Pre-screened and vetted.
Mid-Level Software Engineer specializing in full-stack and cloud-native systems
“Backend/full-stack engineer who owned a cloud-native, AWS-based microservices backend for an HRIS product used by ~10,000 users, including onboarding and workflow orchestration. Strong production focus on event-driven architecture, idempotency/retries, observability, and developer-friendly API design (OpenAPI, versioning, JWT), plus hands-on Selenium automation for resilient checkout-style flows.”
Senior Unity Developer specializing in multiplayer, performance optimization, and VR
“Game QA professional who also operates as a developer/lead on a passion project (DCGO), building internal tools and processes that make testers more effective and reduce dev/test bottlenecks. Has shipped enterprise/VR training experiences and created a structured approach to testing procedural generation (flowcharts + scenario clustering), achieving 0 client-reported issues post-launch for a key feature; also drove a Tilt Five SDK rendering fix through detailed reporting.”
Senior Game Developer specializing in AI-driven gameplay and multiplayer systems
“Gameplay/network engineer based in Argentina who has shipped across Unity and UE5, with standout work in deterministic simulation, authoritative multiplayer, and fully local AI-driven NPC systems. Particularly compelling for teams building systemic gameplay or real-time interactive experiences: they replaced Unity physics with a custom deterministic race pipeline, improved WebGL load performance, and later built an engine-agnostic local LLM/TTS/lip-sync stack for conversational NPCs.”
Junior Software Engineer specializing in full-stack web and cloud development
“Full-stack engineer who has owned both institutional and personal products end-to-end, including Rutgers' myCommunity platform used by 70,000+ students. Particularly strong in production systems, data synchronization, authentication, and third-party API integrations, with a pragmatic approach to shipping, observability, and UI modernization.”
Mid-level XR and game developer specializing in Unity, VR, and healthcare applications
“Built and deployed a Unity-based, NSF-funded medical interaction system for the University of Houston MRI Lab, combining speech recognition, LLaMA-based function calling, and real-time simulation controls. Particularly strong in taking experimental AI systems from discovery through stabilization, with measurable impact including roughly 50% faster task completion than traditional point-and-click workflows.”
Senior Full-Stack Engineer specializing in real-time SaaS, IoT, and AI applications
“Full-stack JavaScript engineer with hands-on ownership of a retail loyalty platform spanning Next.js on Vercel and NestJS microservices on Azure. Stands out for designing complex real-time and event-driven flows, including Bluetooth-connected React Native work, shared TypeScript contracts across frontend/backend, and production reliability patterns like webhooks, revalidation, logging, and retry Cron jobs.”
Senior Unity & XR Engineer specializing in games, VR/AR, and interactive systems
“Unity/C# developer who has shipped multiple Steam titles and owned systems end-to-end, including a large-scale in-game automation feature (a configurable stock-bot) designed for performance with massive object counts. Also built an open-source Unity Editor CLI extension leveraging cloud/LLM-style code workflows, and has shipped multiplayer (Mirror) plus cross-platform VR (Meta Quest) and mobile (iOS/Android) applications, using Datadog for live issue monitoring.”
Mid-level Cloud Support specialist with AWS infrastructure, networking, and serverless experience
“Early-career automation/workflow builder who has owned small-scale end-to-end implementations (discovery through stabilization), using tools like Zapier, Google Sheets, and Airtable with strong validation and troubleshooting habits. Built and tested a production-style RAG application on AWS Bedrock (S3 + Knowledge Bases + embeddings + OpenSearch + retrieve-and-generate) with a Streamlit UI to deliver more grounded, context-aware document Q&A.”
Mid-level Full-Stack Engineer specializing in web/mobile apps and AI (RAG/GraphRAG)
Intern Software Developer specializing in Java, APIs, and web development
Mid-Level Java Developer specializing in Spring Boot microservices and cloud-native apps
Mid-Level Backend Engineer specializing in Java Spring microservices
Mid-level Data & Customer Success Engineer specializing in AI analytics and onboarding
Senior Full-Stack JavaScript Developer specializing in cloud-native enterprise apps
Mid-Level Software Developer specializing in Java, cloud, and full-stack web development
Mid-level QA Automation Engineer specializing in Cypress/Playwright UI and API testing
Senior Software Engineer specializing in Python microservices and cloud-native APIs
Senior QA Engineer & Test Lead specializing in accessibility and government healthcare systems
Director-level QA Engineer specializing in manual, mobile, and API testing
Mid-Level Full-Stack Software Engineer specializing in cloud-native web applications
Senior Full-Stack Python Engineer specializing in cloud-native web apps and ML
Mid-Level Front-End Developer specializing in Vue/Nuxt and UI modernization