Vetted PHP Professionals

Pre-screened and vetted.

AM

Senior Game & Full-Stack Software Developer specializing in Unity and Unreal

Texas, USA22y exp
RatDogGamesBaylor University
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AH

Mid-level Full-Stack Engineer specializing in AI/ML tools and consumer apps

New York, NY4y exp
MofiloStony Brook University
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SP

Senior Software QA & Data Systems Specialist in nuclear and regulated environments

Richland, WA9y exp
Tocsin Data
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JK

Senior Full-Stack Software Engineer specializing in Python/Django and React/TypeScript

Sioux Falls, SD24y exp
SONIFI Solutions
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KP

Senior Technical Talent Acquisition Specialist in Digital Engineering, Cloud, and Data/AI

Glen Allen, VA21y exp
Ascendion
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KH

Junior Game Developer specializing in Unreal Engine and Unity

Denver, CO4y exp
Pepsi
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DP

Senior Unity Developer specializing in VR/AR and real-time 3D

Vigo, Spain16y exp
TSE Tecnology
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Jack Oakley - Director-level VR Game Programmer specializing in Unity and QA leadership in Austin, TX

Jack Oakley

Screened ReferencesStrong rec.

Director-level VR Game Programmer specializing in Unity and QA leadership

Austin, TX15y exp
Viewer ReadyUniversity of Central Florida

Unity/VR gameplay engineer who has shipped full games and built a robust coin economy + massive gear customization system (over a million combinations) backed by a cloud service. Notably discovered and fixed a severe backend security flaw by adding proper authentication (security key + OAuth2), and has hands-on VR performance optimization experience (OVR Metrics, LOD/mipmaps, imposters) plus multiplayer sports sync design using Photon PUN2.

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Roman Naumov - Senior Gameplay Engineer specializing in Unity/Unreal AR/VR experiences in Victoria, Canada

Roman Naumov

Screened ReferencesStrong rec.

Senior Gameplay Engineer specializing in Unity/Unreal AR/VR experiences

Victoria, Canada20y exp
PictureThis3dNational Research Irkutsk State Technical University

Unity/C# engineer who owned an end-to-end real-time 3D product configurator at PictureThis3D, emphasizing modular data-driven architecture for performance and stability (including improved model download time and faster content updates). Also implemented on-device LLM/voice-command processing using small local models (e.g., Qwen 3.5 0.8B) and shipped Photon multiplayer systems with robust match-start/state handling.

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SR

Swarag Reddy Pingili

Screened ReferencesStrong rec.

Junior AI/ML Software Engineer specializing in LLM agents and RAG systems

Frisco, TX2y exp
WorldLinkUniversity of Texas at Arlington

AI/back-end engineer at Canon who helped build and operate an internal production LLM platform that acts as a secure middle layer between users and models, defending against jailbreaks/prompt injection while enabling RAG, memory, and grounded responses over company data. Experienced with LangChain/LangGraph orchestration, vector DB retrieval, and reliability practices (testing, monitoring, adversarial prompts) to run high-throughput, low-latency AI workflows in production.

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Emmanuel Okeibunor - Mid-Level Frontend/Full-Stack Developer specializing in Nuxt.js and e-commerce systems in Lagos, Nigeria

Emmanuel Okeibunor

Screened ReferencesStrong rec.

Mid-Level Frontend/Full-Stack Developer specializing in Nuxt.js and e-commerce systems

Lagos, Nigeria3y exp
SycamoreUniversity of Benin

Frontend engineer who has led end-to-end builds (including an SSR Vue 3 app) and delivered complex React + TypeScript internal dashboards for a fintech (Sycamore). Demonstrated strong architecture and performance chops, including refactoring a large internal tool with lazy loading and route-based code splitting to improve load speed by 64%, and operating within a robust CI/CD + QA pipeline.

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JS

Jaguer Soares

Screened ReferencesStrong rec.

Executive XR Developer specializing in Unity-based VR/AR applications

Porto Alegre, Brazil28y exp
VRJoyUNA (União de Negócios e Administração Ltda)

Unity VR/AR developer with 10 years of experience who built a complex multiplayer online Jenga game from scratch, including VOIP and a custom physics synchronization approach to make heavy physics work smoothly online. Has also delivered VR simulation experiences for an educational institution using drone-recorded 360 video placed into a virtual cockpit flight experience (deployed directly to Quest headsets, though not launched on the Quest store).

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JS

Joseph Seger

Screened ReferencesStrong rec.

Senior Full-Stack Software Engineer specializing in real-time 3D, AR/VR, and game engines

Los Angeles, CA12y exp
ImmersicomUniversity of Colorado Denver

Unity gameplay engineer with hands-on ownership across core game systems, multiplayer, AI/LLM integration, and cross-platform XR/mobile shipping. Particularly compelling is their combination of deep runtime optimization and systems architecture: they cut match-3 cascade frame spikes by 40-50%, eliminated a class of production race-condition bugs, and also built a local-model FastAPI-backed AI prototype with structured evaluation and cost control.

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PJ

Patryk Januszewski

Screened ReferencesModerate rec.

Director-level Engineering Leader specializing in full-stack architecture and SaaS platforms

Washougal, WA18y exp
OceanworksCornell University

Serial entrepreneur with 30+ years of professional software engineering experience who co-founded Food Truck Stars, initially a food-truck search engine and later pivoted into a catering marketplace to overcome adoption barriers. Validated the model by prototyping at car enthusiast events across the U.S. and turning a profit, using hands-on customer discovery with low-tech, time-constrained operators.

