Pre-screened and vetted.
Junior Software Engineer specializing in backend, microservices, and cloud
Mid-level Full-Stack Engineer specializing in React, Spring Boot, and cloud microservices
“Software engineer with hands-on experience building data-intensive and 3D-processing web applications (React/Next.js/TypeScript + Node.js). Has worked in microservices using RabbitMQ for event-driven workflows and built an internal ops/engineering dashboard to monitor pipeline jobs, surface logs, and manage retries—improving visibility and reducing on-call/debug time.”
Junior Full-Stack Developer specializing in .NET Core and React
“Full-stack engineer who has shipped end-to-end, customer-facing features in an education/student-population context, including an authorized incident-reporting workflow with RBAC and a PostgreSQL-backed data model. Has 0→1 React+TypeScript/Redux product experience (CTO at Jiffur) and hands-on production operations with CI/CD (Azure Pipelines/GitHub Actions), including resolving a real CPU-saturation outage via operational mitigation and scaling changes.”
Senior XR Engineer specializing in Unity VR/AR simulations
“Unity developer from the Naer project who built a natural-feeling VR wrist-flick gesture mechanic for teleport/push/pull interactions, validated through telemetry, low-FPS simulation, and diverse user testing with modular ScriptableObject tuning. Also handled Photon PUN 2 networking bug fixes (mid-air item state issues) and RPC optimizations while integrating AI tools (Claude/Gemini/ChatGPT) into planning and implementation.”
Mid-level Full-Stack Java Developer specializing in Spring Boot microservices and React
“Backend-leaning full-stack engineer who builds and operates Spring Boot microservices with React/TypeScript frontends, using Kafka/RabbitMQ for event-driven workflows. Created an internal ops dashboard for Support/SRE with tracing, alert correlation, and self-serve actions, improving MTTR and reducing escalations while maintaining regulatory-grade reliability and security.”
Mid-Level Cloud-Native Software Engineer specializing in microservices, DevOps, and AI integration
“Backend-focused Python engineer who owned high-traffic internal services end-to-end (FastAPI/Django) including REST/GraphQL APIs, PostgreSQL optimization, async task processing via SQS, and full CI/CD. Strong Kubernetes-on-EKS and GitOps (ArgoCD + Helm) experience, plus Kafka real-time streaming work and phased cloud-to-on-prem migration support.”
Junior Full-Stack Software Engineer specializing in web applications
“Full-stack developer who deployed a React/Node/Mongo event management app to production, focusing on secure env/credential handling and stabilizing third-party integrations (email verification, payments). Demonstrated strong cross-layer troubleshooting by isolating intermittent regional failures to load balancer/firewall misconfiguration, and has Python experience building a TF-IDF/cosine-similarity search/ranking system tailored to project requirements.”
Senior Unity Developer specializing in mobile games, AR, and procedural generation
“Unity gameplay engineer with hands-on experience building a procedurally generated world prototype (Roblox/Minecraft-like) using a data-oriented approach and Perlin noise for fast, believable generation. Also worked on a DOTS-based battle royale using Unity netcode, navigating client/host/server separation and complex entity state synchronization decisions.”
Senior Machine Learning Engineer specializing in LLMs, computer vision, and cloud AI
“Healthcare-focused ML/AI engineer who has built clinical note summarization and medical image annotation solutions using LLMs, RAG, and multimodal models. They combine experimentation across major model providers with practical production concerns like monitoring, drift detection, and latency/cost tradeoffs, and also earned 2nd place in a Google hackathon for a medical AI assistant.”
Mid-level Full-Stack Developer specializing in cloud-native web apps and AI monitoring
“QA automation-focused candidate with hands-on ownership of unit and integration test suites, including CI/CD integration in GitLab. Caught a database-query regression that would have shipped incomplete API data by relying on automated integration tests, and has practical Cypress experience stabilizing flaky tests using cy.intercept()/cy.wait() and stable selectors.”
Mid-level Software Engineer specializing in Java microservices and cloud-native systems
“Enterprise workflow/product engineer (DXC) who owned a customer-facing workflow application for 500+ users and improved performance ~30% through API/SQL optimization, caching, and CI/CD-backed iteration. Experienced designing React/TypeScript + Java/Spring Boot systems and operating microservices with RabbitMQ/Kafka-style messaging, emphasizing reliability via DLQs, backpressure, and strong observability. Also built an internal automation dashboard adopted by support/ops teams to cut manual work and reduce SLA misses.”
