Pre-screened and vetted.
Senior Full-Stack Software Engineer specializing in cloud-native platforms and data-intensive systems
Mid-level Software Engineer specializing in cloud infrastructure automation and ML systems
Mid-level Java Backend Engineer specializing in Financial Services
Mid-Level Software Engineer specializing in Java microservices and reactive systems
Mid-level Full-Stack Software Engineer specializing in cloud-native microservices
Principal AI Engineering Leader specializing in ML, computer vision, and signal processing
Entry Software Engineer specializing in distributed systems and AI applications
Mid-level Full-Stack Software Engineer specializing in healthcare and cloud systems
Junior Software Engineer specializing in cloud infrastructure and database tooling
Mid-level Software Engineer specializing in AI/ML and AWS cloud platforms
Senior Account Manager specializing in mid-market & enterprise SaaS renewals and expansions
Mid-level Software Engineer specializing in AWS serverless and AI support automation
Mid-Level Software Engineer specializing in backend microservices and cloud automation
Mid-level Software Engineer specializing in AWS, full-stack development, and AI data systems
“Backend engineer who built a Python-based data profiling/statistics platform processing up to 50M rows and ~300 metrics, using a DAG execution model, multithreading, and smart caching to cut processing time by up to 70%. Also improved PostgreSQL query performance from 12s to 2s via indexing/query rewrites, integrated an LLM (LangChain + OpenAI) for explainable “chat with the pipeline” functionality, and designed an AWS EC2+SQS architecture for scalable, isolated per-user processing.”
Junior Robotics Perception Engineer specializing in autonomous navigation and robot learning
“Robotics software/perception engineer with production AMR experience at Symbotic, building a real-time SKU case re-identification pipeline used in high-volume Walmart/Target warehouse operations. Strong in ROS2 + Docker deployments on Jetson (TensorRT quantization) and system-level performance debugging, including cutting inference latency from ~13s to ~2s through architecture changes. Also has lab experience integrating SLAM/MPPI/behavior trees for rule-compliant navigation and distributed perception-to-UR5e manipulation systems (MoveIt/ros_control) with multi-camera sensing and 3D reconstruction.”
Mid-Level Software Engineer specializing in distributed systems and cloud-native platforms
“Backend/AI engineer who built and scaled an internal AMD semiconductor manufacturing microservice platform (SMR), reworking a synchronous lot-request workflow into an event-driven RabbitMQ/Celery/FastAPI pipeline. Diagnosed and fixed peak-load reliability issues using deep observability and Kubernetes autoscaling, cutting notification latency back to sub-second and reducing duplicates via idempotency/DLQs. Also shipped an LLM-powered natural-language search with schema-constrained JSON outputs and guardrails, plus a plan-execute-verify Jira bug-resolution agent that can propose fixes and raise PRs under restricted permissions.”
Executive HR Tech & Salesforce Architect specializing in AI-driven recruiting automation
“Co-founder of an HR tech startup who took an LLM-centered skill intelligence engine from prototype to production to deliver explainable, skill-based resume insights as an alternative to black-box ATS screening. Previously worked in consulting (Deloitte, Stand Up, Brilio), with experience in technical demos/workshops, pre-sales scoping, and supporting large deal cycles (including a ~$1M UK automotive client).”
Mid-Level Software Engineer specializing in cloud-native microservices and event-driven systems
“Full-stack engineer with production experience at Atlassian and Zoho, spanning GraphQL federation, React/TypeScript frontends, and cloud-native AWS/Kubernetes operations. Built and operated a federated GraphQL gateway with Terraform + CI/CD + observability, delivering major latency and integration-time improvements, and also designed high-volume Kafka data pipelines (10M+ events/day) with strong reliability guarantees.”
Mid-level Gameplay Engineer specializing in Unity and Unreal Engine
“Gameplay engineer with hands-on experience across Unreal Engine 5 and Unity, owning systems from level streaming/teleportation to motion-matched character movement. Has shipped/implemented multiplayer features including GAS-based replication with prediction/reconciliation and a deterministic lockstep runner using fixed-point math. Strong at diagnosing hard-to-repro physics issues and balancing performance/feel (e.g., mobile voxel A* pathfinding at 60 FPS, Chaos destruction tuned to avoid trapping players).”
Mid-level Software Engineer specializing in systems, storage, and machine learning
“Robotics-focused engineer who built a non-holonomic self-driving car on Raspberry Pi 5 using ROS 2, implementing sensor fusion (robot_localization EKF), 2D SLAM (slam_toolbox), custom Hybrid A*/RRT* planners, and MPC trajectory tracking. Demonstrated strong real-time debugging and performance tuning (timestamp sync, CPU contention mitigation) and is extending the platform toward CV-based plant identification and autonomous plant watering.”
Mid-level Robotics Software Engineer specializing in real-time distributed autonomous systems
“Robotics software engineer at Tesla who led end-to-end development of a distributed real-time control and orchestration platform for autonomous systems. Deep production ROS 2 experience (nav2, slam_toolbox), with demonstrated wins reducing end-to-end latency 25–30%+ via profiling, multithreaded executors, and QoS tuning, plus simulation and deployment at scale using Gazebo/Webots, Docker/Kubernetes, and CI/CD.”