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Home Browse Talent Skilled in Object-Oriented Programming (OOP)

Vetted Object-Oriented Programming (OOP) Professionals

Pre-screened and vetted.

Object-Oriented Programming (OOP)PythonGitJavaScriptDockerCI/CD
YL

Yu-Che Lin

Screened

Mid-level Gameplay Programmer specializing in Unity UI systems and editor tooling

UK2y exp
Gomiigo GamesAbertay University

“Unity technical designer/game developer who improves engagement and retention through KPI-driven analysis and live-ops tuning (e.g., early-game energy/progression adjustments and time-based targeted礼包 pushes). Built a Python-based visual map/level editor that exports CSV to replace error-prone manual coordinate entry, saving significant team time and remaining reusable across later projects.”

C#Design PatternsFirebaseFigmaGitJira+43
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MG

Matyas Gonczol

Screened

Senior Unity & XR Developer specializing in VR/AR/MR and immersive educational apps

Budapest, Hungary10y exp
LeopolyEötvös Loránd University

“Unity developer with deep hands-on experience building a tricky 2.5D shoot-'em-up collision system that reconciled 2D gameplay constraints with 3D world movement and mixed orthographic/perspective camera math. Also implemented LAN multiplayer for a Monopoly thesis using Unity Legacy Networking (NetworkView/RPC) and has production exposure to Photon PUN; emphasizes clean, optimized code and structured ownership with code reviews.”

UnityC#Object-oriented programming (OOP)DebuggingGitAdobe Photoshop+52
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AP

Almas Perneshev

Screened

Junior Full-Stack Engineer specializing in AI/EdTech and real-time web apps

4y exp
RazeMathCal Poly San Luis Obispo

“Full-stack engineer at an early-stage EdTech startup building an AI-tutoring product; owns most of a Django REST backend, CI/CD, and key customer-facing features like FERPA-compliant auth, subscription payments, and real-time LaTeX input/rendering. Also built a /rPlace-style real-time multiplayer canvas (PolyPlace) using microservices, WebSockets, and event sourcing, with performance-focused client rendering (zoom/pan/viewport-based updates) and stress testing.”

AgileArtificial IntelligenceAWS IAMCI/CDCC+++109
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KJ

Kanva Jaydeep Trivedi

Screened

Junior Full-Stack & LLM Engineer specializing in AI agents and cloud document intelligence

Scottsdale, AZ1y exp
Power Diagnostic Instrument CompanyArizona State University

“Backend engineer specializing in event-driven/serverless systems and Python/FastAPI APIs. Built a scalable PDF-to-structured-data pipeline on AWS (S3, Lambda, Step Functions, Textract, DynamoDB, SNS) with strong observability (p50/p90/p99) and reliability patterns (idempotency, retries/DLQs), and has led zero-downtime migrations using feature flags, dual writes, and incremental rollouts.”

PythonJavaScriptNode.jsReactSQLR+105
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MV

Maksym Vitman

Screened

Senior Game Developer specializing in Unity and HTML5 game development

Krakow, Poland8y exp
GamePointKyiv National University of Building and Architecture

“Unity developer (3+ years) focused on mobile multiplayer/casual games, combining technical leadership with game design ownership. Has shipped modular gameplay systems, integrated monetization/analytics, and built a custom Unity Editor plugin for configurable combat/animation montage workflows (masking + blending). Not experienced with VR/Meta Quest yet.”

UnityC#Unreal EngineC++JavaScriptTypeScript+121
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DD

Daniel Diaz

Screened

Senior Unity XR Developer specializing in VR/MR immersive experiences

Berlin, Germany9y exp
Duellmann FilmproduktionUniversity of Europe for Applied Sciences

“Unity/VR developer who has shipped games for Meta Quest and built a game (Remix Heroes) largely solo, handling everything from game design and UX/UI to level backgrounds, gameplay, and backend networking features like social events and leaderboards. Experienced with Quest 2/Quest 3 testing and uses AI tools to review system designs and evaluate solution options.”

