Pre-screened and vetted.
Mid-level Machine Learning Engineer specializing in fraud detection and recommendations
Mid-level Agentic AI & ML Engineer specializing in LLM agents and RAG systems
Staff Product Manager specializing in FinTech and enterprise SaaS platforms
Senior AI & Systems Architect specializing in ML infrastructure and FinTech
Intern Robotics Engineer specializing in robotics testing, controls, and automation
“Robotics engineering intern and mechanical engineering master’s student who bridges hardware testing and ML/ROS2 software: built a PyTorch model to map motor test data across motor types using electrical specs (Kv/Kt/R/L) and validated it against new motors to meet strict torque/thermal accuracy targets. Also integrated CNN-based perception into ROS2 for real-time navigation and implemented MPC with time-synchronized multi-topic messaging to avoid stale-data control issues.”
Senior Software Engineer specializing in cloud cost intelligence and FinOps platforms
“Backend/data engineer with strong authorization and compliance-domain experience: led a phased migration from a simplistic role model to modern RBAC on a Python serverless stack (Auth0 + AWS Lambda/API Gateway), coordinating changes across 5 repos with extensive manual and automated validation. Previously built and operated custom ETL pipelines (Airflow + Groovy/Java on Spark/YARN/Hadoop) to normalize messy customer email/chat/voice data for NLP-driven financial compliance indicators, including complex email journaling metadata enrichment and large-scale remediation reprocessing after production bugs.”
Senior Product Designer specializing in research-driven e-commerce and platform UX
“Product/UX designer with end-to-end ownership of Dell’s “Parts for Your Dell” multi-device shopping experience, using 30+ usability tests and A/B testing to drive a 28% conversion lift and 40% satisfaction increase. Experienced translating complex hardware compatibility logic into guided flows, building cross-viewport design systems, and collaborating closely with engineers on edge cases and component implementation; also prototyped gamified micro-interactions at upGrad and completed a GenZ-focused fintech capstone with PNC.”
Mid-Level Gameplay Software Engineer specializing in Unreal Engine, Unity, and AR/VR
“Unity/C# gameplay engineer who has shipped both core systems and live multiplayer features, including a modular real-time inventory system that cut crashes by 80% and improved retention. Built an LLM-driven NPC dialogue pipeline with caching, fallbacks, batching, and fine-tuned models, iterating via player feedback and analytics. Shipped a Photon Fusion multiplayer metaverse with rigorous network simulation and CI stress testing, and has VR optimization experience (Meta Quest constraints) on Horizon Worlds.”
Senior Customer Success Manager specializing in Enterprise SaaS retention and expansion
“Senior Enterprise Customer Success Manager in the Bay Area with a highly data-driven, AI-assisted approach to enterprise retention and expansion. Describes end-to-end ownership of large accounts (including a $300K+ account), using health scoring, sentiment/risk extraction from calls (Gong/ZoomInfo/Gainsight), and quantified business cases to influence product roadmap and secure renewals/expansions (100% GRR, 115% NRR, NPS target 72). Experience advising on martech/GTN tooling (Salesforce, Gainsight, Looker/Tableau) and applying SEO/analytics narratives in executive business reviews.”
Mid-level Software Engineer specializing in backend, cloud, and AI systems
“Engineer with hands-on experience across backend, full-stack, cloud, and AI/ML systems, with particular depth in Python, FastAPI, AWS Bedrock, SageMaker, and RAG-based architectures. Stands out for treating AI and agents as accelerators within disciplined production engineering, emphasizing guardrails, observability, latency/cost monitoring, and scalable system design.”
Mid-level Software Engineer specializing in FinTech full-stack development
“Frontend-leaning full-stack engineer with experience spanning early-stage startup work at Rundoo and a higher-trust fintech environment at Wealthfront. They’ve owned complex permission-based household/account experiences end-to-end in Next.js/React, with strong instincts around data flow, UI correctness, performance, and production pragmatism.”
