Pre-screened and vetted.
Junior ML Engineer specializing in search, retrieval, and recommendation systems
Junior AI Engineer specializing in LLMs, RAG systems, and MLOps
“Robotics software engineer who built an end-to-end system ("justmatrix"), focusing on multi-agent orchestration and a multi-RAG retrieval backend/API. Has hands-on ROS experience, including a custom node for reliable high-frequency sensor data routing, plus deployment automation using Docker, Kubernetes, and CI/CD.”
Junior Unity Game Developer specializing in gameplay systems, NPC AI, and XR interaction
“Unity/C# developer with experience shipping to Meta Quest and building small Unity test games (e.g., Catch The Fruits and a Finger Game) to validate VR glove interactions. Leans toward structured production workflows and uses Unity documentation plus AI tools to resolve scripting/engine issues.”
Entry-Level Computer Science Graduate specializing in ML, data analytics, and cybersecurity
“Built a Smart Resume Screening tool with a React frontend and a Python backend, owning most backend architecture and delivery. Implemented FastAPI endpoints for file upload and NLP/ML inference, created the end-to-end resume classification pipeline, logged predictions to a database for accuracy tracking, and deployed a Dockerized service optimized for low-latency, concurrent processing.”
Mid-level AI/ML Engineer specializing in LLMs and RAG systems
Entry-level Mechatronics Engineer specializing in robotics, automation, and ROS 2
“Robotics software/embedded engineer who helped build an end-to-end perception sensor platform in a two-person team, owning PCB design, ROS architecture (sensor/processing/diagnostic nodes), and documentation. Experienced integrating heterogeneous sensors over CAN with Arduino and optimizing real-time performance bottlenecks (camera and high-frequency streams) using compression, grayscale pipelines, and reduced inference frequency; also containerized the system with Docker.”
Mid-level AI Software Engineer specializing in LLM agents and RAG systems
“Built and shipped a production-grade RAG-powered news summarization and Q&A product, tackling real-world issues like retrieval drift, hallucinations, latency, and autoscaling deployment (Docker + FastAPI + Streamlit Cloud). Experienced in end-to-end ML/LLM workflow automation using Airflow, Kubeflow Pipelines, and MLflow, and has demonstrated business impact (40% inference precision improvement) through close collaboration with non-technical stakeholders at Evoastra Ventures.”
Entry Machine Learning Engineer specializing in quantitative finance and DeFi
“Built and deployed a production RAG chatbot using a vector database + LangChain-orchestrated pipeline, focusing on grounded, context-aware responses. Demonstrates practical trade-off thinking (retrieval quality vs latency/cost), hallucination control, and iterative improvement through logging, manual review, and stakeholder feedback loops.”
“Gameplay engineer with Unity/C# experience across AR and multiplayer, including building a custom dynamic navigation system for an AR "floating island" game (with profiling-driven optimization from A* to Markov-chain movement). Also designed an LLM-assisted conversation system for Sims-like gameplay that constrained choices for reliability and low latency, and shipped Photon Quantum multiplayer features with practical desync/prediction fixes.”