Vetted Technical Documentation Professionals

Pre-screened and vetted.

RG

Mid-level Machine Learning Engineer specializing in fraud detection and recommendations

Bay Area, CA6y exp
StripeBinghamton University
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HS

Mid-level Agentic AI & ML Engineer specializing in LLM agents and RAG systems

USA4y exp
MetaTexas A&M University-Kingsville
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KS

Staff Product Manager specializing in FinTech and enterprise SaaS platforms

Santa Clara, California9y exp
BILLRochester Institute of Technology
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WH

Senior AI & Systems Architect specializing in ML infrastructure and FinTech

Allentown, PA7y exp
Amazon
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DK

Danny Klein

Screened ReferencesStrong rec.

Intern Robotics Engineer specializing in robotics testing, controls, and automation

New York, NY0y exp
Animo RoboticsColumbia University

Robotics engineering intern and mechanical engineering master’s student who bridges hardware testing and ML/ROS2 software: built a PyTorch model to map motor test data across motor types using electrical specs (Kv/Kt/R/L) and validated it against new motors to meet strict torque/thermal accuracy targets. Also integrated CNN-based perception into ROS2 for real-time navigation and implemented MPC with time-synchronized multi-topic messaging to avoid stale-data control issues.

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EP

Ethan Pribble

Screened ReferencesStrong rec.

Senior Software Engineer specializing in cloud cost intelligence and FinOps platforms

21y exp
CloudZeroNorthwestern University

Backend/data engineer with strong authorization and compliance-domain experience: led a phased migration from a simplistic role model to modern RBAC on a Python serverless stack (Auth0 + AWS Lambda/API Gateway), coordinating changes across 5 repos with extensive manual and automated validation. Previously built and operated custom ETL pipelines (Airflow + Groovy/Java on Spark/YARN/Hadoop) to normalize messy customer email/chat/voice data for NLP-driven financial compliance indicators, including complex email journaling metadata enrichment and large-scale remediation reprocessing after production bugs.

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PW

Poorva Wange

Screened

Senior Product Designer specializing in research-driven e-commerce and platform UX

Pittsburgh, PA4y exp
Dell TechnologiesCarnegie Mellon University

Product/UX designer with end-to-end ownership of Dell’s “Parts for Your Dell” multi-device shopping experience, using 30+ usability tests and A/B testing to drive a 28% conversion lift and 40% satisfaction increase. Experienced translating complex hardware compatibility logic into guided flows, building cross-viewport design systems, and collaborating closely with engineers on edge cases and component implementation; also prototyped gamified micro-interactions at upGrad and completed a GenZ-focused fintech capstone with PNC.

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JN

Joshua Nguyen

Screened

Mid-Level Gameplay Software Engineer specializing in Unreal Engine, Unity, and AR/VR

Cypress, TX5y exp
MetaCG Spectrum

Unity/C# gameplay engineer who has shipped both core systems and live multiplayer features, including a modular real-time inventory system that cut crashes by 80% and improved retention. Built an LLM-driven NPC dialogue pipeline with caching, fallbacks, batching, and fine-tuned models, iterating via player feedback and analytics. Shipped a Photon Fusion multiplayer metaverse with rigorous network simulation and CI stress testing, and has VR optimization experience (Meta Quest constraints) on Horizon Worlds.

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Jebiaus Brown - Senior Customer Success Manager specializing in Enterprise SaaS retention and expansion in San Francisco, CA

Jebiaus Brown

Screened

Senior Customer Success Manager specializing in Enterprise SaaS retention and expansion

San Francisco, CA9y exp
CheckrUCLA

Senior Enterprise Customer Success Manager in the Bay Area with a highly data-driven, AI-assisted approach to enterprise retention and expansion. Describes end-to-end ownership of large accounts (including a $300K+ account), using health scoring, sentiment/risk extraction from calls (Gong/ZoomInfo/Gainsight), and quantified business cases to influence product roadmap and secure renewals/expansions (100% GRR, 115% NRR, NPS target 72). Experience advising on martech/GTN tooling (Salesforce, Gainsight, Looker/Tableau) and applying SEO/analytics narratives in executive business reviews.

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JK

Mid-level Software Engineer specializing in backend, cloud, and AI systems

Seattle, WA4y exp
AmazonSaint Louis University

Engineer with hands-on experience across backend, full-stack, cloud, and AI/ML systems, with particular depth in Python, FastAPI, AWS Bedrock, SageMaker, and RAG-based architectures. Stands out for treating AI and agents as accelerators within disciplined production engineering, emphasizing guardrails, observability, latency/cost monitoring, and scalable system design.

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Shloka Reddy - Mid-level Software Engineer specializing in FinTech full-stack development in San Francisco Bay Area, CA

Shloka Reddy

Screened

Mid-level Software Engineer specializing in FinTech full-stack development

San Francisco Bay Area, CA3y exp
WealthfrontUC Berkeley

Frontend-leaning full-stack engineer with experience spanning early-stage startup work at Rundoo and a higher-trust fintech environment at Wealthfront. They’ve owned complex permission-based household/account experiences end-to-end in Next.js/React, with strong instincts around data flow, UI correctness, performance, and production pragmatism.

