Pre-screened and vetted.
Junior Software Engineer specializing in full-stack and AI systems
“Built and shipped an LLM-powered support agent for Community Dreams Foundation that automated intake and Jira ticket creation using RAG, structured outputs, and strong production guardrails. Demonstrated practical production AI experience with 92% routing accuracy, 98% uptime, and a 31% improvement in first-response accuracy, plus hands-on work in observability, evals, idempotency, and failure handling.”
Junior Full-Stack & AI Engineer specializing in computer vision and cloud platforms
“Early-career backend engineer and solo builder of FrameFindr, an AI/OCR-based marathon photo tagging product used at live events. Demonstrated pragmatic scaling under tight infrastructure constraints (2GB VPS) and hands-on ownership of architecture, API design, auth (Google OAuth/JWT), and a MongoDB-to-MySQL migration with data-integrity safeguards.”
Junior Full-Stack Software Engineer specializing in cloud-native systems and ML tooling
“New-grad backend engineer who built a real-time genome analysis pipeline, replacing a slow batch system with an event-driven distributed architecture in Python/Redis and a React progress dashboard. Reports ~6x improvement and cutting analysis time from days to hours with zero data loss under peak load, emphasizing reliability patterns like retries and idempotency plus API security (JWT/RBAC/HTTPS).”
Mid-level Full-Stack Developer specializing in healthcare and scalable web platforms
“Software engineer experienced delivering customer-facing, real-time industrial monitoring dashboards (motors/shafts/turbines) by partnering directly with end users to refine charts, alerts, and performance. Strong in API/platform integrations and production troubleshooting—uses feature flags, logging, validation/mapping, containerization, and performance testing to keep systems stable while iterating quickly.”
Entry-Level Full-Stack Software Engineer specializing in serverless AWS and AI applications
“Built and deployed serverless AWS applications (Lambda/S3/RDS Proxy) including a NASA L’Space React + Python data analysis tool, focusing on performance for large datasets. Demonstrates strong cloud troubleshooting across compute and networking (CloudWatch-driven diagnosis, EC2 scaling, security group fixes) and a user-driven iteration loop that improved product usability with dynamic filtering and interactive UI.”
Senior Unity Game Developer specializing in gameplay systems, LiveOps, and AR/VR
“Unity gameplay engineer with hands-on experience building deterministic state/input systems that improve responsiveness and frame stability, validated through profiling and playtests. Also implemented multiplayer gameplay using Photon Fusion/PUN, addressing latency and input feel via local simulation plus reconciliation, and uses AI tools to accelerate debugging and iteration.”
Senior Full-Stack JavaScript Engineer specializing in enterprise SaaS
“Frontend engineer with enterprise B2B and healthcare web experience, specializing in React/TypeScript architectures for complex, permissioned workflows and data-heavy admin dashboards. Has modernized legacy codebases with improved state management (Redux/Zustand/Rematch, IndexedDB caching) and shipped fast Next.js SEO/performance-focused builds under tight deadlines, including measurable bug-ticket reduction via improved error reporting.”
Mid-level Backend Software Engineer specializing in Python/FastAPI and cloud-native microservices
“Backend engineer who evolved Coca-Cola bottlers' Trade Promotion Optimization platform at Coke One North America, building domain-focused microservices in Node.js and Python (Flask/FastAPI) with PostgreSQL. Experienced in multi-tenant security (OAuth2/JWT, RBAC, row-level scoping by bottler/region), API contract/versioning discipline, and Azure DevOps-driven incremental rollouts with strong observability.”
Mid-level Game/VR Software Engineer specializing in Unity and Unreal multiplayer
“Unity/VR multiplayer developer with Photon Fusion experience who focuses on "game feel" and networking performance—profiling input/velocity to replace linear interpolation with Animation Curves, and refining camera smoothing to improve playtest feedback. Also has Unreal Engine C++ multiplayer experience with Epic Online Services and applies bandwidth-minimization strategies for smooth real-time VR under latency.”
Junior Software Engineer specializing in cloud administration and Python/ML
“Backend/data engineer with hands-on production experience across Azure and AWS: built FastAPI + PostgreSQL services with Azure AD OAuth2/JWT auth and strong reliability patterns (timeouts, retries, correlation IDs). Delivered AWS Lambda/ECS solutions with Terraform/CI-CD and cost controls (SQS buffering, reserved concurrency), and built/operated AWS Glue ETL pipelines into Redshift while modernizing legacy SAS reporting into Python microservices with parity testing.”
