end-to-end as the sole FE engineer on an AgilityCMS/.NET stack, owning master/page templates, modules, and quality. Emphasizes accessibility and responsive design, performing cross-browser/device testing with tools like JAWS, NVDA, Axe, Lighthouse, and Siteimprove; more recently built a Next.js/React/TypeScript video viewer with modal/video state management.”

JavaScriptReactNext.jsjQueryHTMLResponsive Web Design+91
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VR

Vaishnavi Rai

Screened

Mid-Level Software Engineer specializing in full-stack and mobile development

USA4y exp
Heartland Community NetworkIndiana University Bloomington

“Frontend-leaning engineer who shipped an end-to-end map-based discovery feature in a React Native mobile app, integrating location-based REST APIs with strong UX polish (loading/empty/error states) and cross-platform performance fixes. Also has experience building a Python backend with JWT auth and layered service structure, plus prior infrastructure work setting up centralized logging and monitoring.”

PythonJavaScriptTypeScriptPHPReactReact Native+74
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MC

Matthew Crandall

Screened

Junior Gameplay Programmer specializing in Unreal Engine 5 and C++

Provo, UT3y exp
Brigham Young UniversityBrigham Young University

“Game developer from a student-led team that shipped a Steam vertical slice (Skyguard), a 3rd-person co-op wave defense shooter. Built core gameplay systems (weapons, movement, wave progression), a UE5 Blueprint/C++ microgame framework, and a gameplay-tag-driven cue system to speed VFX/audio iteration; actively tuned balance using structured playtest feedback and fixed multiple high-impact gameplay bugs.”

C++CTypeScriptReactPythonJavaScript+40
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PB

Piotr Baja

Screened

Senior Unity/XR Developer specializing in VR/AR multiplayer experiences

Szydłowiec, Poland9y exp
XR Wizards

“VR multiplayer Unity developer who implemented high-impact interaction systems (notably a math-driven, physics-aware door system with audio occlusion and culling) and designed/built a fully custom cross-platform multiplayer stack from scratch using KCP, WebSockets, WebRTC, and MemoryPack—plus recording, NPC support, and backward-compatible client modes for an educational/learning platform.”

UnityC#C++TroubleshootingAlgorithmsWindows+64
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TM

Tony Monckton

Screened

Senior Unity VR/AR Programmer specializing in Meta Quest and real-time 3D graphics

London, UK12y exp
Elecosoft

“Unity/VR developer who shipped a Meta Quest 2 immersive 360 training experience for Staffordshire Police as a solo programmer, including biometric gaze/reaction tracking and real-time data capture to an HTTP endpoint. Also building a Tomb Raider-like sci-fi adventure demo (Nexus 7) featuring FSM-driven character logic, motion-capture animation, custom controller optimization, and spline-following AI movement.”

AgileAndroidAzure DevOpsBlenderCC#+102
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AT

Alireza Tarahomi

Screened

Senior Game Programmer specializing in Unity/Godot gameplay and tools

11y exp
404 Dynamics

“Indie Unity game developer who built a physics-driven fishing mechanic for "Cats Fishing" inspired by RDR2, combining Verlet integration and procedural rod bending to achieve realistic feel without heavy simulation costs. Has prototyped multiplayer systems using multiple networking stacks (PUN/Fusion/UNet/Nakama/Mirror) and adapts features for mobile via gesture controls and minimal UI.”

C#CC++JavaScriptPythonSQL+53
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AK

Ali Kamran

Senior Full-Stack JavaScript Developer specializing in cloud-native enterprise apps

Chicago, IL10y exp
VibesBahria University
AgileAngularAuthenticationAuthorizationAWSAWS Lambda+212
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MN

Mark Norris

Senior Software Engineer specializing in game and gambling machine development

South Wales, UK14y exp
Astra GamesUniversity of South Wales
C++C#Object-Oriented Programming (OOP)Design PatternsVisual StudioUnity+41
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SD

Sviatoslav Dziumov

Senior Software Engineer specializing in Python backend and scalable web platforms

Seattle, WA11y exp
LeadHitIrpin Professional College of NULES of Ukraine
PythonFull-Stack DevelopmentFlaskFastAPIDjangoJavaScript+59
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VP

Vaishnavi Patil

Junior Backend Engineer specializing in Python, cloud-native systems, and data streaming

1y exp
Bright Mind Enrichment and SchoolingRochester Institute of Technology
AgileApache SparkAPI GatewayAsynchronous ProcessingAWSAWS Lambda+119
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VD

VenkataRamanaReddy Duggempudi

Mid-level AI/ML Engineer specializing in GenAI, RAG platforms, and ML pipelines

USA4y exp
FundaeUniversity at Buffalo
A/B TestingAgileAmazon S3AWSAWS LambdaAzure Blob Storage+93
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