UnityC#Object-oriented programming (OOP)Performance optimizationNetworkingGit+130
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MW

Maciej Wiktor

Screened

Senior Unity Developer specializing in game engineering and real-time systems

5y exp
CI GlobalRzeszow University of Technology

“Unity game developer who has built a distinctive combat/aiming system for a golf-like game with zombie battles, plus a structured tutorial experience with rich visuals. Has multiplayer experience using Mirror and Unity Netcode for GameObjects, focusing on efficient client-server synchronization, and uses GitHub Copilot to speed up tasks like HLSL shader creation.”

UnityC#GitJiraDesign PatternsObject-Oriented Programming (OOP)+85
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CM

Catarina Mendes

Screened

Mid-Level Full-Stack Software Developer specializing in web apps and payment systems

Ottawa, Canada3y exp
ABIC - Advanced Building Innovation CompanyCentennial College

“Frontend engineer who led an end-to-end dashboard web app build, starting from UI sketches and user stories through design documentation and a proof-of-concept to align stakeholders. Uses a modern React/TypeScript stack (TanStack Query/Table/Form, shadcn/ui, Tailwind) with Zod validation, ESLint + CodeRabbit PR checks, and Vercel Analytics for performance monitoring.”

API DevelopmentBootstrapC#CeleryCSSDebugging+44
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VK

Venkatalakshmi Kottapalli

Screened

Mid-level AI/ML Engineer specializing in LLMs, RAG pipelines, and MLOps

New York, USA5y exp
PeblinkYeshiva University

“LLM engineer/data analyst who built a production RAG QA assistant over the Jurafsky & Martin NLP textbook to reduce hallucinations and provide explainable, source-grounded answers. Experienced with LangChain/LangGraph orchestration, retrieval optimization (embeddings, vector DBs, caching), and rigorous evaluation/monitoring (Retrieval@K, A/B tests, telemetry/drift). Previously communicated analytics insights to non-technical stakeholders at GS Analytics using Power BI and simplified reporting.”

AWSBERTChromaDBCI/CDClassificationClustering+97
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SP

Sanskar Pandey

Screened

Entry-Level Full-Stack Software Engineer specializing in web apps and cloud

Indore, India1y exp
Snap Computer Systems Pvt. LtdCleveland State University

“Full-stack engineer with production experience building a real-time order tracking system using React + Firebase/Firestore, emphasizing audit-friendly data modeling, state-machine-based status transitions, and strong post-launch ownership (performance, security rules, reliability). Demonstrated measurable frontend performance gains by isolating real-time updates to dynamic components and applying memoization, plus backend reliability patterns (idempotency, retries) and SQL query/index optimization validated with EXPLAIN ANALYZE.”

CC++JavaPythonJavaScriptSQL+149
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AG

Adwit Gupta

Screened

Junior Machine Learning Engineer specializing in cloud-based ML and automation

1y exp
SolenaUniversity of Guelph

“Built and shipped a production multi-agent LLM system at Solena that automated internal project intake, validation, reporting, and stakeholder communications using Python, SQL, and LangChain, with strong emphasis on reliability (structured validation, safe defaults, logging, and state tracking). Also used LangGraph to orchestrate a multi-step video summarization pipeline, and has experience partnering with non-technical stakeholders to define “completion” criteria and reporting needs.”

PythonSQLJavaJavaScriptTypeScriptC+63
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BS

Baby Swathi Ramisetti

Screened

Mid-level Backend Software Engineer specializing in Python APIs and cloud-native systems

Detroit, MI5y exp
HarmonecareGolden Gate University

“Software/product engineer who owns customer-facing internal platforms end-to-end, with deep experience building data pipeline health and data quality tooling (near-real-time alerting and ops dashboards). Strong in React/TypeScript + Python REST architectures and microservices with RabbitMQ, emphasizing reliability patterns (idempotency, DLQs, correlation IDs) and fast, safe iteration via feature flags, testing, and observability.”