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JR

Senior Software Engineer specializing in distributed systems and AI workflow orchestration

Austin, TX5y exp
AppleUniversity of Central Missouri

Backend owner at Apple for an AI workflow orchestration service, with hands-on experience stabilizing peak-traffic production systems using OpenTelemetry-style tracing, bounded async concurrency, and database performance tuning. Built and shipped a Python LLM-agent orchestration layer to automate multi-step operational workflows, emphasizing guardrails, auditability, and deterministic fallbacks to keep non-deterministic AI behavior production-safe.

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Adam Wermus - Senior Data Engineer & Render Tools Developer specializing in VFX and render farm pipelines in Santa Monica, CA

Adam Wermus

Screened

Senior Data Engineer & Render Tools Developer specializing in VFX and render farm pipelines

Santa Monica, CA7y exp
FavoritedUniversity of Bradford

Real-time simulation/physics engineer who optimized character effects and cloth for the "Infinity" game by implementing and profiling multiple ODE integrators, including pioneering the largely undocumented Parker-Sochacki method (optimized 5/7 sims; >30% speedup on a particle system). Also built SPH fluid solvers in Unity (C#) and created Grafana/Python Dash dashboards to analyze latency/throughput, with strong interest in applying math/physics and tooling to soccer/football gameplay.

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SS

Mid-level Software Engineer specializing in AR/VR accessibility

Cupertino, CA4y exp
AppleUniversity of Rochester

Spatial computing software engineer focused on making Apple Vision Pro/visionOS accessible, including building VoiceOver and Live Captions features. Debugged a complex Live Captions issue involving dual audio inputs during FaceTime screen sharing by leveraging iOS implementation docs and creating concurrent audio sources; also has safety-critical testing experience from train control systems and is interested in pivoting into robotics.

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Rediet Gesesse - Mid-level Software Engineer specializing in FinTech and full-stack platforms in San Francisco, CA

Mid-level Software Engineer specializing in FinTech and full-stack platforms

San Francisco, CA4y exp
DoorDashDominican University

Built a kitchen capacity management system for merchants, owning deployment through stabilization and continuously tuning capacity based on fulfillment and cancellation outcomes. Also designed customer-support decision workflows for refunds/credits with a focus on fraud cost reduction, and has hands-on experience with Kafka, Flink, relational databases, and production incident mitigation via feature-flag rollbacks.

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SB

Mid-level AI/LLM Engineer specializing in machine learning and generative AI systems

Remote, USA5y exp
NetflixMissouri University of Science and Technology

AI/LLM-focused engineer with hands-on experience building RAG pipelines, prompt engineering workflows, and multi-agent systems using tools like LangChain. Stands out for combining AI-assisted development with production-grade validation and for leading the architecture/orchestration of agent-based recommendation systems that improved response time, accuracy, and scalability.

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ML

Megan Lie

Screened

Mid-Level Full-Stack Engineer specializing in web, e-commerce, and game development

San Francisco, CA4y exp
Grublify Inc.UC Berkeley

Bootstrapped-startup CTO and former founding engineer who has built products end-to-end as a solo developer across web and games. Led Grublify’s Next.js/TypeScript site (Strapi + Shopify), including a blog that reached ~5k monthly visitors and performance work like progressive loading/infinite scroll. Also implemented a resilient USDA nutrition ingestion pipeline with retries, partial-failure handling, and computed nutrient metrics.

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AP

Apnav Poptani

Screened

Senior Software Engineer specializing in distributed systems, compliance, and healthcare platforms

Seattle, WA8y exp
AmazonUniversity of North Carolina at Charlotte

Engineer using AI deeply in real production workflows, not just for code generation: they built agents for PR reviews and incident debugging that reportedly reduced review time by 50% and sped root-cause analysis by 30%. They also designed a three-agent personalization pipeline for real-time navigation curation, showing hands-on experience with multi-agent systems, orchestration, and rule-based refinement.

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Robert Davis - Staff Software Engineer specializing in backend and distributed systems in Remote, US

Robert Davis

Screened

Staff Software Engineer specializing in backend and distributed systems

Remote, US19y exp
InovalonGeorgia Tech

Backend engineer who co-launched SkyKick’s Office 365 SharePoint/Exchange backup product, built the MVP, and then architected and led its design for 9 years. Stands out for high-scale systems expertise, including an algorithmic redesign that cut cloud costs by an order of magnitude, plus earlier experience integrating speech recognition systems in noisy real-world customer environments.

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KW

Keith Webster

Screened

Senior Technical Designer specializing in gameplay systems and Unreal Engine

Electronic Arts

Player Experience developer on Madden who shipped player-facing Weekly Recap and Halftime Show flows built in visual scripting, including a custom solution to keep full-screen UI persistent across level loads with strong logging and failsafes. Also builds networked UE co-op ARPG systems (talent trees, combat/animation, leveling/stats, AI, dynamic spawning) and has a track record of refactoring shared UI/banner logic into scalable prefabs to reduce bugs and improve team workflow.

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