Senior Full-Stack Software Engineer specializing in geospatial and mobile data collection
“Frontend engineer who led end-to-end development of a React-based carbon credits data collection and analysis tool, focusing on scalable architecture and performance (code splitting, SWR caching, memoization, Lighthouse monitoring). Experienced building complex route-driven TypeScript wizards with Redux/Rematch state persistence, and refactoring legacy monolithic UI into reusable, tested, documented components while shipping deadline-driven features using feature flags and tight QA collaboration.”
Mid-level Embedded Software Engineer specializing in real-time control and automated testing
“Master’s thesis researcher building an intelligent fault diagnosis and predictive maintenance stack for autonomous quadcopters—covering simulation-based fault injection, signal processing (Id/Iq), ML fault classification, and real-time edge deployment on Raspberry Pi with Hailo-8 acceleration. Previously delivered production C++ middleware/microservices at Accolite and has hands-on experience with constrained networking via a LoRaWAN IoT communication stack.”
Junior Software Engineer specializing in AI/ML and cybersecurity
“Salesforce-focused engineer with hands-on depth across Sales Cloud, Service Cloud, Apex, LWC, and Aura. Stands out for owning end-to-end automation features, making thoughtful async architecture decisions to balance performance and reliability, and designing responsive Lightning interfaces that hold up under large data volumes.”
Mid-level Software Engineer specializing in cloud-native microservices and AI/ML
“Full-stack engineer with healthcare/AI platform experience (Humana), owning an end-to-end high-risk patient prediction feature from React dashboards through FastAPI/TensorFlow real-time inference to AWS EKS operations. Emphasizes production reliability and contract-driven APIs (OpenAPI + generated TS types), plus strong data integration patterns (Kafka, idempotency, DLQs, backfills) in regulated, high-traffic environments.”
Junior Full-Stack & AI Engineer specializing in computer vision and cloud platforms
“Early-career backend engineer and solo builder of FrameFindr, an AI/OCR-based marathon photo tagging product used at live events. Demonstrated pragmatic scaling under tight infrastructure constraints (2GB VPS) and hands-on ownership of architecture, API design, auth (Google OAuth/JWT), and a MongoDB-to-MySQL migration with data-integrity safeguards.”
Senior Full-Stack Software Engineer specializing in React/Node and cloud-native platforms
“Backend/data engineer with hands-on production experience building a real-time notification API on Flask/Celery/Postgres and scaling it on AWS with Docker, Redis queuing, and SQLAlchemy query optimization. Also delivered AWS serverless deployments (Lambda) using Terraform + GitHub Actions and built AWS Glue ETL pipelines from S3 to Redshift with CloudWatch monitoring and DataBrew data quality checks.”
Senior Full-Stack Developer specializing in React, Node.js, and AWS
“Backend/data engineer with hands-on production experience across Python/Flask microservices and AWS serverless/data platforms (Lambda, DynamoDB, S3, Glue/PySpark). Demonstrated strong reliability and operations mindset (JWT/RBAC, retries/timeouts/circuit breakers, CloudWatch/SNS alerting) and measurable performance wins (SQL report runtime cut from 10 minutes to 30 seconds). Seeking ~$150k base and cannot travel for onsite meetings for the next 5–6 months due to family medical constraints.”
Mid-level Machine Learning Engineer specializing in computer vision and reinforcement learning
“Early-stage engineer with hands-on embedded prototyping experience (Arduino/Raspberry Pi) who helped build an award-winning smart glasses project enabling phone notifications via Bluetooth. Strong computer vision performance optimization background, including accelerating 120 FPS inference by moving from TensorFlow to PyTorch and deploying through ONNX + TensorRT quantization, plus Docker-based GPU deployment and CI/ML practices.”
Mid-level Full-Stack Engineer specializing in modern web applications
“Built and launched a production AI chat assistant inside a data processing platform, focused on helping users understand large table outputs and job results faster. Brings strong end-to-end product engineering across React/TypeScript frontend, backend APIs, and LLM integration, with a clear emphasis on reliability, safe behavior, and iterative quality improvements after launch.”
Senior Unity Game Developer specializing in gameplay systems, LiveOps, and AR/VR
“Unity gameplay engineer with hands-on experience building deterministic state/input systems that improve responsiveness and frame stability, validated through profiling and playtests. Also implemented multiplayer gameplay using Photon Fusion/PUN, addressing latency and input feel via local simulation plus reconciliation, and uses AI tools to accelerate debugging and iteration.”
Mid-level Game/VR Software Engineer specializing in Unity and Unreal multiplayer
“Unity/VR multiplayer developer with Photon Fusion experience who focuses on "game feel" and networking performance—profiling input/velocity to replace linear interpolation with Animation Curves, and refining camera smoothing to improve playtest feedback. Also has Unreal Engine C++ multiplayer experience with Epic Online Services and applies bandwidth-minimization strategies for smooth real-time VR under latency.”