PythonDjangoFastAPIFlaskJavaC+186
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AW

André Wesley Lins Oliveira

Screened

Senior Unity/XR Developer specializing in AR/MR/VR and game development

Manaus, Brazil11y exp
Sidia - Institute of Science and TechnologyCentro Universitário Senac

“Unity/C# developer who built a non-AR prototype feature for an AR hide-and-seek game that became a preferred gameplay mode: smooth touch-driven camera orbit and zoom without image distortion. Demonstrates practical camera/FOV tuning and player-experience-driven iteration; has introductory exposure to Photon Fusion concepts (C# attribute-marked network methods).”

UnityC#Performance OptimizationObject-Oriented Programming (OOP)Design PatternsSoftware Testing+41
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MB

mansi bhavsar

Screened

Senior Frontend Software Developer specializing in accessible, high-performance UI

Toronto, Canada6y exp
CaseWareGujarat University

“Frontend engineer with experience leading an end-to-end website rebranding at Caseware, coordinating across product, design, DevOps, and backend teams while integrating CMS, third-party services, and backend APIs. Built SaaS dashboard interfaces in React + TypeScript and emphasizes quality and scale through unit/integration testing pipelines plus performance work like responsive image optimization, lazy loading, SSR, and React memoization.”

JavaScriptTypeScriptReactAngularAngularJSSass+72
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MV

MANOGNA VADLAMUDI

Screened

Junior AI Engineer specializing in LLM evaluation, prompt engineering, and AI orchestration

Chicago, IL1y exp
IDSIllinois Institute of Technology

“LLM workflow builder who has deployed a personalized GPT experience (including Delphi AI-based knowledge ingestion) and built a LangChain/LangGraph job-aggregation pipeline that ingests, normalizes/dedupes, filters, then uses an LLM to rank and summarize matches. Emphasizes production reliability with structured outputs, retries/fallbacks, metric-driven evaluation, logging/prompt versioning, and A/B testing, and collaborates with non-technical stakeholders through demo-driven iteration.”

PythonJavaScriptCSQLJavaObject-Oriented Programming (OOP)+106
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SR

Shaktisharan Rajure

Screened

Mid-Level Full-Stack Engineer specializing in microservices and cloud APIs

Cary, NC4y exp
YUG TechnologiesIllinois Institute of Technology

“Software engineer who builds workflow-centric products end-to-end, including a customer-facing module on the Trident AI content platform and an internal content workflow tool adopted as the default process. Strong in TypeScript/React + FastAPI architectures and in scaling event-driven microservices with RabbitMQ, emphasizing reliability (idempotency, DLQs) and observability (correlation IDs) to reduce outages and debugging time.”

JavaJavaScriptTypeScriptPythonSQLHTML+90
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UA

Umair Azam

Screened

Senior Full-Stack Software Engineer specializing in Ruby on Rails and React

Lahore, Pakistan10y exp
OM Solutionz Pvt LtdFAST - National University of Computer and Emerging Sciences

“Frontend engineer with React/TypeScript experience who has led end-to-end UI work on a fintech product (React frontend with NestJS APIs), emphasizing performance (virtualized rendering, memoization, lazy loading, profiling) and quality at scale (unit tests and TDD). Also built and iterated on a snooker sports app, simplifying UX through audience-focused design decisions and streamlined onboarding.”

AgileAJAXAlgorithmsAmazon EC2Amazon ECSAmazon RDS+134
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DA

Doondi Ashlesh Tammineedi

Screened

Junior Full-Stack Software Engineer specializing in cloud-native web apps and AI tooling

California, US3y exp
EduQuencherMissouri University of Science and Technology

“Software engineer with experience across edtech, live gaming, and an AI document intelligence platform, delivering end-to-end customer-facing features and production backends. Built secure, automated live-session scheduling integrating Zoom and TalentLMS (JWT/RBAC, idempotency, transactions) cutting setup time from ~3 minutes to under 1 minute, and optimized real-time gaming dashboards/APIs with query tuning, caching, and CDN improvements (~60% latency reduction under peak load) on AWS.”