Director-level Unity/XR Developer specializing in VR/AR and mixed reality applications
“Freelance Unity/XR developer with multiple Meta Quest projects (including non-game XR apps) and a 1st-place win at Meta’s Sense AI hackathon in Barcelona for an AI camera-access VR assistant for vehicle repairs. Built a VR Spanish-learning experience solo and has hands-on experience optimizing VR performance (culling, view restriction) and integrating voice recognition for language interactions.”
Senior/Lead Unity Developer specializing in mobile games, AR, and multiplayer integrations
“Unity gameplay engineer with AAA experience who built a highly configurable weather/day-night system (clouds/rain/sun-moon/stars) that influenced core gameplay decisions (vehicles, time-of-day, farming/animal needs). Also has hands-on multiplayer experience with Photon Fusion (including client-backend communication and physics sync troubleshooting) and has set up CI/CD and build pipelines.”
Mid-level Python Backend Developer specializing in APIs, automation, and data pipelines
“Backend Python engineer with end-to-end ownership of secure financial data systems integrating banking/credit/payment platforms, including automated ingestion and reconciliation of large financial statements. Built modular Dockerized Django REST services with pandas-driven validation/normalization and Postgres/Mongo persistence, and supported a phased migration from legacy VM services to AWS containers with stateless refactors and parallel-run integrity checks (run IDs/checksums). Works closely with platform teams on GitOps/CI readiness and deployment coordination (e.g., ArgoCD-managed sync policies).”
Junior Machine Learning Engineer specializing in LLM fine-tuning and semantic retrieval
“Backend engineer with legal-tech and AI workflow experience: built JurisAI, an end-to-end legal research system using OCR + embeddings + Pinecone vector search to deliver citation-grounded LLM answers with safe failure modes (~90% recall@K). Also led a GW Law metadata migration into Caspio with batch validation and parallel rollout, and has strong FastAPI/GCP production reliability and observability practices.”
Senior Unity Developer specializing in VR, multiplayer, and AI-driven simulations
“Unity/VR engineer who has owned systems from gameplay architecture through hardware integration, including a modular casino platform deployed to 100+ terminals in Chile that became the company’s primary revenue source for over three years. Also brings hands-on experience with AI-driven talking avatars, multiplayer VR training on Quest, and aggressive cross-platform optimization across WebGL, Android, and VR.”
Senior Unity Developer specializing in multiplayer, VR/XR, and AI systems
“Game developer focused on Unity/C# multiplayer systems, with experience shipping cross-platform experiences on Meta Quest and Android. Has implemented modular service-based architecture, server-authoritative networking, and an LLM-driven voice-command gameplay system using a local server, with an emphasis on stability, extensibility, and live multiplayer debugging.”
Senior Unity 3D Software Engineer specializing in VR/AR and cross-platform interactive apps
“Unity gameplay engineer with hands-on experience architecting scalable game/UI state machines and building Photon multiplayer lobby/session flow systems. Has shipped optimization work for Meta Quest VR and mobile (pooling, LOD, mesh/material combining, draw-call reduction) and uses AI assistants to speed up architecture iteration and profiler-driven performance debugging.”
Senior Unity Developer specializing in gameplay programming and scalable architecture
“Unity game developer who built high-impact combat UI feedback systems (multi-stage laser charging reticle) using lightweight DOTween animations and math-based reticle switching for multi-cannon gunboats. Has experience shipping features in an always-online mobile title (Fishing Clash) involving protobuf-based client/server communication, and uses AI tools to iterate on scalable MVVM UI architectures (e.g., modular journal with infinite paging).”
Senior Unity XR Developer specializing in VR/MR and scalable gameplay systems
Senior Full-Stack Software Engineer specializing in enterprise SaaS and web platforms
Mid-level Backend Software Engineer specializing in Python APIs and data engineering
Mid-level CRM & Lifecycle Marketing Specialist specializing in Dynamics 365 and multi-channel campaigns
Intern Full-Stack Software Engineer specializing in web apps and edge ML