Pre-screened and vetted.
Mid-level QA Engineer specializing in test automation, mobile/web QA, and iGaming
Mid-level Full-Stack Software Engineer specializing in cloud microservices and data/ML
Senior Video Producer/Director specializing in multimedia storytelling and live productions
Mid-level Unity Game Developer specializing in AR/VR and multiplayer
Mid-level Frontend Software Engineer specializing in React and QA
Junior Full-Stack Web Developer & QA Engineer specializing in React/Node and functional testing
Junior QA Engineer specializing in manual and automation testing for banking apps
Mid-level Serious Games Developer specializing in Unity, VR, and educational technology
Intern Full-Stack Software Engineer specializing in web platforms and IoT
Junior Full-Stack Software Engineer specializing in Spring Boot, React, and mobile apps
Junior QA Tester and Front-End Developer specializing in web testing and automation
Senior Unity/AR/VR Engineer specializing in immersive mobile experiences
Mid-level UX/UI Designer & Full-Stack Developer specializing in responsive web apps
Mid-level Full-Stack Developer specializing in Python, React, and cloud-native microservices
Junior UI/UX Designer specializing in mobile and web app design
Junior Full-Stack Software Engineer specializing in web apps, data visualization, and ML tooling
Senior Game Programmer specializing in Unreal Engine C++ and multiplayer combat systems
Senior Web Developer specializing in ColdFusion, loan servicing platforms, and health & fitness apps
Mid-Level Frontend Software Engineer specializing in React/Next.js performance and SEO
Senior Skilled Trades & Technical Support professional (mining, construction, IT, and avionics)
Mid-Level Game Developer specializing in custom engines and gameplay systems
“Solo Godot developer who shipped a 2D helicopter game on itch.io and is building a feature-rich, multiplayer-capable FPS controller/template for other Godot developers. Has implemented advanced procedural weapon handling plus a modular interactables framework and editor tooling (e.g., one-click material-based bullet decal collision generation) aimed at minimizing level-designer effort.”
Junior Game Programmer specializing in Unity/Unreal and VR
“VR-focused Unity developer with Meta Quest project experience from student work and an internship building a museum VR experience for a real museum event, including a grid-based building system and teleportation flow designed for non-gamers. Also experimenting with an ambitious VR RPG concept featuring complex classes (e.g., beast tamer) and voice-command-driven pet control; has shipped Unreal Engine games to a development center.”