Pre-screened and vetted.
Senior QA Engineer and Software Developer specializing in test automation for AAA games
Senior Software Test Engineer specializing in automation, API, performance, and accessibility testing
Senior Technical Support & Sales Enablement leader specializing in cloud security and enterprise infrastructure
Mid-level QA Tester specializing in game and audio quality assurance
“Game QA tester with experience at QLOC (Poland) and EA Burnaby (Canada), focused on audio/commentary quality for the FIFA/FC franchise. Shipped FIFA 23, FC 24, and FC25, including validating a major new commentary team integration and ensuring situational commentary triggers correctly using debug tools, evidence capture, and close collaboration with audio artists/developers.”
Mid-level QA/SDET Automation Tester specializing in UI, API, mobile, and cloud testing
“SDET focused on end-to-end quality for web applications, owning UI/API/regression automation from framework design through CI/CD integration. Notably prevented a production payment/checkout incident by adding API validations that caught incorrect tax calculations (rounding logic) during CI before release, and has a track record of stabilizing flaky Cypress tests via robust selector and wait strategies.”
Mid-level QA Engineer specializing in manual and automated testing (web, mobile, API)
“QA professional with 3 years of experience testing complex web and mobile applications, now pivoting into console game testing driven by strong personal passion for gaming. Demonstrates practical triage/prioritization habits for deadline-driven releases and a solid conceptual understanding of console certification requirements (Sony TRC/Microsoft XR/Nintendo LOT), plus uses AI to streamline bug reporting and test planning.”
Senior QA Automation Engineer specializing in API and microservices testing
“QA automation engineer who owned an end-to-end automated regression suite for a PlayStation digital store flow (login through checkout/payment), building a hybrid POM/data-driven framework from scratch with Selenium/TestNG/Cucumber and also using Playwright/TypeScript and Cypress. Integrated the suite into Jenkins CI/CD with nightly runs and reporting, improved coverage (happy + negative paths), and reduced release risk by catching critical issues like session timeout and transaction/payment defects before production.”
Senior Game QA Analyst specializing in functional testing and dev tracking
“Embedded QA analyst at Sledgehammer Games on Call of Duty titles (Modern Warfare 3 and shipped Call of Duty: Vanguard), owning deep testing for campaign maps and Zombies systems. Coordinated cross-studio testing with Treyarch and global QA teams, using JIRA/TestRail dashboards and daily reporting to manage regressions, crashes, and high-risk gameplay features, including platform-specific cert-impacting issues.”
“Game QA tester with experience on multiple commercial (non-AAA) titles including Amateur Surgeon 4 (separate iOS/Android test plans), Desync, and Rick and Morty VR. Focuses on gameplay/performance risks and is known for clear, visual bug reporting (screenshots and hand-drawn visuals) to help teams reproduce and understand issues; worked in a structured QA org where supervisors handled developer-facing verification tracking.”
Mid-level Software QA Tester specializing in manual, automation, API, and database testing
“Console game QA tester with ~2 years of experience testing PS4 and Nintendo Switch titles across genres (RPG, shmup, action platformer). Focuses on identifying functional/UI/UX issues and triaging high-risk crash and game-breaking bugs; prefers structured team environments and a 9-to-5 schedule.”
Senior Systems Integration & Test Engineer specializing in avionics and in-flight entertainment systems
“System Engineer with Panasonic Avionics and DIRECTV experience who functions as a software integration focal point, owning system-level QA from requirements and ATP verification through regression and release readiness. Brings rigorous, compliance-driven testing (FAA/ISO) plus strong RCA skills, including reproducing critical UI freezes under high memory conditions and supplying logs/memory dumps to drive engineering fixes.”
Senior QA Automation Engineer (SDET) specializing in mobile and API test automation
“QA engineer with 11+ years (nearly 12) in IT across financial, healthcare, and telecommunications domains, experienced partnering closely with developers throughout Agile delivery. Strong in building/maintaining living test plans, running smoke/regression on new builds, and driving triage with impact-based prioritization using Jira/TestRail/Confluence; targets $100k+ base with standard benefits.”
Mid-level QA Automation Engineer specializing in web, API, and CI/CD test automation
“QA automation engineer with hands-on ownership of Selenium (C#) and Cypress (JavaScript) suites, including CI integration in GitLab with PR smoke gating and nightly regressions with JUnit reports/screenshots. Drove a reported ~60% reduction in manual effort, improved suite maintainability through reuse/merging tests, and proactively shaped requirements/acceptance criteria in sprint planning to prevent defects (including claims calculation and server/log-related issues).”
Senior Game Designer specializing in gameplay systems, progression, and prototyping
“Game designer with shipped experience creating and tuning alternative modes for a beer-pong-inspired title (Bounce Shot), including convention playtests that turned modes into fan favorites and sparked community-run tournaments. Also contributed to late-game retention improvements on Deer Hunter 2014 by increasing mission variety through themed animal randomization, generating organic buzz across forums and social channels. Prototypes quickly in UE5 Blueprints and writes implementation-ready mode specs with UX/animation/economy considerations.”
Staff/Lead QA Engineer specializing in automation and localization (L10N/I18N)
“QA/project leader with ~19 years experience running high-profile, multi-million-dollar software initiatives and driving quality through disciplined milestone gates (Alpha/Beta/FC/GM), regression planning, and weekly bug scrubs. JIRA-centric practitioner (Zephyr/Confluence) who partners closely with engineering, automation, documentation, marketing, and sustaining teams—including offshore collaboration—to unblock testers and improve diagnostics for difficult issues like memory leaks.”
Mid-level Software Test/Quality Engineer specializing in automation and server platform validation
“QA/automation engineer with hands-on experience spanning web UI automation (Cypress/JavaScript) and hardware/firmware validation (BIOS/BMC, FPGA). Has delivered high-impact reliability and throughput improvements in server/HPC environments, including automation that enabled booting across ~250 servers and requirement clarification that unblocked firmware work for ~550 servers.”
Senior Software Engineer specializing in developer tools, automation, and game pipelines
“Game/tools-focused QA professional with experience at Playable Worlds, Disney, and Metaplace, emphasizing CI-driven quality (Jenkins PR gating, unit tests, Slack/JIRA visibility) in live production environments. Has hands-on defect isolation experience using developer tools to diagnose hard-to-repro player issues and improve turnaround by providing reliable repro steps and clear QA workflows.”
Mid-level QA Automation Engineer specializing in UI/API test automation and CI/CD
“QA automation engineer who owned an end-to-end test suite for a financial payments application, building cross-layer E2E coverage (UI/API/DB) and integrating it into CI with smoke-on-commit and nightly regression. Caught high-impact issues including duplicate payments caused by missing idempotency in backend retry logic and an RBAC authorization gap, and has hands-on experience stabilizing flaky Cypress tests via network-call synchronization.”
Mid-level QA Automation Engineer (SDET) specializing in API and test automation
“QA automation engineer who owns and modernizes end-to-end test automation across Selenium (Java) and Cypress (JavaScript), integrating suites into GitLab CI/CD with PR gating, nightly runs, and Sauce Labs reporting/recordings. Demonstrated impact by catching a session-timeout workflow issue in CI that manual testing missed and by reducing flakiness through stack upgrades, coding standards, and API-synchronized assertions.”
Senior Technical Project Manager specializing in game development QA and SDK releases
“Game tester with hands-on QA experience primarily on mobile and PC titles, looking to transition into console testing. Emphasizes critical-path prioritization (e.g., crashes) and uses AI-driven R&D to ramp quickly while reviewing test cases and masking sensitive data.”