Vetted GitHub Copilot Professionals

Pre-screened and vetted.

SJ

Mid-Level Full-Stack Software Engineer specializing in web platforms, cloud, and test automation

San Jose, CA4y exp
San José State UniversitySan José State University

Full-stack engineer with hands-on ownership of production systems, including a Kafka-based notification/alerting platform (Node.js + React) deployed on AWS with Docker/GitHub Actions, achieving ~95% email delivery reliability. Demonstrates strong operational maturity (observability, CI/CD, zero-downtime migrations) and experience shipping in ambiguous environments (SJSU project) with evolving requirements.

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Purav Patel - Entry-level Full-Stack Software Engineer specializing in .NET, React, and cloud systems in Houston, TX

Purav Patel

Screened

Entry-level Full-Stack Software Engineer specializing in .NET, React, and cloud systems

Houston, TX1y exp
University of HoustonUniversity of Houston

Full-stack developer with .NET and cloud-based development experience who has built a practical AI-assisted engineering workflow using Copilot, Claude, and GPT across coding, debugging, testing, and review. Stands out for using AI to accelerate delivery while still applying careful validation and human judgment for high-impact performance and security decisions.

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Yasar Gencer - Mid-level Game Developer specializing in Unity prototyping and hybrid casual puzzle games in Miami, FL

Yasar Gencer

Screened

Mid-level Game Developer specializing in Unity prototyping and hybrid casual puzzle games

Miami, FL4y exp
8Great GamesKonya Technical University

Unity gameplay programmer who modified A* pathfinding with controlled cost randomization (noise + local crowd density) to make grid-based agent movement feel more natural and less robotic, iterating via hands-on simulation tuning. Also built a Soccer Stars-style turn-based multiplayer prototype using Photon with lobby and matchmaking, and uses Copilot/ChatGPT to accelerate implementation.

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Ayush Verma - Entry-level Data Scientist and Software Engineer specializing in AI and data pipelines in Arlington, TX

Entry-level Data Scientist and Software Engineer specializing in AI and data pipelines

Arlington, TX1y exp
University of Texas at ArlingtonUniversity of Texas at Arlington
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AT

Mid-level Full-Stack Developer specializing in scalable web apps and cloud deployment

Canada5y exp
Reserve Bank of IndiaDurham College
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deepanshu Sharma - Junior Full-Stack Software Engineer specializing in React and Spring Boot in USA

Junior Full-Stack Software Engineer specializing in React and Spring Boot

USA1y exp
MindSight MentorsSeattle University
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RK

Junior Full-Stack Software Engineer specializing in web applications and Healthcare IT

Durham, NC3y exp
PowerSecureWilmington University
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BG

Senior SDET specializing in web, API, and mobile test automation

Lee Summit, MO5y exp
University of Central MissouriUniversity of Central Missouri
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RP

Junior Full-Stack Engineer specializing in cloud and AI-integrated web applications

Denver, CO3y exp
Agentic.SolutionsUniversity of Colorado Denver
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ER

Mid-level Web Developer specializing in WordPress, React, and AI evaluation

Miami, FL4y exp
Outlier AIPIO
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RA

Mid-Level Full-Stack Developer specializing in SaaS and FinTech

Atlanta, GA5y exp
Delton SolutionsAuburn University at Montgomery
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KG

Mid-level Frontend Web Developer specializing in React and Next.js

Calgary, Canada5y exp
Nadia's Hope FoundationKurukshetra University
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KK

Junior Full-Stack Software Engineer specializing in logistics and IoT systems

Newark, NJ2y exp
Marhaba Group of CompaniesMontclair State University
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HI

Haeshitha Indukuri

Screened ReferencesStrong rec.

Entry AI/ML Engineer specializing in Generative AI, LLMs, and MLOps

Denton, TX1y exp
University of North TexasUniversity of North Texas

Built and productionized a MediCloud/Medicoud LLM microservice platform that lets clinicians query medical data in natural language, orchestrating multi-step RAG-style workflows with LangChain and evaluating/debugging with LangSmith. Delivered measurable gains (consistency ~70%→90% / +20%; latency ~2.0s→1.1s / -40%) by implementing structured prompts, fallback logic across multiple LLMs, hybrid retrieval tuning, and AWS Lambda performance optimizations (package size, async, caching).

