Pre-screened and vetted.
Mid-level Software Engineer specializing in backend APIs and full-stack web apps
“Frontend/full-stack engineer who has built and scaled multiple national/government platforms in Ethiopia, including an unemployment registration system and a national ID (Fayda) admin/billing dashboard handling contracts, tariffs, inventory, and high-concurrency billing workflows. Strong in React/TypeScript architecture (atomic design, Context/hooks, strict typing) and in integrating identity verification/biometrics-driven business logic with phased rollouts and audit-driven iteration.”
Entry-Level Full-Stack & AI Engineer specializing in chatbots and web apps
“Data Science honors graduate (Maryville University) who has built Python/SQL backends and a capstone website handling sensitive user data. Emphasizes secure data handling (password encryption, secure database updates) and uses Git/GitHub Pages with CI/CD-style practices for managing and deploying changes.”
Mid-level Machine Learning Engineer specializing in AdTech and scalable data systems
“Built and scaled an internal AI code-search/assistant agent that expanded from engineering-only to broader internal users, tackling legacy code and inconsistent standards to make a RAG pipeline production-ready. Uses a metrics-driven approach (user feedback + automated Python evaluation for retrieval relevance and latency) and has handled high-pressure outages, including moving parts of the stack off AWS and adopting Milvus on internal infrastructure for resilience.”
Senior Unreal Engine Game Engineer specializing in real-time multiplayer gameplay systems
“Unreal Engine generalist (7 years) with hands-on ownership of end-to-end gameplay systems in real-time 3D C++ and UE5, spanning technical level design, animation/locomotion features, and multiplayer replication. Worked on a shipped Steam title ("Peak 53") implementing replicated systems like prone, scope, and ladder, and has also built MMORPG time/weather systems and a projectile/rocket launcher feature for a demo (Meta Island).”
Junior Embedded Engineer specializing in microcontrollers, RTOS, and hardware interfacing
“Project lead who restored a 1999 vintage museum robotics exhibit by inventorying and integrating legacy systems, reverse engineering original behavior, and reimplementing it in a modern codebase. Notably optimized Tesseract OCR and machine-vision pipelines to run on a 400MHz Pentium III with 256MB RAM while bringing up and tuning degraded FireWire IIDC cameras using scarce legacy documentation.”
Mid-Level Unity Game Developer specializing in multiplayer and mobile/WebGL optimization
“Unity developer who built a multiplayer system for a game called Drift using Photon PUN, including backend API integration for authentication, score tracking, and live leaderboards. Has experience optimizing real-time sync for WebGL and automating data-to-ScriptableObject pipelines via a custom C# CSV importer generated with ChatGPT.”
Junior Game Designer specializing in F2P casual mobile puzzle games
“Casual mobile game designer (Unity-focused) with a psychology background who uses player research and BI analytics to drive retention and revenue. Led major difficulty rebalancing across thousands of levels (reported +5–10% retention lift) and partnered with engineering/art to create a parameter-driven level generation pipeline that quadrupled chapter output and increased release cadence.”
Mid-Level Full-Stack Software Engineer specializing in web apps and APIs
“Hands-on technical/product-facing engineer with experience operationalizing LLM/agentic workflows and debugging them in real time using logs, traces, and metrics. Also supports go-to-market by running developer-focused live coding demos and partnering with sales on discovery and integration/maintainability concerns through clear technical documentation.”
Junior Front-End Web Developer specializing in accessible, high-performing marketing sites
“Frontend-focused contractor who contributed to Manitoba Hydro’s digital transformation by helping build and document an accessible design system with WCAG standards baked in, improving team efficiency through reusable components. Also delivered a Webflow CMS-driven Capoeira site (dynamic events/profiles) and shipped updates iteratively under tight timelines with strong QA and accessibility practices.”
Mid-Level Front-End React Developer specializing in dashboards and real-time web apps
“Frontend engineer who helped build a desktop-as-a-service product from scratch and has delivered complex React + TypeScript workflows (including multi-stage approvals). Notable for performance-focused refactoring (removing unnecessary memoization), building reusable component patterns, and leading a major shift from hard-coded forms to a configurable form-builder with strong dev/QA collaboration and heavy scenario testing.”
Mid-level SQA Engineer specializing in integration testing and QA/QC
“Software QA professional with ~4 years of experience in web app integration and stress testing, who has delivered under tight deadlines by prioritizing core features and testing in parallel with developer fixes. Uses AI tools to speed up creation of Selenium automation scripts and automated test documentation; new to console-specific certification requirements (Sony TRC/Microsoft XR/Nintendo LOT).”
