Pre-screened and vetted.
“Unity developer with 7 years of experience who has built several solo projects, including a PC metroidvania and an Android casual game shipped end-to-end through Google Play. Also has experience creating prototypes for indie events and game jams, and follows a structured workflow from planning through QA/bug fixing while leveraging tools like ChatGPT and GitHub Copilot.”
“Gameplay engineer with Unity/C# experience across AR and multiplayer, including building a custom dynamic navigation system for an AR "floating island" game (with profiling-driven optimization from A* to Markov-chain movement). Also designed an LLM-assisted conversation system for Sims-like gameplay that constrained choices for reliability and low latency, and shipped Photon Quantum multiplayer features with practical desync/prediction fixes.”