Pre-screened and vetted.
Senior Unity Developer specializing in mobile multiplayer games and live-ops systems
Mid-Level Java Full-Stack Developer specializing in Spring Boot microservices and cloud
Mid-Level Software Engineer specializing in Java microservices and cloud-native full-stack systems
Mid-Level Software Engineer specializing in backend systems and distributed messaging
Senior Unity Engineer specializing in VR/AR and multiplayer experiences
Principal Software Architect specializing in cloud, full-stack, and Web3 systems
Senior Backend Engineer specializing in cloud-native Python microservices
Senior Unity Developer specializing in gameplay systems, ECS/DOTS, and backend integration
Junior iOS Developer specializing in accessible learning apps
Mid-level Java Software Engineer specializing in Spring Boot microservices on AWS
Mid-Level Software Engineer specializing in backend systems, cloud, and robotics/AI
Junior Full-Stack Software Engineer specializing in cloud-native healthcare applications
Senior Full-Stack Software Engineer specializing in Java/Spring microservices
Mid-level Unity XR & Game Developer specializing in VR/AR and cross-platform apps
Senior Game Developer specializing in Unity multiplayer and Web3 live-service games
Senior Full-Stack Software Engineer specializing in FinTech and Healthcare IT
Senior Full-Stack & AI Engineer specializing in FinTech and Healthcare
Mid-level Front-End Developer specializing in React and TypeScript
“Frontend engineer who has led end-to-end builds of complex React + TypeScript workflow editors (multi-step scenario builder with nodes/connections/conditions) with strong quality practices (CI/CD, unit tests, schema validation, logging, feature flags). Also delivered an AR flower-placement feature during an internship at Ecomspiders, rebuilding the experience with Three.js, live camera preview, and surface placement tested across devices and lighting conditions.”
Mid-level Full-Stack Software Engineer specializing in cloud-native web apps and AI agents
“Full-stack system analyst/programmer at PeakPlay Sports (startup) who built an AI "coach" product end-to-end in ~2 months, using a LangGraph-orchestrated multi-agent architecture with a FastAPI backend. Shipped production RAG grounded in athlete history (OpenAI embeddings + vector store) with guardrails and a structured eval loop (golden set + LLM-judge + human review) to improve engagement and reduce hallucinations.”