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Mudit Devenkumar Choksi - Junior Full-Stack Software Engineer specializing in web apps, automation, and cloud systems in Louisville, KY

Mudit Devenkumar Choksi

Screened ReferencesModerate rec.

Junior Full-Stack Software Engineer specializing in web apps, automation, and cloud systems

Louisville, KY2y exp
Diversified Automation Inc.Indiana University Bloomington

Engineer with hands-on experience owning end-to-end industrial automation deployments and real-time data systems. Most notably led a multi-million dollar warehouse automation implementation that reduced manual intervention by 25%, while also building streaming text analytics pipelines and strengthening production reliability through robust observability and pipeline controls.

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MK

Senior Full-Stack Developer specializing in scalable web platforms and AI security

London, UK11y exp
Standing on GiantsLebanese International University

Backend/data engineer experienced building enterprise community-platform services for high-traffic global clients, using Python (FastAPI/Django) on Docker/Kubernetes with PostgreSQL/Redis. Has delivered AWS EKS + Terraform/CI-CD deployments with strong security practices (Secrets Manager/SSM, IAM/IRSA) and has hands-on ETL (AWS Glue), legacy modernization, and incident ownership with measurable performance gains (~30% faster queries).

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CS

Mid-level Unity Developer specializing in game development and tooling

4y exp
TamasencoUniversity of Piraeus

Unity developer with hands-on Meta Quest SDK experience (tested on Quest 2) who built a first-person game framework from scratch and later converted it into a hybrid VR + keyboard/mouse project with interaction systems (pickups, weapons, customization). Uses AI tools selectively to unblock tough engineering issues, including resolving Unity WebGL cached-data reset problems for a current employer.

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IG

Irfan Ghyan

Screened

Senior Front-End & UI/UX Developer specializing in React, Angular, and responsive web apps

Dubai, United Arab Emirates14y exp
Teleios GlobalUniversity of the Punjab

Frontend-focused engineer with full-stack capability (Node/Express + MongoDB/MySQL) who emphasizes scalable quality practices: PR-driven reviews, CI quality gates, and a full testing pyramid (Jest/Vitest, React Testing Library, Cypress/Playwright). Built complex React + TypeScript role-based dashboards/workflows using reusable component architecture and layered state management (React Query/SWR, Context for auth/roles), with strong performance and UX polish (Lighthouse, lazy loading, accessibility, responsive design).

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SV

Mid-Level Full-Stack Software Engineer specializing in cloud-native apps and ML services

Bowling Green, OH4y exp
Senecio Software IncBowling Green State University

Software engineer who deployed and stabilized a real-time analytics platform at Senecio Software, focusing on production reliability, observability, and performance under load. Experienced debugging issues spanning distributed services and networking (e.g., tracing timeouts to packet loss from misconfiguration) and extending Python (FastAPI/Django) APIs for customer-specific analytics features in a configurable, maintainable way.

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AP

Senior Unity Developer specializing in gameplay and systems programming

Spain10y exp
Trailblazer GamesUniversity of Murcia

Game developer with ~10 years in studios and 4 published titles, experienced shipping Unity VR/XR projects across Oculus, Samsung Odyssey, and Microsoft XR headsets. Demonstrates deep optimization expertise (progressive 3D loading with LODs and headset view-angle culling) and a hybrid profile spanning systems engineering, UI/UX implementation, and tech-art optimization, plus small-team/project leadership and cross-functional communication.

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Abdul Rehman - Senior Software Engineer specializing in Node.js/NestJS and FinTech platforms in Lahore, Pakistan

Abdul Rehman

Screened

Senior Software Engineer specializing in Node.js/NestJS and FinTech platforms

Lahore, Pakistan8y exp
Virtual ForceCOMSATS University Islamabad

Frontend engineer who led end-to-end development of the Neelum transportation admin panel (React + TypeScript + AntD), building scalable dashboards and multi-step workflows for users/roles/bookings/operational zones. Emphasizes maintainable feature-based architecture, typed API contracts, performance optimization for data-heavy UIs, and disciplined quality/rollout practices (regression checks, feature flags) in fast-paced environments.

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Marek Bakalarczuk - Senior Unity/XR Developer specializing in VR/AR apps, games, and SDK integrations in Remote, Poland

Senior Unity/XR Developer specializing in VR/AR apps, games, and SDK integrations

Remote, Poland20y exp
Websfera Marek BakalarczukWyższa Szkoła Działalności Gospodarczej

Unity developer with hands-on Meta Quest VR experience across two distinct domains: an ASD-focused therapeutic experience (shopping scenario and calming room) and an escape-room game designed to train students’ soft skills. Also customized a Scrabble-style word game plugin with multilingual support and English dictionary selection, and leverages Claude Code/Copilot to implement and debug unfamiliar networking features.

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Adam Robakiewicz - Senior PHP Backend Developer specializing in e-commerce platforms and system architecture in Gdynia, Poland

Senior PHP Backend Developer specializing in e-commerce platforms and system architecture

Gdynia, Poland13y exp
Postdata SAGdańsk University of Technology

Unity-focused developer pivoting from web development (PHP/JavaScript) into game dev; built a player-facing Shipyard system enabling ship customization/upgrades that added a resource sink and increased player attachment. Demonstrates strong systems thinking and UX polish (icon/naming conventions, range visualization, feedback SFX/VFX) plus some exposure to RPC-style networking and Node.js prototyping.

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