PythonJavaJavaScriptTypeScriptCC+++101
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SA

Sampath Achalla

Screened

Mid-level Python Full-Stack Engineer specializing in AI microservices and cloud data platforms

USA3y exp
DoJaGaIllinois Institute of Technology

“Backend-leaning full-stack engineer in fintech/payments who shipped an end-to-end Stripe payments + webhook system for a financial microservices platform, emphasizing ledger accuracy via idempotency, transactional writes, retries, and DLQs. Also delivered a real-time React/TypeScript payment status dashboard informed by user interviews, and improved production performance by 35% p95 latency through PostgreSQL tuning and Redis caching on AWS.”

PythonSQLDjangoFlaskFastAPISQLAlchemy+178
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VP

Vishnu Priyan Sellam Shanmugavel

Screened

Mid-Level Applied AI Engineer specializing in LLM services, RAG, and OCR/NLP extraction

Arlington, VA4y exp
HealthLab InnovationsIllinois Institute of Technology

“Backend/platform engineer who built and evolved a large-scale healthcare document processing system (OCR + LLM orchestration) in Python/FastAPI on Google Cloud (Cloud Run, GCS, Firestore), processing ~1.5M files per batch and tens of millions overall. Emphasizes reliability and operational safety via deterministic IDs, idempotent state machines, strong observability, and self-healing reconciliation, plus disciplined migrations using dual-run validation and incremental rollouts.”

AgileAndroidAngularAWSBigQueryC+169
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BL

Batuhan Luleci

Screened

Senior Unity Game Developer specializing in multiplayer and VR/AR

Berlin, Germany8y exp
Brok GamesPamukkale University

“Unity developer focused on VR/AR multiplayer, with hands-on experience building Photon Fusion/PUN systems including networking, sync, and matchmaking. Has scaled a modular multiplayer architecture to handle more players/features while addressing latency and data consistency, and has optimized Meta Quest/mobile performance using pooling, LODs, batching, and profiling.”

AgileAuthenticationCI/CDClaudeC#Docker+163
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JD

Josh Davies

Screened

Mid-level Unity Game Developer specializing in F2P mobile and live games

Folkestone, Kent, UK5y exp
PlayEmberGoldsmiths, University of London

“Unity developer with broad cross-platform experience (HTC Vive VR, iOS/Android, Nintendo Switch, WebGL) who built a near-solo multiplayer AR iOS party game using Photon/PUN and AR Foundation. Demonstrates strong practical networking and performance optimization skills, including lag compensation and client-side shader-based rendering strategies.”

AgileAndroidBlenderC#C++Computer Vision+62
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MD

Michael Dominise

Screened

Senior Unity Developer specializing in game systems, AR, and Web3 integration

County Wicklow, Ireland11y exp
Stratton StudiosTechnological Institute of the Philippines

“Senior game developer with ~10+ years of experience who has authored a core Unity turn-based skill system (VFX, projectiles, status effects, async sequencing) and implemented Photon Fusion networking for an iOS simulation game with 6-player lobbies, dedicated servers, RPCs, and reliable data synchronization.”

UnityC#Technical DocumentationAPI DesignAPI IntegrationPHP+65
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JS

Jaswanth Sai Mididodla

Screened

Junior Full-Stack Java Developer specializing in Spring Boot microservices and cloud DevOps

San Francisco, CA2y exp
Reality AI LabUniversity of Houston

“Software engineer with hands-on production experience deploying Spring Boot services to AWS using Docker and Jenkins CI/CD, focused on stable releases, easy rollback, and performance improvements through monitoring/logging and query optimization. Has proven cross-layer troubleshooting skills (identified packet loss causing intermittent timeouts via network traces) and experience collaborating on-site with operators in industrial/IoT-style environments, including working alongside robotics/PLC teams.”

JavaSpring BootSpring CloudSpring Data JPAHibernateJSON+96
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