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Xavier Thomas Arpa Lopez - Mid-level Unity Game Developer & Game Designer specializing in mobile and educational games in Málaga, Spain

Mid-level Unity Game Developer & Game Designer specializing in mobile and educational games

Málaga, Spain5y exp
Chloroplast GamesEVAD (Escuela Superior de Videojuegos y Arte Digital)

Unity game developer who built the economic system for an idle game (Hospital Empire), using spreadsheet-driven planning and iterative stat tuning to shape player feel. Has experimented with multiplayer networking via Mirror on an FPS prototype and uses GitHub Copilot to support modular/OOP-oriented planning and implementation; prefers remote/flexible work.

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SK

Mid-Level Software Engineer specializing in desktop applications and legacy modernization

Portland, Oregon4y exp
Great Valley TechnologiesKremenchuk Mykhailo Ostrohradskyi National University

Full-stack engineer working on a medical practice SaaS, who owned an end-to-end charge entry module handling patient charges/payment workflows and complex client-side data transformations. Also built a fintech rating platform with real-time WebSocket streaming and TradingView-based charting, and has 10 years of university experience mentoring student "startup" capstone projects under tight deadlines.

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KA

Senior Unity Developer specializing in multiplayer, backend, and Web3 games

Istanbul, Turkey10y exp
Go GamesSyrian Virtual University

Unity developer who has published multiple games (e.g., "Hole people", "beads out") and reports building nearly everything inside the games himself, including gameplay, remote config, and A/B testing. Also built "Age of battles PvP" with backend server, economy, multiplayer, analytics, and blockchain/Web3/NFT functionality, including custom verification logic to mitigate third-party transaction delays. Currently earning about $3,000/month due to covering both backend and Unity/multiplayer responsibilities.

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NO

Mid-level DevOps Engineer specializing in cloud infrastructure and CI/CD automation

5y exp
Trinitech ConsultingQueen Margaret University
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UK

Intern Full-Stack Engineer specializing in AI-powered web applications

1y exp
Vocs AINorthern Illinois University
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GK

Senior Full-Stack Developer specializing in modern web and mobile applications

Montreal, Canada8y exp
CrownCode LabsI.K. Gujral Punjab Technical University
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AW

Junior Software Engineer specializing in full-stack web and e-commerce automation

Italy2y exp
Ciocca S.p.a.IIS Pascal Mazzolari

Full-stack engineer who built an end-to-end Next.js + Flask admin platform for Ciocca S.p.a., now used daily by 100+ employees for operations and warehouse workflows. Strong in performance tuning (API redesign, query optimization), secure RBAC, background job offloading, and integrating AI-powered internal tools that automate reporting and reduce manual workload.

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Noé Plantier - Mid-level Full-Stack Developer specializing in Crypto and SaaS in Vancouver, Canada

Noé Plantier

Screened

Mid-level Full-Stack Developer specializing in Crypto and SaaS

Vancouver, Canada4y exp
O'Clock School

Frontend lead who built a React/Vite + TypeScript geospatial dashboard from scratch for exceptional transport authorizations in nuclear/military contexts. Delivered interactive mapping (React Leaflet) with real-time geolocation, POI management, routing/distance calculations, and GeoPortail layers, while driving quality via Jest, QA/security audits, and Lighthouse-based performance/SEO/accessibility checks. Also brings formal UX design training and hands-on Figma wireframing to refine product experience.

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PM

Pedro Motta

Screened

Mid-level Visual Effects Artist specializing in Unity VFX and shaders

Montenegro, Brazil6y exp
ForkantPé na Porta, Escola Arte Revide

Technical artist/VFX developer focused on Unity mobile game effects, with hands-on experience shipping and optimizing an always-on environmental sand/wind VFX (overdraw, emitter count, and texture memory). Also built a spline-driven footsteps path effect using Unity’s Spline package, combining scripting, mesh generation, and shaders, and uses Copilot to speed up shader debugging and API discovery.

C#UI/UX DesignUnityGitHub Copilot2D Asset DesignArt Direction+30
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PR

Junior Game Programmer & 3D Animator specializing in Unity/Unreal

Remote3y exp
Fawkes GamesMaria-Ward Secondary School

Unity developer who built and shipped a full top-down action-adventure game ("Hantu") largely solo, featuring intelligent enemy AI plus a complex mission/dialogue system tightly integrated with save/load and a mission-dependent day-night cycle. Also developed a Unity-based packing bot using a Tetris-like stacking approach, and has experience delivering Unity builds for Meta Quest.

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