Junior Robotics Software Developer specializing in embedded systems and ROS2
“Robotics engineer who built an educational/research robotic arm end-to-end, including IK/FK math, simulation-based validation, and ROS2 Humble integration with multiple teleoperation inputs (DualSense and Leap Motion). Also optimized a resource-constrained ESP32-S3 wireless maze robot to stream real-time video and sensor data over WiFi using TCP/HTTP with RTOS-based concurrency and binary struct packing.”
Senior QA Tester specializing in web automation and API testing
“QA tester with hands-on PlayStation-focused console testing and cross-platform validation (UI/resolution/feature parity), including a concrete root-cause win tracing a PS5 save-load failure to an SDK-driven file extension change (.sav to .sav5). Experienced in Jira-based defect reporting with strong evidence capture and regression practices, and has also managed high-pressure multi-platform release triage across web/Android/iOS while building entry-level knowledge of TRC/XR/LOT certification requirements.”
Junior Frontend Developer specializing in React/Next.js dashboards and UI components
“Recent University of Windsor student who led end-to-end frontend development of a web product called Helpify, treating it like a real-world build. Emphasizes scalable React + TypeScript architecture (JSON-driven rendering, reusable utilities, custom hooks), quality processes (GitHub reviews, cross-device testing), and performance/accessibility monitoring with Lighthouse.”
Junior Backend/Full-Stack Developer specializing in FinTech systems
“Full-stack developer with ~2 years of Java experience who built an end-to-end workforce scheduling/rostering platform for a multi-branch coffee chain (200+ employees), including compliance and scheduling-rule enforcement. Also optimized a high-volume financial/accounting web app (transactions, payroll, invoices, HR) by improving backend logic and PostgreSQL performance with indexing, batching, and optimized joins.”
Mid-level Quantitative Developer specializing in low-latency trading systems
“Backend/ML engineer with deep fintech and marketplace experience: built a real-time financial analytics + algorithmic trading platform (Python/Postgres/Kafka/Redis) and drove major DB performance wins (10x faster analytics; sub-10ms response consistency). Also shipped an end-to-end ML recruitment matching platform (scraping/ETL/modeling/Django deployment) with reported 92% matching accuracy, and emphasizes production reliability via monitoring, blue-green deploys, and robust workflow error handling.”
Mid-Level Software Engineer specializing in desktop applications and legacy modernization
“Full-stack engineer working on a medical practice SaaS, who owned an end-to-end charge entry module handling patient charges/payment workflows and complex client-side data transformations. Also built a fintech rating platform with real-time WebSocket streaming and TradingView-based charting, and has 10 years of university experience mentoring student "startup" capstone projects under tight deadlines.”
Mid-level Python Backend Developer specializing in ERP (Odoo) integrations and APIs
“Backend ERP developer specializing in Odoo (Python MVC) with hands-on experience integrating ERP workflows with external SQL databases and handling cloud deployment compatibility issues. Led a migration of ~40 years of legacy data into a modern ERP using scripted transforms and unique identifiers to preserve data integrity, and has experience implementing role-based permissions and preventing failure modes in SQL status update flows.”
Mid-level Full-Stack Software Developer specializing in web apps, CI/CD, and cloud infrastructure
“Frontend engineer (~4 years) who led an admin dashboard for potato farmers end-to-end, integrating real-time and historical weather data to drive disease-severity predictions. Built scientifically validated calculation pipelines (FAO Penman-Monteith, late blight models), rigorous Cypress/unit testing, and print/PDF-ready reporting, while optimizing performance and API load with debouncing, caching, and feature-flagged rollouts.”
Junior Embedded Software Engineer specializing in IoT and Aerospace & Defense systems
“Robotics-focused engineer with hands-on experience building a lab robotic arm, combining software engineering with circuit design and hardware integration (DC motors, Raspberry Pi, gamepad control). Has worked on mapping (GMapping) debugging and implemented MQTT-based communication between Raspberry Pi and ESP32, plus used MATLAB/Simulink to simulate STM32 behavior for system-level testing.”
Junior Game Designer specializing in systems and gameplay
“Game/system designer with hands-on Unreal Engine 5 Blueprint prototyping who has owned end-to-end survival and endless-runner mode systems. Strong in progression/economy and hero/stat system design, iterating quickly from playtests (including performance fixes via platform reuse/object pooling) and producing clear, implementation-ready GDDs with formulas and tuning tables.”