Senior Software Engineer specializing in distributed systems and AI workflow orchestration
“Backend owner at Apple for an AI workflow orchestration service, with hands-on experience stabilizing peak-traffic production systems using OpenTelemetry-style tracing, bounded async concurrency, and database performance tuning. Built and shipped a Python LLM-agent orchestration layer to automate multi-step operational workflows, emphasizing guardrails, auditability, and deterministic fallbacks to keep non-deterministic AI behavior production-safe.”
Senior Data Engineer & Render Tools Developer specializing in VFX and render farm pipelines
“Real-time simulation/physics engineer who optimized character effects and cloth for the "Infinity" game by implementing and profiling multiple ODE integrators, including pioneering the largely undocumented Parker-Sochacki method (optimized 5/7 sims; >30% speedup on a particle system). Also built SPH fluid solvers in Unity (C#) and created Grafana/Python Dash dashboards to analyze latency/throughput, with strong interest in applying math/physics and tooling to soccer/football gameplay.”
Mid-level Software Engineer specializing in AR/VR accessibility
“Spatial computing software engineer focused on making Apple Vision Pro/visionOS accessible, including building VoiceOver and Live Captions features. Debugged a complex Live Captions issue involving dual audio inputs during FaceTime screen sharing by leveraging iOS implementation docs and creating concurrent audio sources; also has safety-critical testing experience from train control systems and is interested in pivoting into robotics.”
Mid-level Software Engineer specializing in FinTech and full-stack platforms
“Built a kitchen capacity management system for merchants, owning deployment through stabilization and continuously tuning capacity based on fulfillment and cancellation outcomes. Also designed customer-support decision workflows for refunds/credits with a focus on fraud cost reduction, and has hands-on experience with Kafka, Flink, relational databases, and production incident mitigation via feature-flag rollbacks.”
Mid-level AI/LLM Engineer specializing in machine learning and generative AI systems
“AI/LLM-focused engineer with hands-on experience building RAG pipelines, prompt engineering workflows, and multi-agent systems using tools like LangChain. Stands out for combining AI-assisted development with production-grade validation and for leading the architecture/orchestration of agent-based recommendation systems that improved response time, accuracy, and scalability.”
Mid-Level Full-Stack Engineer specializing in web, e-commerce, and game development
“Bootstrapped-startup CTO and former founding engineer who has built products end-to-end as a solo developer across web and games. Led Grublify’s Next.js/TypeScript site (Strapi + Shopify), including a blog that reached ~5k monthly visitors and performance work like progressive loading/infinite scroll. Also implemented a resilient USDA nutrition ingestion pipeline with retries, partial-failure handling, and computed nutrient metrics.”
Senior Software Engineer specializing in distributed systems, compliance, and healthcare platforms
“Engineer using AI deeply in real production workflows, not just for code generation: they built agents for PR reviews and incident debugging that reportedly reduced review time by 50% and sped root-cause analysis by 30%. They also designed a three-agent personalization pipeline for real-time navigation curation, showing hands-on experience with multi-agent systems, orchestration, and rule-based refinement.”
Staff Software Engineer specializing in backend and distributed systems
“Backend engineer who co-launched SkyKick’s Office 365 SharePoint/Exchange backup product, built the MVP, and then architected and led its design for 9 years. Stands out for high-scale systems expertise, including an algorithmic redesign that cut cloud costs by an order of magnitude, plus earlier experience integrating speech recognition systems in noisy real-world customer environments.”
Senior Technical Designer specializing in gameplay systems and Unreal Engine
“Player Experience developer on Madden who shipped player-facing Weekly Recap and Halftime Show flows built in visual scripting, including a custom solution to keep full-screen UI persistent across level loads with strong logging and failsafes. Also builds networked UE co-op ARPG systems (talent trees, combat/animation, leveling/stats, AI, dynamic spawning) and has a track record of refactoring shared UI/banner logic into scalable prefabs to reduce bugs and improve team workflow.”