Pre-screened and vetted.
Junior Gameplay Programmer specializing in Unreal Engine and game design
Junior Software QA Engineer specializing in mobile and web application testing
Junior QA Engineer / Systems Analyst specializing in test automation and ERP implementations
Mid-level QA Tester specializing in game functionality and defect reporting
Mid-level Software QA Engineer specializing in manual and automation testing (web, mobile, API)
Mid-level Software QA Engineer specializing in web, mobile, and API testing
Mid-level Video Editor specializing in dynamic social and influencer content
Senior Customer Support & Manual QA Tester specializing in mobile app testing
Mid-level QA Analyst specializing in web, mobile, and test automation
Mid-level QA Manual Tester specializing in web, mobile, and medical device testing
Entry-Level Game Designer specializing in Unreal Engine level design and Blueprint scripting
“Entry-level UE5 Blueprint gameplay scripter who built the player-facing target system for a rhythm-shooter hybrid, including polished visual feedback tied to beat accuracy. Improved project scalability by decoupling beat-map data from 3D environments and spawning beat maps from collected data objects, reducing duplicated map content; uses Jira and version control in a collaborative workflow.”
Entry-Level Full-Stack Software Engineer specializing in backend systems and cloud deployment
Junior Full-Stack Developer specializing in FinTech automation and real-time dashboards
“Full-stack JavaScript developer (Node + React) who built a CRM system end-to-end, including fine-grained access control (RBAC plus per-user permissions) and user activity tracking. Currently focused on performance optimization for a data-heavy web app, applying lazy loading, image compression, and pagination to dramatically reduce load times, and has implemented per-user API rate limiting to control request bursts.”
Junior QA Engineer specializing in manual and API testing for mobile and web apps
“Console QA tester with hands-on experience validating PlayStation/Xbox/Nintendo builds against TRC/XR/LOT certification checklists, reproducing hardware-specific issues using dev kit tools and log viewers. Prioritizes defects by certification impact and has helped teams hit submission timelines by focusing on compliance-blocking crashes; also uses AI to speed up test design and log/pattern analysis.”
Entry-Level Game Designer specializing in Level Design and Unreal Engine
Mid-level Cybersecurity Specialist specializing in SOC operations and vulnerability management
Junior Unity Game Developer specializing in 3D multiplayer mobile games
Entry Software QA Engineer specializing in mobile and web application testing