Pre-screened and vetted.
Entry Game Designer specializing in Unity/Unreal gameplay systems and VR/XR
“Game designer with hands-on Unreal Engine 5 Blueprint implementation who built and shipped a card-matching mode end-to-end (rules, win/lose logic, and progression hooks). Emphasizes data-driven tuning using level/game metrics and iterated on penalties, feedback cues, and layouts based on playtests to improve clarity, onboarding, and replayability.”
Entry-Level Game Programmer specializing in gameplay and AI
“Unity developer who designed and programmed a dialogue + object interaction/inspection system as an inspector-driven tool so designers could configure behavior without touching code. Regularly uses AI tooling (GitHub Copilot and LLMs) to accelerate development and troubleshooting, and prefers roles with strong work-life balance.”
Entry-level VFX Artist specializing in real-time game effects and shaders
Junior Unity Game Developer specializing in 3D multiplayer mobile games
Intern Game Designer specializing in Unity, 3D asset creation, and data-driven design
Junior Game Design graduate specializing in Unity, 3D animation, and UI/UX
Junior Game Designer specializing in narrative and puzzle/adventure gameplay
Junior 3D Animator and Artist specializing in Blender character animation
Entry AI Engineer specializing in machine learning, computer vision, and data mining
Mid-level Game Designer / 3D Artist specializing in Unity mechanics and level design
Junior Game Developer specializing in Unity multiplayer and mobile games
Mid-level Audio & Music Production professional specializing in game audio and live entertainment
Entry-Level Software Developer specializing in JavaScript and React
Entry-Level Video Game Designer specializing in Unreal Engine level and systems design
“Unity VR developer who recently completed a master’s dissertation building a VR Wellness System (Vive Elite + Kinect v2) to encourage daily exercise (walking/cycling/yoga). Ran user testing with 30+ participants and achieved >4.5/5 average ratings, then used Google Survey feedback to fix bugs and improve in-game action feedback; has exposure to multiplayer networking via Photon Fusion and Mirror.”